Modern Warfare 3 Season 3 Reloaded Patch Notes

Modern Warfare 3 player holding gun on shoulder while wearing red-eyed wolf mask
Credit: Activision

Modern Warfare 3 player holding gun on shoulder while wearing red-eyed wolf mask
Credit: Activision

On the hunt for the Modern Warfare 3 Season 3 Reloaded patch notes? You've come to the right place.

Season 3 Reloaded marks the halfway point of Season 3 and while the attention of Call of Duty fans is starting to drift towards the Call of Duty 2024 reveal, Sledgehammer Games still has plenty of post-launch content up its sleeve. Ranging from the BAL-27 assault rifle to the Devin Booker Operator, there's all kinds of new content.

In this guide, find the full Modern Warfare 3 Season 3 Reloaded patch notes detailing all of the changes made to multiplayer, ranked play, and zombies.

Modern Warfare 3 Season 3 Reloaded Patch Notes

The patch notes are live and as expected, there's plenty of changes affecting numerous areas of multiplayer.

Modern Warfare 3 players holding guns
expand image
Credit: Activision

Global

Customization

  • Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
  • Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
  • Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.

Progression

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weaponry in Modern Warfare III.

To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.

Multiplayer

UIX

  • Increased the number of allowed favorite Attachments from 10 to 30.
  • Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal.
  • Added Locked and Unlocked filter options to Calling Cards in the Customization menu.
  • Bug Fixes
    • Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria.
    • Resolved an issue causing the Customization menu to not appear properly on ultrawide displays.
    • Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith.
    • Quick Equip option in Bundles is once again available while using a mouse and keyboard input device.
    • Pros and Cons are no longer hidden when viewing locked Attachments.
    • Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon.
    • Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon.
    • Bomb Drone Killcams no longer display overlapping overlay effects.

Gameplay

  • In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate.
  • Bug Fixes
    • Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold.
    • Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation.

Progression

  • Resolved an issue preventing the DG-58 Miro Barrel Attachment from unlocking.
  • Kills without reloading Challenges will no longer continue to track between matches.
  • DM56 Priceless Camo Challenge description once again matches the tracking requirements.

Maps

  • 6 Star
    • Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability.
    • Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall.
    • Reworked Hardpoint capture point locations, sizes, and associated spawns.
      • P1: Club
      • P2: Garden (New)
      • P3: Lightwell (New)
      • P4: Infinity Pool (New)
      • P5: Security (New)
  • Emergency
    • Added additional spawn points in Team Deathmatch, Domination, and Hardpoint.
  • Growhouse
    • Polished environment in several areas of the map where there were visual glitches and inconsistencies.
  • Invasion
    • Added an additional spawn point near P3 in Hardpoint.
  • Karachi
    • Added additional spawn points near P3 in Hardpoint.

Modes

  • Infected
    • Limited-time holiday variant of the mode icon is no longer used.
  • One in the Chamber
    • Radar pings are no longer active until three alive players remain.

