On the hunt for the Modern Warfare 3 Season 3 Reloaded patch notes? You've come to the right place.
Season 3 Reloaded marks the halfway point of Season 3 and while the attention of Call of Duty fans is starting to drift towards the Call of Duty 2024 reveal, Sledgehammer Games still has plenty of post-launch content up its sleeve. Ranging from the BAL-27 assault rifle to the Devin Booker Operator, there's all kinds of new content.
In this guide, find the full Modern Warfare 3 Season 3 Reloaded patch notes detailing all of the changes made to multiplayer, ranked play, and zombies.
Modern Warfare 3 Season 3 Reloaded Patch Notes
The patch notes are live and as expected, there's plenty of changes affecting numerous areas of multiplayer.
Global
Customization
- Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
- Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
- Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.
Progression
In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weaponry in Modern Warfare III.
To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.
Multiplayer
UIX
- Increased the number of allowed favorite Attachments from 10 to 30.
- Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal.
- Added Locked and Unlocked filter options to Calling Cards in the Customization menu.
- Bug Fixes
- Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria.
- Resolved an issue causing the Customization menu to not appear properly on ultrawide displays.
- Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith.
- Quick Equip option in Bundles is once again available while using a mouse and keyboard input device.
- Pros and Cons are no longer hidden when viewing locked Attachments.
- Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon.
- Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon.
- Bomb Drone Killcams no longer display overlapping overlay effects.
Gameplay
- In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate.
- Bug Fixes
- Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold.
- Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation.
Progression
- Resolved an issue preventing the DG-58 Miro Barrel Attachment from unlocking.
- Kills without reloading Challenges will no longer continue to track between matches.
- DM56 Priceless Camo Challenge description once again matches the tracking requirements.
Maps
- 6 Star
- Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability.
- Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall.
- Reworked Hardpoint capture point locations, sizes, and associated spawns.
- P1: Club
- P2: Garden (New)
- P3: Lightwell (New)
- P4: Infinity Pool (New)
- P5: Security (New)
- Emergency
- Added additional spawn points in Team Deathmatch, Domination, and Hardpoint.
- Growhouse
- Polished environment in several areas of the map where there were visual glitches and inconsistencies.
- Invasion
- Added an additional spawn point near P3 in Hardpoint.
- Karachi
- Added additional spawn points near P3 in Hardpoint.
Modes
- Infected
- Limited-time holiday variant of the mode icon is no longer used.
- One in the Chamber
- Radar pings are no longer active until three alive players remain.
Weapons and Attachments
- BP50
- Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%).
- Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%).
- Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%).
- SVA 545
- Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%).
- Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%).
- RAM-7
- Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%).
- MTZ-556
- Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%).
- Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%).
- Holger 556
- Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%).
- Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%).
- Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).
- MCW
- Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%).
- DG-56
- Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%).
- Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%).
- Added medium damage range, 29 damage to 38.1m.
- Decreased minimum damage from 29 to 25 (-14%).
- FR 5.56
- Decreased sprint to fire time from 231ms to 216ms (-6%).
- Decreased aim down sight time from 260ms to 250ms (-4%).
- Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%).
- Increased bullet velocity from 680m/s to 720m/s (+6%).
- 600mm FR Longbore Barrel
- Removed hipfire spread minimum benefit.
- Decreased hipfire spread penalty by 8%.
- Decreased aim down sight speed penalty by 20%.
- Replaced aiming idle sway penalty with benefit.
- 435mm FR 435 Barrel
- Removed movement speed penalties.
- Removed hipfire spread penalties and benefits.
- Increased recoil control benefit by 5%.
- Added firing aim stability benefit.
- Removed bullet velocity benefit.
- Removed damage range penalty.
- Decreased aim down sight speed penalty by 2%.
- Decreased aim down sight movement speed penalty by 3%.
- Removed aiming idle sway penalty.
- 395 FR Minibore Barrel
- Replaced hipfire spread minimum penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aiming idle sway penalty.
