After weeks of silence, Activision and Sledgehammer Games have finally unveiled details on Season 1 Reloaded and what the mid-season update will have in store for players. With many members of the community unhappy with the current state of multiplayer and Zombies, the update will feature a wealth of bug fixes alongside the arrival of Isabella as a new Operator and the Welgun submachine gun.
Vanguard's developer is set to reveal all of the changes scheduled for Season 1 Reloaded with a dedicated blog on January 11th as players begin to preload the update. In this article, find the full patch notes for Vanguard's Season 1 Reloaded update.
Read More: Call of Duty Vanguard Season 1 Reloaded: Start Date, Leaks, Roadmap & Everything We Know
Call of Duty Vanguard February 3 Patch Notes
Ahead of Season 2, Sledgehammer Games has released a patch fixing the Silent Plant option in Search & Destroy alongside fixes to the Panzerfaust and Welgun.
Call of Duty Vanguard February 3 Patch Notes
MULTIPLAYER
Weapons
- Panzerfaust
- Panzerfaust has been modified to be more effective against Spy Planes and Counter Spy Planes
- Splash damage kills from the Panzerfaust launcher will now count towards Longshots
- Welgun
- Fixed a bug affecting two attachments for the Welgun, causing it to overperform
Bundles
- Attack on Titan Bundle
- The Ultrahard Steel MVP Highlight no longer shows the wrong animation in the preview
- Enjoy the Retreat
- The Demo Kit Blueprint for the Type 100 no longer blocks visibility when ADS-ing with a 3-6x scope
Equipment
- Incendiary Grenade
- Smoke has been reduced (change implemented Jan 31)
Private Matches
- Search and Destroy
- Silent Plant option now works in Private Matches
Call of Duty Vanguard January 31 Update Patch Notes
Ahead of Season 2, Sledgehammer Games has released another patch addressing several issues occurring on Xbox consoles along with a range of fixes to parts of the single-player campaign,
Call of Duty Vanguard January 31 Patch Notes
MULTIPLAYER
Stability
- On Xbox, improvements have been made to reduce instances of crashing when loading into a match from Quick Play, Feature Playlists, and Private Matches
Bug Fixes
- On Xbox, a bug was fixed that resulted in controller settings switching to Mouse and Keyboard after a controller disconnect
- Fixed a bug that resulted in the game sometimes crashing during the MVP voting sequence
- Fixed an issue in which nameplates would occasionally not display on enemies
CAMPAIGN
Bug Fixes
- The achievement “Ticket Please” can now be unlocked
- In Stalingrad, players will no longer get caught in a death loop if they take too long to get the sewer
- Fixed a bug in Operation Tonga that would sometimes result in a freeze and crash when shooting an enemy in the field
- Fixed a progression blocker in which Misha would become unresponsive
Call of Duty Vanguard January 27 Patch Notes
Sledgehammer Games has released another patch for Vanguard as it prepares for the launch of Season 2. The update includes a range of Perk changes alongside modifications to the Paradise map.
Call of Duty Vanguard January 27 Patch Notes
MULTIPLAYER
Spawns
Paradise
- Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
- Fixed a spawn resulting in the player falling through the map
- Added invisible collision to prevent spawn trapping from one spawn point to the other
Perks
Fortified
- Fortified now adds protection from the following:
- Mortar Barrage
- Warmachine
- Flamenaut Explosions
- Ammo Box Explosions
- Gammon Bombs
- Satchel Charges
- Fortified no longer protects against the following:
- Goliath
- Glide Bomb
- Bombing Run
- Fire Bombing Run
- Direct hits from launchers
Cold Blooded
- Cold Blooded now protects against dogs
Weapons and Attachments
- "Summoning" reticle from Graveyard Shift Bundle is now visible in Gunsmith
- Fixed a bug resulting in Subsonic unintentionally disabling Ghost
- Fixed a bug where weapon icons were showing up on interactable objects such as doors
UI/VFX
- Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt
Private Match
- Addressed an issue in Control where the match would end prematurely when a Codcaster disconnected
ZOMBIES
Artifacts
- Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
- An upgraded Ring of Fire's damage no longer causes damage to zombies above or below the placed ring
- Ring of Fire's damage now scales correctly per level
- Addressed an issue where kills with Artifacts would charge the Artifact for an additional use
Call of Duty Vanguard January 20 Patch Notes
Sledgehammer Games has released the first patch of Season 1 Reloaded. Much to the delight of the community, it contains a much-needed nerf to shotguns alongside modifications to the Fortified Perk.
