Modern Warfare 3 and Warzone February 13 patch notes

Modern Warfare 3 player wearing ranked play skin
Credit: Activision

Modern Warfare 3 player wearing ranked play skin
Credit: Activision

The Modern Warfare 3 and Warzone February 13 patch notes contain numerous changes to multiplayer, zombies, and the battle royale.

Season 2 is in full swing and while attention is already turning towards the start of Season 2 Reloaded for Call of Duty, many are still enjoying a map that's quickly earned the title of an 'instant classic' in addition to working through the battle pass.

Before we take a closer look at the Modern Warfare 3 and Warzone February 13 patch notes, take a look at our other guides showcasing the best MW3 ranked play loadouts and the best Warzone BP50 loadout.

Modern Warfare 3 February 13 patch notes

Global

Stability and Performance

  • Addressed a crash that occurred during offline play while selecting a Weapon or Operator.

Multiplayer

UIX

  • Resolved various issues causing the player to be unexpectedly kicked back to the menu.
    • Viewing Prestige Calling Cards
    • Filtering Locked Operator Challenges
    • Removing options from Quick Settings
  • Previewing Weapon Completionist rewards will no longer cause the menu to become inoperable.
  • Addressed an issue preventing the Activate Armory Unlock prompt for Controller inputs from functioning.
  • Replaced placeholder name for the Imago RAM-9 Submachine Gun Camo.
  • Replaced placeholder reward images in the Horde Hunt Event menu.

Gameplay

  • Akimbo Weapons will now be displayed properly after infiltrating maps via an elevator.
  • Addressed an issue preventing Hybrid Optics from being toggled while a Comb Attachment is equipped on the BP50 (Assault Rifle).

Progression

  • Increased XP earned for the first Challenge in Week 1 from 1,000 to 2,500.
  • Increased Bonus XP per Match for using a Featured Operator Skin during an Event from 1,000 to 2,500.
  • Removed aim down sight requirement from the RAM-7 (Assault Rifle) Forged Camo Challenge.
    • Get 10 Operator Kills while Sliding with the RAM-7.

Maps

  • Operation Tin Man - Players can now respawn at Tactical Insertions placed in the South Lookout area.

Modes

  • Hordepoint
    • Dying while an Insta-Kill Powerup is active will no longer cause it to deactivate.
    • Zombies will now prioritize Operators over Killstreaks and Field Upgrades.
    • Stun Grenades will now temporarily stun Zombies.
  • Team Gun Game
    • Performing a Finishing Move will now deduct Score from the enemy team.
    • Melee Kills and Setbacks are now properly tracked on the After-Action Report Scoreboard.
  • Private match
    • Adjusted game rules to align with the Competitive Settings v1.1 ruleset while a CDL game mode is selected.
    • Dynamic Map Elements (Global)
    • Next Zone Reveal Time (Hardpoint)

Weapons and attachments

SMGs

  • Striker 9
    • Increased enemy nameplate reveal distance from 33m to 38.1m (+15%).
    • Decreased hipfire spread while firing by 6%.
    • Decreased recoil gun kick from 54.93deg/s to 35deg/s (-36%).
    • Increased horizontal recoil from 9.70deg/s to 16.17deg/s (+67%).
    • Increased vertical recoil from 40.65deg/s to 50.93deg/s (+25%).
    • Added the ability to aim down sight while sliding.
    • Increased bullet velocity from 540m/s to 560m/s (+4%).
    • Increased maximum damage from 29 to 32 (+10%).
    • Increased near-medium damage from 25 to 28 (+12%).
    • Decreased minimum damage from 20 to 18 (-10%).
    • Increased maximum damage range from 10.7m to 14m (+31%).
    • Decreased medium damage range from 22.9m to 20.3m (-11%).
    • Decreased near-medium damage range from 35.6m to 27.9m (-21%).

LMGs

  • TAQ Evolvere
    • Increased movement speed from 4.4m/s to 5.1m/s (+16%).
    • Decreased rate of fire from 706rpm to 500rpm (-29%).
    • Increased maximum damage from 34 to 40 (+18%).
    • Increased maximum damage range from 35.6m to 40.6m (+14%).
    • Increased medium damage range from 40.6m to 53.3m (+31%).
    • Increased head damage multiplier from 1.2x to 1.4 (+17%).
    • Increased neck, upper-torso, upper-arm, and lower-arm damage multipliers from 1x to 1.2x (+20%).
    • Increased target flinch from 0.5n to 0.8n (+60%).
    • 556 Belts (Magazines)
      • Increased movement speed benefit by 16%.
      • Added 40% hipfire spread reduction benefit.
      • Increased aim down sight time benefit by 15%.
      • Increased aim down sight movement speed benefit by 17%.
      • Added rate of fire benefit at 857rpm.
      • Decreased maximum damage from 34 to 30 (-12%).
      • Decreased medium damage from 30 to 24 (-20%).
      • Increased head, neck, and upper-torso damage multipliers from from 1.1x to 1.2x (+9%).

Sniper Rifles

  • Longbow
    • JAK Tyrant 762 Kit
      • Decreased aim down sight time from 470ms to 390ms (-17%).
      • Increased aim down sight movement speed from 2.5m/s to 2.8m/s (+12%).
      • Added 30% hipfire spread reduction benefit.

Handguns

  • WSP Stinger
    • Increased recoil gun kick from 31.05deg/s to 57.96deg/s (+87%).
    • Decreased horizontal recoil from 28.39deg/s to 18.64deg/s (-34%).
    • Increased vertical recoil from 33.65deg/s to 35.2deg/s (+5%).
    • Increased maximum damage from 24 to 29 (+21%).
    • Increased near-medium damage from 23 to 24 (+4%).
    • Increased medium damage from 18 to 20 (+11%).
    • Increased minimum damage from 15 to 18 (+20%).

