Destiny 2 Season of the Deep artifact - All perks & mods

season of the deep seasonal artifact
Credit: Bungie

season of the deep seasonal artifact
Credit: Bungie

Bungie has officially revealed the seasonal artifact that will arrive with Destiny 2 Season 21 - Season of the Deep. It will called the NPA Repulsor Regulator

Previously, the seasonal artifact let Guardians unlock mods that would later need to be equipped in different pieces of gear. Starting with Season of Defiance and moving forward, that system was removed in favour of perks that are always active as long as you've unlocked and selected them.

In Season of the Deep, Bungie is also adding the ability to individually refund perks from the artifact, making it easier to tailor the type of buffs you get while jumping from one activity to another.

Let's take a look at all Destiny 2 Season of the Deep artifact perks down below.

All Season of the Deep artifact perks

season of the deep artifact
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Credit: Bungie
Season of the Deep is almost here

As we've mentioned, artifact mods aren't really a thing anymore, even if the community is still adamant about calling them just like that.

Like all previous artifacts, perks will be assigned to different columns, each offering a more interesting assortment of perks that range from the classic anti-Champion skills to more unique seasonal buffs.

These are all the perks included in the NPA Repulsor Regulator artifact.

Column 1

Anti-Barrier auto-rifle - Your equipped auto-rifle fires shield-piercing rounds and stun Barrier Champions. Additionally, auto-rifles are always overcharged when that modifier is active.

Unstoppable hand cannon - Aiming down the sights of a hand cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, hand cannons are always overcharged when that modifier is active.

Overload scout rifle - Landing consecutive hits on combatants with any scout rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, scout rifles are always overcharged when that modifier is active.

Overload trace rifle -  Uninterrupted fire from your equipped trace rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, trace rifles are always overcharged when that modifier is active.

Unstoppable glaive - Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when that modifier is active.

Column 2

Authorized Mods: Arc - The armour energy costs of all armour mods affecting your Arc weapons are significantly discounted.

Authorized Mods: Void - The armour energy costs of all armour mods affecting your Void weapons are significantly discounted.

Authorized Mods: Strand - The armour energy costs of all armour mods affecting your Strand weapons are significantly discounted.

Authorized Mods: Melee - The armour energy costs of all armour mods affecting your melee are significantly discounted.

Technicolor Siphon - Grants access to helmet armour mods that combine the effects of the Strand Siphon and Arc Siphon mods.

Column 3

Improved Unraveling - Increases the amount of damage dealt by unravelling a target.

Deeper Origins - Greatly improves the benefits of the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.

Unto the Breach - Defeating a Void Debuffed target creates a Void Breach while your Void subclass is equipped.

Electric Armor - Stay amplified longer while your Arc subclass is equipped.

Thunderous Retort - Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

Column 4

Strand Soldier - Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.

Overcharged Armory - Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deed traits are always overcharged weapons for you when that modifier is active.

Protective Breach - Picking up a Void Breach gives you an overshield or refreshes your existing overshield.

Counter Charge - Gain a stack of Armor Charge when you stun a Champion.

Amped Up - Gain damage resistance while amplified.

Column 5

Conductive Cosmic Needle - Targets affected by Strand debuffs take increases damage from Arc and Void abilities.

Shock and Awe: - Arc final blows, while you are amplified, summon a burst of lightning that damages and jolts targets.

Supernova - Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.

Squad Goals:

  • Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped.
  • Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped.
  • Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.

Lightning Strikes Twice - After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

And that's it! For more Destiny 2 content, check out every weapon change coming to the game with Season of the Deep.