Mastering the Modern Warfare 3 and Warzone Season 2 buffs and nerfs makes all the difference in multiplayer and the battle royale.
Season 2 of Modern Warfare 3 and Warzone is here and the latest update sees the arrival of the BP50 assault rifle and the RAM-9 submachine gun. Alongside the new weaponry, Sledgehammer Games and Raven Software have adjusted other weapons to ensure a level playing field is maintained.
Before we reveal all of the Season 2 weapon buffs and nerfs, check out the best MW3 ranked play loadouts and the best Warzone Pulemyot 762 loadout.
Modern Warfare 3 weapon buffs and nerfs
Weapons and attachments
- Decreased melee lunge distance of all MWIII Weapons to align with MWII standards.
- Increased movement speeds of all MWII Weapons to align with MWIII standards.
- Added gun kick control and recoil control benefits in Tactical Stance for all Weapons.
Assault rifles
- Holger 556
- Increased aim down sight time from 260ms to 270ms (+4%).
- MCW
- Increased aim down sight time from 240ms to 265ms (+10%).
- Increased sprint to fire time from 241ms to 252ms (+5%).
- JAK Raven Kit
- Increased maximum damage from 31 to 33 (+6%).
- Decreased medium damage from 23 to 22 (-4%).
- Decreased minimum damage from 22 to 20 (-9%).
- Decreased maximum damage range from 20.3m to 19.8m (-3%).
- Increased near-medium damage range from 29m to 35.6m (+23%).
- Increased medium damage range from 40.6m to 45.7m (+13%).
- Increased headshot damage multiplier from 1.4x to 1.5x (+7%).
- Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%).
- Decreased hipfire spread while sliding.
- Decreased recoil and gun kick significantly.
Battle rifles
- BAS-B
- Increased sprint to fire time from 231ms to 252ms (+9%).
- Increased aim down sight time from 260ms to 270ms (+4%).
- Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%).
- Sidewinder
- Increased bullet velocity from 540m/s to 600m/s (+11%).
- Decreased recoil and gun kick significantly.
- JAK Thunder LMG Kit
- Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%).
- Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%).
- Increased gun kick control and recoil control by 35%.
- TAQ-V (MWII)
- Increased maximum damage range from 35.6m to 43.2m (+21%).
- Increased near-medium damage range from 48.3m to 55.9m (+16%).
Submachine guns
- Striker
- Increased near-medium damage range from 19.1m to 21.6m (+13%).
- Increased medium damage range from 25.4m to 27.9m (+10%).
- AMR9
- JAK Ettin Double Barrel Kit
- Added missing hipfire crosshair.
- JAK Ettin Double Barrel Kit
- WSP-9
- Decreased aim down sight time from 240ms to 220ms (-8%).
- Increased maximum damage range from 16.5m to 18.5m (+12%).
- Increased near-medium damage range from 22.9m to 25.1m (+10%).
- Broodmother .45 Kit
- Decreased aim down sight time from 270ms to 241ms (-11%).
- Decreased movement speed penalties by 50%.
Shotguns
- Lockwood 680
- Lockwood Defender Heavy Long Barrel
- Increased sprint to fire time penalty from 8% to 30% (+22%).
- Lockwood Defender Heavy Long Barrel
- KV Broadside (MWII)
- Decreased sprint to fire time from 210ms to 189ms (-10%).
- Decreased aim down sight time from 330ms to 240ms (-27%).
Light machine guns
- TAQ Eradicator
- Increased sprint to fire time from 210ms to 252ms (+20%).
- Increased aim down sight time from 330ms to 340ms (+3%).
- RAAL MG (MWII)
- Decreased sprint to fire time from 216ms to 199ms (-8%).
- Decreased aim down sight time from 390ms to 330ms (-15%).
- 556 Icarus (MWII)
- Decreased sprint to fire time from 250ms to 235ms (-6%).
- RPK (MWII)
- Decreased aim down sight time from 410ms to 380ms (-7%).
Marksman rifles
- MCW 6.8
- Decreased aim down sight time from 271ms to 245ms (-10%).
- Decreased all damage ranges by 18%.
- Decreased bullet velocity from 1016m/s to 930m/s (-8%).
- Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%).
- Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%).
- DM56
- Decreased near-medium damage from 42 to 41 (-2%).
- Decreased minimum damage from 39 to 38 (-3%).
- MTZ Interceptor
- Increased sprint to fire time from 252ms to 262ms (+4%).
- Increased aim down sight time from 265ms to 280ms (+6%).
- Decreased neck damage multiplier from 1.62x to 1x (-38%).
- SP-R 208 (MWII)
- Decreased maximum damage range from 19.6m to 13m (-34%).
- Increased upper-arm damage multiplier from 1.15x to 1.5x (+30%).
- Lockwood Mk2 (MWII)
- Increased maximum damage from 110 to 125 (+14%).
- Decreased maximum damage range from 8.9m to 6.4m (-29%).
- LM-S (MWII)
- Decreased intensity of aim down sight idle sway.
- SA-B 50 (MWII)
- Increased maximum damage from 110 to 120 (+9%).