Weapons and Attachments

  • BP50
    • Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%).
    • Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%).
    • Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%).
  • SVA 545
    • Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%).
    • Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%).
    • Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%).
  • RAM-7
    • Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%).
  • MTZ-556
    • Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%).
    • Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%).
    • Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%).
  • Holger 556
    • Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%).
    • Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%).
    • Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).
  • MCW
    • Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%).
    • Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%).
  • DG-56
    • Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%).
    • Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%).
    • Added medium damage range, 29 damage to 38.1m.
    • Decreased minimum damage from 29 to 25 (-14%).
  • FR 5.56
    • Decreased sprint to fire time from 231ms to 216ms (-6%).
    • Decreased aim down sight time from 260ms to 250ms (-4%).
    • Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%).
    • Increased bullet velocity from 680m/s to 720m/s (+6%).
    • 600mm FR Longbore Barrel
      • Removed hipfire spread minimum benefit.
      • Decreased hipfire spread penalty by 8%.
      • Decreased aim down sight speed penalty by 20%.
      • Replaced aiming idle sway penalty with benefit.
    • 435mm FR 435 Barrel
      • Removed movement speed penalties.
      • Removed hipfire spread penalties and benefits.
      • Increased recoil control benefit by 5%.
      • Added firing aim stability benefit.
      • Removed bullet velocity benefit.
      • Removed damage range penalty.
      • Decreased aim down sight speed penalty by 2%.
      • Decreased aim down sight movement speed penalty by 3%.
      • Removed aiming idle sway penalty.
    • 395 FR Minibore Barrel
      • Replaced hipfire spread minimum penalty with benefit.
      • Added sprint to fire speed benefit.
      • Removed aiming idle sway penalty.
    • FR Sprinter Stock
      • Removed tactical sprint speed benefit.
      • Added aim down sight speed benefit.
      • Decreased aiming idle sway penalty.
      • Added flinch resistance benefit.
    • Recon Stock Pad
      • Removed crouch movement speed benefit.
      • Added movement speed benefit.
      • Replaced hipfire spread penalty with benefit.
      • Added sprint to fire speed benefit.
      • Removed aim down sight speed benefit.
    • FR Anchor Comb
      • Removed tactical sprint speed penalty.
      • Decreased sprint to fire speed penalty by 3%.
      • Added aiming idle sway benefit.
    • FR TON-618 Comb
      • Decreased aim down sight speed penalty by 18%.
      • Removed aiming idle sway benefit.
      • Added firing aim stability benefit.
    • FR Giga Comb
      • Increased aim down sight speed benefit by 2%.
      • Removed aim down sight movement speed penalty.
      • Added flinch resistance penalty.
    • RMT Rear Grip
      • Increased aim down sight speed benefit by 2%.
    • 45 Round Magazine
      • Decreased movement speed penalties.
      • Decreased aim down sight speed penalty by 4%.
    • 60 Round Magazine
      • Decreased movement speed penalties.
      • Decreased aim down sight speed penalty by 7%.
  • Lachmann-762 (MWII)
    • Increased maximum damage range from 19.3m to 30.5m (+58%).
    • Increased near-medium damage range from 37.1m to 43.2m (+16%).
    • Increased medium damage range from 48m to 55.9m (+16%).
  • M13C (MWII)
    • Increased maximum damage range from 17.8m to 25.4m (+43%).
    • Increased near-medium damage from 27 to 28 (+4%).
    • Increased near-medium damage range from 33.5m to 39.4m (+17%).
    • Increased leg and foot damage multipliers from 0.88x to 1x (+14%).
  • SOA Subverter
    • Added near-medium damage range, 33 damage to 38.1m.
    • Decreased minimum damage from 33 to 26 (-21%).
  • MTZ-762
    • Decreased aim down sight time from 280ms to 260ms (-7%).
    • JAK Thunder LMG Kit
      • Decreased aim down sight time benefit by 20ms.
  • FTAC Recon (MWII)
    • Fire Type: Semi-Auto
      • Increased minimum damage from 45 to 50 (+11%).
  • Fire Type: Full-Auto
    • Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
  • SO-14 (MWII)
    • Fire Type: Semi-Auto
      • Increased maximum damage from 46 to 50 (+9%).
      • Increased near-medium damage from 35 to 46 (+31%).
      • Increased medium damage from 32 to 40 (+25%).
      • Increased minimum damage from 30 to 38 (+27%).
  • Fire Type: Full-Auto
    • Decreased sprint to fire time from 307ms to 261ms (-15%).
    • Decreased aim down sight time from 290ms to 270ms (-7%).
    • Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%).
  • RAM-9
    • Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
    • Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
    • Decreased maximum damage range from 12.7m to 11.2m (-12%).
  • AMR9
    • Increased near-medium damage from 25 to 29 (+16%).
    • Increased medium damage from 23 to 24 (+4%).
    • Increased minimum damage from 21 to 22 (+5%).
    • Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%).
  • HRM-9
    • Increased medium damage range from 30.5m to 33m (+8%).
  • WSP-9
    • Decreased sprint to fire time from 110ms to 66ms (-40%).
  • WSP Swarm
    • Decreased maximum damage range from 6.9m to 5.6m (-19%).
  • KV Broadside
    • JAK Jawbreaker
      • Removed aim down sight spread.
      • Decreased hipfire spread penalty from 100% to 30%.
      • Muzzle Attachments can now be equipped.
  • Riveter
    • Decreased aim down sight spread by 10%.
  • .410 Gauge Ball Ammunition
    • Increased aim down sight spread by 10%.
    • Increased maximum damage from 33 to 37 (+12%).
    • Increased near-medium damage from 26 to 33 (+27%).
    • Increased medium damage from 21 to 27 (+29%).
    • Increased minimum damage from 19 to 25 (+32%).
  • DG-58 LSW
    • Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%).
    • Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
    • Increased minimum damage from 33 to 35 (+6%).
    • Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
  • TAQ Eradicator
    • Decreased sprint to fire time from 252ms to 210ms (-17%).
    • Decreased aim down sight time from 340ms to 330ms (-3%).
  • Holger 26
    • Increased neck damage multiplier from 1.1x to 1.2x (+9%).
  • MTZ Interceptor
    • Decreased maximum damage range from 38.1m to 30.5m (-20%).
  • MORS
    • Increased aim down sight time from 560ms to 580ms (+4%).
    • Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%).
    • HVP Anti-Materiel Slug Ammunition
      • Increased bullet velocity penalty from 15% to 20%.
  • COR-45
    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).
  • Renetti
    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).
  • TYR
    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).
  • WSP Stinger
    • Increased movement speed from 5.7m/s to 5.9m/s (+4%).
  • P890 (MWII)
    • Increased movement speed from 5.2m/s to 5.3m/s (+2%).
  • .50 GS (MWII)
    • Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
  • X12 (MWII)
    • Increased movement speed from 5.2m/s to 5.4m/s (+4%).
    • Increased sprint speed from 6m/s to 6.1m/s (+2%).
  • Basilisk (MWII)
    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).
  • FTAC Siege (MWII)
    • Increased movement speed from 5.1m/s to 5.3m/s (+4%).
  • GS Magna (MWII)
    • Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
  • 9mm Daemon (MWII)
    • Increased movement speed from 5.3m/s to 5.5m/s (+4%).
    • Akimbo 9mm Daemon Rear Grip
      • Removed 10% movement speed penalty.
      • Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%).
      • Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%).
      • Removed 26% damage penalty.
      • Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%).
  • Gladiator
    • Decreased standing lunge distance to 1.3m, matching that of the Combat Knife.