- FR Sprinter Stock
- Removed tactical sprint speed benefit.
- Added aim down sight speed benefit.
- Decreased aiming idle sway penalty.
- Added flinch resistance benefit.
- Recon Stock Pad
- Removed crouch movement speed benefit.
- Added movement speed benefit.
- Replaced hipfire spread penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aim down sight speed benefit.
- FR Anchor Comb
- Removed tactical sprint speed penalty.
- Decreased sprint to fire speed penalty by 3%.
- Added aiming idle sway benefit.
- FR TON-618 Comb
- Decreased aim down sight speed penalty by 18%.
- Removed aiming idle sway benefit.
- Added firing aim stability benefit.
- FR Giga Comb
- Increased aim down sight speed benefit by 2%.
- Removed aim down sight movement speed penalty.
- Added flinch resistance penalty.
- RMT Rear Grip
- Increased aim down sight speed benefit by 2%.
- 45 Round Magazine
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 4%.
- 60 Round Magazine
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 7%.
- Lachmann-762 (MWII)
- Increased maximum damage range from 19.3m to 30.5m (+58%).
- Increased near-medium damage range from 37.1m to 43.2m (+16%).
- Increased medium damage range from 48m to 55.9m (+16%).
- M13C (MWII)
- Increased maximum damage range from 17.8m to 25.4m (+43%).
- Increased near-medium damage from 27 to 28 (+4%).
- Increased near-medium damage range from 33.5m to 39.4m (+17%).
- Increased leg and foot damage multipliers from 0.88x to 1x (+14%).
- SOA Subverter
- Added near-medium damage range, 33 damage to 38.1m.
- Decreased minimum damage from 33 to 26 (-21%).
- MTZ-762
- Decreased aim down sight time from 280ms to 260ms (-7%).
- JAK Thunder LMG Kit
- Decreased aim down sight time benefit by 20ms.
- FTAC Recon (MWII)
- Fire Type: Semi-Auto
- Increased minimum damage from 45 to 50 (+11%).
- Fire Type: Semi-Auto
- Fire Type: Full-Auto
- Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
- SO-14 (MWII)
- Fire Type: Semi-Auto
- Increased maximum damage from 46 to 50 (+9%).
- Increased near-medium damage from 35 to 46 (+31%).
- Increased medium damage from 32 to 40 (+25%).
- Increased minimum damage from 30 to 38 (+27%).
- Fire Type: Semi-Auto
- Fire Type: Full-Auto
- Decreased sprint to fire time from 307ms to 261ms (-15%).
- Decreased aim down sight time from 290ms to 270ms (-7%).
- Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%).
- RAM-9
- Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
- Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
- Decreased maximum damage range from 12.7m to 11.2m (-12%).
- AMR9
- Increased near-medium damage from 25 to 29 (+16%).
- Increased medium damage from 23 to 24 (+4%).
- Increased minimum damage from 21 to 22 (+5%).
- Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%).
- HRM-9
- Increased medium damage range from 30.5m to 33m (+8%).
- WSP-9
- Decreased sprint to fire time from 110ms to 66ms (-40%).
- WSP Swarm
- Decreased maximum damage range from 6.9m to 5.6m (-19%).
- KV Broadside
- JAK Jawbreaker
- Removed aim down sight spread.
- Decreased hipfire spread penalty from 100% to 30%.
- Muzzle Attachments can now be equipped.
- JAK Jawbreaker
- Riveter
- Decreased aim down sight spread by 10%.
- .410 Gauge Ball Ammunition
- Increased aim down sight spread by 10%.
- Increased maximum damage from 33 to 37 (+12%).
- Increased near-medium damage from 26 to 33 (+27%).
- Increased medium damage from 21 to 27 (+29%).
- Increased minimum damage from 19 to 25 (+32%).
- DG-58 LSW
- Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%).
- Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
- Increased minimum damage from 33 to 35 (+6%).
- Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
- TAQ Eradicator
- Decreased sprint to fire time from 252ms to 210ms (-17%).