- Decreased maximum damage range from 14.2m to 10.4m (-27%).
Sniper rifles
- Longbow
- Decreased aim down sight time from 550ms to 520ms (-5%).
- Signal 50 (MWII)
- Decreased maximum damage range from 48.5m to 35.1m (-28%).
- SP-X 80 (MWII)
- Increased aim down sight time from 521ms to 545ms (+5%).
Pistols
- Renetti
- JAK Ferocity Carbine Kit
- Decreased movement speed penalties by 50%.
- JAK Ferocity Carbine Kit
- Basilisk (MWII)
- Increased maximum damage range from 6.9m to 8.4m (+22%).
- Increased near-medium damage range from 15.2m to 22.9m (+50%).
- Increased medium damage range from 22.9m to 35.1m (+53%).
- Increased far-medium damage range from 35.1m to 41.9m (+20%).
- Increased lower-torso damage multiplier from 1x to 1.2x (+20%).
Launchers
- Stormender
- Addressed an issue preventing some Killstreaks from being destroyed and/or disabled.
Melee
» Melee «
- Gutter Knife
- Decreased melee lunge distance by 30%.
- Karambit
- Decreased melee lunge distance by 30%.
- Combat Knife (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kodachis (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kamas (MWII)
- Decreased melee lunge distance by 30%.
- Pickaxe (MWII)
- Decreased melee lunge distance by 30%.
Attachments
» Attachments «
- JAK BFB Muzzle
- Decreased gun kick control benefit from 60% to 55% (-5%).
- Decreased vertical recoil control benefit from 40% to 35% (-5%).
- Increased aim down sight time penalty from 12% to 15% (+3%).
- Increased sprint to fire time penalty from 11% to 14% (+3%).
- Increased aim walking speed penalty from 14% to 17% (+3%).
- Added 18% bullet velocity penalty.
Warzone Season 2 weapon buffs and nerfs
General
- We’ve reduced the recoil on all weapons while using them in Tac Stance.
- A number of improvements have been made to Modern Warfare II weapons:
- Assault Rifles
- Increased movement speed while aiming down sights.
- Battle Rifles
- Increased movement speed while aiming down sights and while crouched.
- Marksman Rifles
- Increased movement speed while aiming down sights and while crouched.
- Light Machine Guns
- Increased movement speed while aiming down sight, while crouched, and while strafing.
- Sniper Rifles
- Increased movement speed while aiming down sight, while crouched, and while strafing.
- Assault Rifles
Assault rifles
- RAM-7 (MWIII)
- Mid Damage reduced to 24, down from 28.
- Min Damage reduced to 22, down from 25.
- MCW (MWIII)
- Increased aim down sight time to 265ms, up from 240ms.
- Increased sprint to fire time to 252ms, up from 241ms.
- Holger 556 (MWIII)
- Increased aim down sight time to 270ms, up from 260ms.
- TR-76 Geist (MWII)
- Headshot Damage Modifier reduced to 1.25x, down from 1.3x.
- Upper Torso Damage Modifier increased to 1.15x, up from 1.05x.
- Arm and Hand Damage Modifier increased to 1.15x, up from 0.96x.
Battle rifle
- BAS-B (MWIII)
- Max Damage reduced to 30, down from 35.
- Increased sprint to fire time to 252ms, up from 231ms.
- Increased aim down sight time to 270ms, up from 260ms.
- Increased hipfire spread minimum to 2.9deg/s, up from 2.3deg/s.
- MTZ-762 (MWIII)
- Semi-Auto damage override has been removed.
- The weapon now does the same damage in semi-auto as it does in automatic.
- Semi-Auto damage override has been removed.
- Sidewinder (MWIII)
- Increased bullet velocity to 600m/s, up from 540m/s.
- Decreased recoil and gun kick significantly.
- JAK Thunder LMG Kit
- Increased delay before accelerated rate of fire begins to decay to 500ms, up from 200ms.
- Decreased accelerated rate of fire decay rate to 240rpm/s, down from 300rpm/s.
- Increased gun kick control and recoil control by 35%.
Submachine guns
- HRM-9 (MWIII)
- Max Damage Range reduced to 12.9m, down from 16.5m.
- WSP-9 (MWIII)
- Max Damage Range increased to 18m, up from 16.5m.
- Near-Mid Damage Range increased to 26.7m, up from 22.9m.
- Decreased aim down sight time 220ms, down from 240ms.
- Broodmother .45 Kit
- Decreased aim down sight time to 241ms, down from 270ms.
- Decreased movement speed penalties by 50%.
Shotguns
- Lockwood 680 (MWIII)
- Mid Damage reduced to 30, down from 44.
- Defender Heavy Long Barrel
- Increased sprint to fire time penalty to 30%, up from 8%.
- Haymaker (MWIII)
- 12 Gauge Dragon’s Breath
- Max Damage Range decreased to 2.9m, down from 3.5m.
- Near-Mid Damage Range decreased to 4.1m, down from 4.8m.
- 12 Gauge Dragon’s Breath
- Riveter (MWIII)
- Near-Mid Mid Damage Range reduced to 5.5m, down from 6.3m.