Perks

  • Climbing Boots
    • Removed this Perk and applied its effects to all players by default.
      • Increased climbing and mantling speed. Reduces fall damage.
  • All-Terrain Boots
    • Added a new Perk to the Boots category, replacing Climbing Boots.
      • Significantly increased movement speed. Disables Tactical Sprint.
  • Running Sneakers (Boots)
    • Improved sprint to fire time while using Tactical Sprint by 25%.
  • Stalker Boots
    • Increased strafe speed is now omnidirectional, rather than lateral.
    • Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight.
  • Commando Gloves
    • Improved sprint to fire speed by 10%.
    • Added the ability to cancel a reload by using Tactical Sprint.
  • Assault Gloves
    • Improved hipfire spread while moving by 15%.

Equipment

  • EMD Grenade (Tactical)
    • Tracking devices are now destroyed by enemy EMP and DDoS effects.
    • Decreased tracking device duration from 30s to 20s (-33%).

Field Upgrades

  • Trophy System
    • Decreased the total number of shots fired from 3 to 2.

Zombies

Gameplay Updates

  • Stash Storage Increased
    • The Stash storage limit has been doubled, allowing Players to store 20 acquisitions instead of 10.
  • Exfil Based Schematic Cooldown
    • When Players successfully exfil they will now also receive Schematic cooldown time in addition to their Insured Weapon cooldown time reward.

Gameplay

  • Addressed an issue that would knock back Containment Levels by one Tier when Players exfil from a Story Mission.
  • Addressed an issue that prevented equipped Lethals and Tacticals from saving when traveling to a Dark Aether Rift or Story Mission if the Player had expended all of them.

Allies

  • Zombies
    • Hell Hounds
      • Friendly (Pet) Hell Hounds acquired from a Dog House in the Medium and High Threat Zones will no longer reset their Tier when entering and exiting the Aether Storm.

Customization

  • Weapon Blueprints
    • MORS
      • Situation Hazard BlackCell
        • Addressed an issue that prevented the Desync Dismemberment Death Effect from always applying to enemy kills.

UI/UX

  • Players can now interact with the Containment Level UI on the Strike Team Ready menu.
  • The Containment Level splash screen when a Player exfils will now correctly display their Containment Level progression gained during the match.

Stability

  • Added various crash and stability fixes.

That's all there is to know about what the Modern Warfare 3 Season 3 Reloaded patch notes have in store. For more, check out our guides showcasing the best ranked play loadouts and how to get Enhanced Vision Goggles.