- Decreased aim down sight time from 340ms to 330ms (-3%).
- Holger 26
- Increased neck damage multiplier from 1.1x to 1.2x (+9%).
- MTZ Interceptor
- Decreased maximum damage range from 38.1m to 30.5m (-20%).
- MORS
- Increased aim down sight time from 560ms to 580ms (+4%).
- Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%).
- HVP Anti-Materiel Slug Ammunition
- Increased bullet velocity penalty from 15% to 20%.
- COR-45
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- Renetti
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- TYR
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- WSP Stinger
- Increased movement speed from 5.7m/s to 5.9m/s (+4%).
- P890 (MWII)
- Increased movement speed from 5.2m/s to 5.3m/s (+2%).
- .50 GS (MWII)
- Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
- X12 (MWII)
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- Increased sprint speed from 6m/s to 6.1m/s (+2%).
- Basilisk (MWII)
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- FTAC Siege (MWII)
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- GS Magna (MWII)
- Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
- 9mm Daemon (MWII)
- Increased movement speed from 5.3m/s to 5.5m/s (+4%).
- Akimbo 9mm Daemon Rear Grip
- Removed 10% movement speed penalty.
- Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%).
- Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%).
- Removed 26% damage penalty.
- Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%).
- Gladiator
- Decreased standing lunge distance to 1.3m, matching that of the Combat Knife.
Perks
- Climbing Boots
- Removed this Perk and applied its effects to all players by default.
- Increased climbing and mantling speed. Reduces fall damage.
- Removed this Perk and applied its effects to all players by default.
- All-Terrain Boots
- Added a new Perk to the Boots category, replacing Climbing Boots.
- Significantly increased movement speed. Disables Tactical Sprint.
- Added a new Perk to the Boots category, replacing Climbing Boots.
- Running Sneakers (Boots)
- Improved sprint to fire time while using Tactical Sprint by 25%.
- Stalker Boots
- Increased strafe speed is now omnidirectional, rather than lateral.
- Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight.
- Commando Gloves
- Improved sprint to fire speed by 10%.
- Added the ability to cancel a reload by using Tactical Sprint.
- Assault Gloves
- Improved hipfire spread while moving by 15%.
Equipment
- EMD Grenade (Tactical)
- Tracking devices are now destroyed by enemy EMP and DDoS effects.
- Decreased tracking device duration from 30s to 20s (-33%).
Field Upgrades
- Trophy System
- Decreased the total number of shots fired from 3 to 2.
Zombies
Gameplay Updates
- Stash Storage Increased
- The Stash storage limit has been doubled, allowing Players to store 20 acquisitions instead of 10.
- Exfil Based Schematic Cooldown
- When Players successfully exfil they will now also receive Schematic cooldown time in addition to their Insured Weapon cooldown time reward.
Gameplay
- Addressed an issue that would knock back Containment Levels by one Tier when Players exfil from a Story Mission.
- Addressed an issue that prevented equipped Lethals and Tacticals from saving when traveling to a Dark Aether Rift or Story Mission if the Player had expended all of them.
Allies
- Zombies
- Hell Hounds
- Friendly (Pet) Hell Hounds acquired from a Dog House in the Medium and High Threat Zones will no longer reset their Tier when entering and exiting the Aether Storm.
- Hell Hounds
Customization
- Weapon Blueprints
- MORS
- Situation Hazard BlackCell
- Addressed an issue that prevented the Desync Dismemberment Death Effect from always applying to enemy kills.
- Situation Hazard BlackCell
- MORS
UI/UX
- Players can now interact with the Containment Level UI on the Strike Team Ready menu.
- The Containment Level splash screen when a Player exfils will now correctly display their Containment Level progression gained during the match.
Stability
- Added various crash and stability fixes.
That's all there is to know about what the Modern Warfare 3 Season 3 Reloaded patch notes have in store. For more, check out our guides showcasing the best ranked play loadouts and how to get Enhanced Vision Goggles.