Attachments

  • No Stock
    • Removed hipfire crosshair sway.

Perks

  • Assassin Vest
    • Resolved an issue preventing Lethal Equipment from being equipped.

Killstreaks

  • Wheelson-HS
    • Zombies can now be run over and killed in Hordepoint Mode.

Ranked play

  • Maps & Modes
    • CDL Hardpoint
      • Sub Base Hardpoint has been temporarily removed from the Ranked Play map pool.
  • Content Restrictions
    • Weapon Restrictions
      • Sniper Rifles
        • All
Modern War
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Credit: Activision

Zombies

Gameplay

  • Perk-A-Colas
    • PHD Flopper
      • Addressed an issue that prevented PHD Flopper from protecting players against various damage sources

Killstreaks

  • Sentry Turret
    • Adjusted the amount of active Sentry Turrets players can place at a single time to three to improve server stability.

Stability

  • Added various crash and stability fixes.

Warzone February 13 update patch notes

General

  • Estimated Match Time
    • A new label has been added when selecting a mode on the main menu which indicates the estimated match duration.

Gameplay

  • Armor and Ammunition Stowing Quality of Life
    • Armor and Ammunition will show the “Stow” prompt when the backpack is not full.
    • Armor and Ammunition will show the “Swap” prompt when the backpack is full.
    • Players can use the “Hold to Stow” function to swap items at any point, regardless if the stow prompt is visible.
  • Gas Station on Tac-Map Quality of Life
    • Players will only see gas stations on the Tac-Map when in a vehicle.

Weapons

SMGs

  • Striker 9
    • Decreased hipfire spread while firing by 6%.
    • Decreased recoil gun kick from to 35deg/s, down 54.93deg/s.
    • Increased horizontal recoil to 16.17deg/s, up from 9.70deg/s.
    • Increased vertical recoil to 50.93deg/s, up from 40.65deg/s.
    • Increased bullet velocity to 560m/s, up from 540m/s.

LMGs

  • TAQ Evolvere
    • Increased movement speed to 5.1m/s, down from 4.4m/s.
    • Decreased rate of fire to 500rpm, down from 706rpm.
    • Increased target flinch to 0.8n, up from 0.5n.
    • 556 Belts (Magazines)
      • Increased movement speed benefit by 16%.
      • Added 40% hipfire spread reduction benefit.
      • Increased aim down sight time benefit by 15%.
      • Increased aim down sight movement speed benefit by 17%.
      • Added rate of fire benefit at 857rpm.

Sniper rifles

  • Longbow
    • JAK Tyrant 762 Kit
      • Decreased aim down sight time to 390ms, down from 470ms.
      • Increased aim down sight movement speed to 2.8m/s, down from 2.5m/s.
      • Added 30% hipfire spread reduction benefit.

Handguns

  • WSP Stinger
    • Increased recoil gun kick to 57.96deg/s, up from 31.05deg/s.
    • Decreased horizontal recoil to 18.64deg/s, down from 28.39deg/s.
    • Increased vertical recoil to 35.2deg/s, up from 33.65deg/s.

Attachments

  • No Stock
    • Removed hipfire crosshair sway.

Ranked play Resurgence

  • Fixed an issue that prevented assists earned when other players kill a target from appearing in the SR breakdown.
  • Fixed an issue that showed an incorrect SR amount awarded for some SR Challenges.
    • Reminder: Players can complete the below challenges once per Season.
      • First Kill or Assist: +100 SR
      • 10 Kills or Assists: +100 SR
      • 25 Kills or Assists: +100 SR
      • 50 Kills or Assists: +100 SR
      • 100 Kills or Assists: +100 SR
      • Reach Top 8 Squad: +100 SR
      • Reach Top 5 Squad: +100 SR
      • Reach Top 3 Squad: +100 SR
      • Win a Match: +200 SR
  • Fixed an issue that prevented SR Challenges from displaying an in-game notification when completed.

Bug fixes

  • Fixed an issue that caused geography and buildings to appear in areas of the world that they did not belong to.
  • Fixed an issue preventing Weekly Challenges from tracking properly in Ranked Play Resurgence.
  • Fixed an issue that would cause the Party Leader to get stuck in a loop while attempting to queue for Ranked Play Resurgence.
  • Fixed an issue with the Champion’s Quest victory sequence causing it to show more teams than intended.
  • Fixed an issue causing players to unintendedly remain immune to gas damage during the Eradication Contract.
  • Fixed issues related to the Zarkour Parkour flag.
  • Fixed an issue preventing Stun Grenades from affecting zombies.
  • Fixed an issue that allowed players to remain alive in the gas indefinitely by combining the effects of the Irradiated and Quick Fix perks.
  • Fixed an issue that allowed players to duplicate items while interacting with the backpack.
  • Fixed an issue that prevented assists earned when other players kill a target from appearing in the SR breakdown.
  • Fixed an issue that showed an incorrect SR amount awarded for some SR Challenges.
    • Reminder: Players can complete the below challenges once per Season.
      • First Kill or Assist: +100 SR
      • 10 Kills or Assists: +100 SR
      • 25 Kills or Assists: +100 SR
      • 50 Kills or Assists: +100 SR
      • 100 Kills or Assists: +100 SR
      • Reach Top 8 Squad: +100 SRReach Top 5 Squad: +100 SR
      • Reach Top 3 Squad: +100 SR
      • Win a Match: +200 SR
  • Fixed an issue that prevented SR Challenges from displaying an in-game notification when completed.

Source: Call of Duty