Call of Duity Vanguard January 20 Patch Notes
BUG FIXES
Weapons
- Longshots now count when achieved through Incendiary Round's damage over time
- When previewing the Welgun after unlocking Challenges in Multiplayer, the Welgun is no longer missing challenge details
- Corrected unintended behavior with Buck and Slug, which resulted in players getting headshot bonuses when shooting limbs
Perks
- Players with the Fortified Perk are no longer immune to any fire damage including Flamenaut and Incendiary Grenade
Killstreaks
- Fixed an issue where some players would not retain their Killstreaks in between rounds
- Users can no longer gain infinite ammo with a Killstreak bug exploit
WEAPON BALANCING
Shotguns
- Akimbo Double Barrel Shotgun
- Damage has been reduced
Attachments
- Buck and Slug
- Range has been reduced
Adjusted CDL Recipes with the following:
- Match start timer is now 30 seconds
- Removed FMJ from Restricted List
- Respawn Delay Timer set to 3.5 seconds
- Suicide Respawn Delay Timer set to 4.5 seconds
- Added Incendiary Grenades to Restricted List
- Added Bombing Run to Restricted List
- All Killstreaks, except Artillery Strike and Cruise Missile, are restricted and not able to be used while in Ranked matches
ZOMBIES
Artifacts
- Addressed an issue that could occasionally prevent the player's Artifact from working properly after using a Self-Revive.
Support
- Addressed an issue where Support weapons could provide infinite ammo.
Call of Duty Vanguard Season 1 Reloaded Patch Notes
Sledgehammer Games has unveiled the Season 1 Reloaded patch notes for Vanguard. Find a complete list of changes below!
Call of Duty Vanguard Season 1 Reloaded Patch Notes
MULTIPLAYER UPDATES
Stability
- Several sources of packet burst have been identified and resolved
- Several sources of Multiplayer crash errors have been identified and resolved
- Xbox Series X players will no longer experience game crashing with CDN setting enabled
- Playing with keyboard and mouse will no longer result in ‘controller needed’ message
Spawns
- Spawn logic has been tuned to improve small maps with higher player counts
- Adjusted spawn logic for Domination on Dome
- Spawns in Control mode have been significantly adjusted to:
- Prevent out-of-map spawns on Tuscan
- Prevent spawning in the enemy’s line-of-sight on Bocage
- Prevent players from spawning directly on teammates
Weapons & Equipment: Bug Fixes
- Attack / Guard Dog kills now count towards Panzerfaust Camo Challenges
- STG "Reptilian" Camo Weapon Challenge is now tracking Bloodthirsty kills
- STG "Predatory" Camo Weapon Challenge is now tracking Multikills
- Katana unlock Challenge is now tracking properly
- 3-Line Rifle can now be reloaded with the ZF4 3.5X Rifle Scope equipped
- Addressed an issue that prevented the "Kill an Enemy While They Have a Spy Plane Active 5 Times" challenge from tracking in the Counter Measures career challenges
- Addressed an issue where care packages would land out of reach when playing Armageddon on Tuscan and Daus Haus
- Player selected camos will now appear during the match intro sequence
- Locked Camos and attachments can no longer be swapped onto unlocked weapons
- A bug resulting in missing Post-Match Flow has been fixed
- A bug resulting in Type 100 Blueprint “Thunderhead” being invisibly in the pre-match countdown has been fixed
Weapons & Equipment: Balancing Changes
- Weapons
- M1 Garand
- Reduced Recoil
- Type 99
- Reduced Aim Flinch
- Reduced ADS Time
- Retain One Shot Kill potential for chest shots when smaller caliber ammo is used
- 3-Line Rifle
- Reduced ADS Time
- Kar98
- Retain One Shot Kill potential for chest shots when smaller caliber ammo is used
- M1 Garand
- Ammo
- Hollow Points
- Removed damage range penalties
- Hollow Points
- Equipment
- Stun Grenade
- Reduced Stun Grenade damage in Hardcore modes
- Reduced how long players are affected by Stun Grenades
- Incendiary Grenade
- Damage has been reduced
- Stun Grenade
- Killstreaks
- Mortar Barrage
- Duration of Mortar Strike has been reduced
- Number of Mortar Strikes per streak has been reduced
- Addressed issue where Mortar Barrage deployment was inconsistent
- Mortar Barrage
- Perks
- High Alert
- Slight delay added before Perk activates after being seen by an enemy
- Dauntless
- Gives immunity to fire and burning effects including Incendiary Rounds, Flamenaut, and lingering fire on the ground
- Fortified
- Reduces fire damage taken by 30%
- Reduces excessive damage of all explosives
- High Alert
Maps
- Polish pass to improve and fix player collision issues with map environments
- Overall polish pass on Destructibles throughout all maps
UI/UX
- "Seasonal Challenge" menu is now present in the Challenges tab
- Players will no longer experience visual rank swapping between players in Private Matches
- The Objective progression bar will no longer clips into reticles
- Unintended distortion of MVP images has been fixed
- The continuous post-game level-up animation when players reach Prestige 3 has been fixed
- Store: menu navigation has improved when viewing and toggling between Bundles
ZOMBIES CONTENT UPDATE
In Zombies, classic survival gameplay arrives in “Shi No Numa” this week with the new Void Objective for players who want to kill endless waves of zombies, watch the rounds go up, and grind weapon camos to their heart’s content. Explore Von List’s Office, a previously unavailable area that harbors narrative secrets and a mysterious new portal. Upgrade your Artifacts at the Tome of Rituals, equip three new Pack-a-Punch camos, build the Warmachine and Deathmachine at the Crafting Table, discover new narrative intel, and more.
