Black Ops Cold War: Devs Looking To Prevent "Slide Cancel"

Black Ops Cold War will arrive later this year, and while some players have been getting to play the alpha, it sounds as though there are plenty of changes coming.

According to Tony Flame, lead game designer at Treyarch (and owner of a pretty ridiculously cool name), the devs are taking a look at feedback around sliding.

Read More: Black Ops Cold War 2020 LEAKS: Release Date, Beta, Gameplay, Trailer, Multiplayer, Zombies, Campaign And Everything You Need To Know For COD 2020

Black Ops Cold War Sliding Changes

Check out Flame's tweet below.

Early feedback on our Alpha has been great! I'm hearing about slide cancelling from the pros. Please know that just after this build was made, we fixed the slide cancelling abuse case that is being discussed. Beta will have appropriate slide cancel penalties, and oh so much more.
— Tony Flame (@Tony_Flame)
September 9, 2020

For anyone wondering, slide cancelling is essentially a method of increasing your character's ADS speed by sprinting, then initiating a slide before cancelling, all with super quick inputs.

It essentially means you can poke your head around cover a little quicker, and raise your gun faster.

It was particularly infuriating in Modern Warfare, before eventually being patched, but it seems to have found its way into the alpha for Black Ops Cold War.

Thankfully, Flame's tweet suggests it'll be looked into in the very near future, and shouldn't be a problem when the beta launches.

You can find everything we know about the beta here.

For more on Black Ops: Cold War, be sure to check out the news that the game will feature a classic mini-map, as well as a look at how Warzone's Verdansk will be changing to evoke the 1980s and how the time-to-kill compares to Modern Warfare's.