- .410 Gauge Incendiary
- Max Damage Range decreased to 2.5, down from 3.0m.
- Near-Mid Damage Range decreased to 3.3, down from 3.8m.
- Bryson 890 (MWII)
- Mid Damage Range reduced to 10.4m, down from 13.2m.
- KV Broadside (MWII)
- Decreased sprint to fire time to 189ms, down from 210ms.
- Decreased aim down sight time to 240ms, down from 330ms.
- Lockwood 300 (MWII)
- 12 Gauge Dragon’s Breath
- Max Damage Range decreased to 2.6m , down from 3.3m.
- Near-Mid Damage Range decreased to 5.3m, down from 7.1m.
- 12 Gauge Dragon’s Breath
- MX Guardian (MWII)
- 12 Gauge Dragon’s Breath
- Max Damage Range decreased to 2.9m, down from 3.5m.
- Near-Mid Damage Range decreased to 4.8m, down from 5.5m.
- 12 Gauge Dragon’s Breath
Light machine guns
- Pulemyot 762 (MWIII)
- Jak Annihilator Bullpup Kit
- Near-Mid Damage set to 32. New Variable
- Near-Mid Damage Range set to 38.1m. New Variable
- Min Damage reduced to 30, down from 34.
- Jak Annihilator Bullpup Kit
- TAQ Evolvere (MWIII)
- Max Damage increased to 34, up from 26.
- Max Damage Range reduced to 30.5m, down from 45.8m.
- Near-Mid Damage 29. New Variable
- Near-Mid Damage Range 45.8m. New Variable
- Min Damage increased to 26, up from 20.
- TAQ Eradicator (MWIII)
- Increased sprint to fire time to 252ms, up from 210ms.
- Increased sprint to fire time to 340ms, up from 330ms.
- 556 Icarus (MWII)
- Decreased sprint to fire time to 235ms, down from 250ms.
- RAAL MG (MWII)
- Decreased sprint to fire time to 199ms, down from 216ms.
- Decreased aim down sight time to 330ms, down from 390ms.
- RPK (MWII)
- Decreased aim down sight time to 380ms, down from 410ms.
Marksman rifles
- KVD Enforcer (MWIII)
- Decreased headshot multiplier to 1.4x, down from 1.8x.
- MTZ Interceptor (MWIII)
- Increased sprint to fire time to 262ms, up from 252ms.
- Increased aim down sight time to 280ms, up from 265ms.
- Decreased neck multiplier to 1.0x, down from 1.62x.
- MCW 6.8 (MWIII)
- Decreased aim down sight time to 245ms, down from 271ms.
- Decreased hipfire spread minimum to 4.1deg/s, down from 5deg/s.
- Decreased hipfire spread maximum to 10deg/s, down from 12.1deg/s.
- Decreased bullet velocity to 930m/s, down from 1,016m/s.
- LM-S (MWII)
- Reduced intensity of aim down sight idle sway.
- Crossbow (MWII)
- Neck Damage Multiplier increased to 3x, up from 1.2x.
- Lower limb Damage Multipliers increased to 1x, up from 0.9x.
Sniper rifles
- XRK Stalker (MWIII)
- Now one-shot downs to the head within its Max Damage Range
- Max damage range increased to 50.8 meters.
- Longbow (MWIII)
- Min Damage reduced to 73, down from 75.
- Decreased aim down sight time to 520ms, down from 550ms.
- Signal 50 (MWII)
- Near-Mid Damage Range reduced to 62.3m, down from 67.4m.
- SP-X 80 (MWII)
- Increased aim down sight time to 545ms, up from 521ms.
Pistols
- Renetti (MWIII)
- JAK Ferocity Carbine Kit
- Reduced movement speed penalties by 50%.
- JAK Ferocity Carbine Kit
- WSP Stinger (MWIII)
- Max Damage increased to 24, up from 20.
- Near-Mid Damage increased to 22, up from 16.
- Min Damage increased to 20, up from 14.
- .50 GS (MWII)
- Max Damage increased to 78, up from 72.
- Basilisk (MWII)
- Lower Torso Damage Modifier increased to 1.2x, up from 1.0x.
Melee
- Gutter Knife (MWIII)
- Decreased melee lunge distance by 30%.
- Karambit (MWIII)
- Decreased melee lunge distance by 30%.
- Combat Knife (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kodachis (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kamas (MWII)
- Decreased melee lunge distance by 30%.
- Pickaxe (MWII)
- Decreased melee lunge distance by 30%.
Attachments
- JAK BFB Muzzle
- Decreased gun kick control benefit to 55%, down from 60%.
- Decreased vertical recoil control benefit to 35%, down from 40%.
- Increased aim down sight time penalty to 15%, up from 12%.
- Increased sprint to fire time penalty to 14%, up from 11%.
- Increased aim walking speed penalty to 17%, up from 14%.
- Added 18% bullet velocity penalty.
There you have it, that's all of the Modern Warfare 3 and Warzone Season 2 buffs and nerfs. For more, head over to our Call of Duty page for all the latest battle royale and multiplayer intel.