The Combat Shield also joins loadouts and the Mystery Box, and new weapon unlock challenges for the Katana and Welgun SMG are coming to Zombies. Get the full overview of everything included in this week’s update over at the Treyarch blog.
Survival Gameplay
- Void
- Survival gameplay comes to “Shi No Numa” in the Void, accessed from Von List’s Office in Stalingrad.
- Rounds are advanced by defeating increasingly difficult endless waves of zombies, rather than by completing Objectives.
- After completing 3 rounds in the Void, players must choose to Flee or Survive. Choosing Survive continues to spawn waves of zombies until players choose to escape, or if the game ends when all players go down.
- Players earn 5,000 bonus Essence for every 3 rounds completed in the Void.
- After surviving 12 rounds in the Void, players earn a reward that prevents Perks from dropping below Tier II upon going down for the rest of the match.
- The Pack-a-Punch machine is available in “Shi No Numa” when in the Void.
- Players can return to Stalingrad to upgrade their Perks, Covenants, and Artifacts after surviving 3 rounds in the Void, and can return to the Void at any time.
Locations
- Von List’s Office
- Explore this previously closed-off area of Stalingrad to discover new narrative intel and the portal to the Void.
New Feature
- Tome of Rituals
- Invest Sacrificial Hearts at the new Tome of Rituals to upgrade Artifacts up to four tiers in-game.
Artifact Upgrades
- Frost Blast
- Tier I – Freezes normal and Special enemies for 3 seconds once they have been in the Frost Blast zone for 0.5 second.
- Tier II – Increases the Frost Blast radius by 100%.
- Tier III – Increases the number of charges from 1 to 3.
- Tier IV – Frozen normal enemies are insta-killed when damaged.
- Energy Mine
- Tier I – Stuns normal and Special enemies hit by Energy Mine for 3 seconds.
- Tier II – Explodes 3 times in a row with a 0.75 second delay between explosions.
- Tier III – Increases the number of charges from 1 to 3.
- Tier IV – Increases the explosion radius by 66%.
- Aether Shroud
- Tier I – Automatically reload weapons when activated.
- Tier II – Deal 500% bonus melee damage while active.
- Tier III – Gain 50% move speed while active. Duration extended from 5 seconds to 8 seconds.
- Tier IV – Increases the number of charges from 1 to 2.
- Ring of Fire
- Tier I – Normal enemies inside the ring take damage equal to 2% of their max HP every second.
- Tier II – Players within the ring use ammo from stock.
- Tier III – Staying within the ring for up to 10 seconds increases the duration from 15 seconds to 20 seconds.
- Tier IV – Staying within the ring for up to 10 seconds increases your damage bonus from +50% to +75%.
Pack-a-Punch Camos
- Three unique camos added to the Pack-a-Punch machine.
- Weapon camo will now change in appearance with each Pack-a-Punch upgrade up to Tier III.
- Pre-Packed loot weapons will display Pack-a-Punch camos after being picked up from Sturmkreigers or the Mystery Box.
Weapons
- Combat Shield
- Now available in Zombies loadouts and the Mystery Box.
- Mitigates a portion of damage from the direction the player is facing when raised. Cannot break.
- Protects the player’s back from partial rear damage when stowed.
Weapon Unlock Challenges
- New weapon unlock challenges added to Zombies for the Katana melee weapon and new Welgun SMG via Create-a-Class:
- Katana: In Zombies, get 5 rapid kills with a Melee weapon during 50 different Portal Objectives.
- Welgun: In Zombies, get 5 rapid Critical Kills with an SMG during 50 different Portal Objectives.
Support Weapons
- Warmachine and Deathmachine now available in the Support tab at the Crafting Table.
Vanguard Zombies Season 1 Reloaded Patch Notes
While multiplayer will receive numerous updates, Treyarch has unveiled plenty of changes arriving to Vanguard Zombies. Additions include a Survival mode involving Shi No Numa as the developer lays the foundation for the first Easter Egg quest expected to start in Season 2.
That's everything there is to know about Vanguard's Season 1 Reloaded patch notes. For more Vanguard intel, check out how to unlock the Isabella Operator and how to unlock the Welgun SMG.