Valorant 8.01 patch notes

Valorant agents golding weapons on blue background
Credit: Riot Games

Valorant agents golding weapons on blue background
Credit: Riot Games

The Valorant 8.01 patch notes contain a wealth of changes affecting various aspects of Riot Games' popular free-to-play shooter.

With a wealth of Valorant agents to select alongside an extensive arsenal of weaponry, maintaining some kind of balance is the key to any competitive title. This particular update contains changes to a handful of characters in addition to an adjustment to the Breeze map. Alongside those changes, there's also the usual dose of bug fixes to prevent any issues from ruining the action.

In this guide, find the full Valorant 8.01 patch notes with the full list of adjustments.

Valorant update 8.01 patch notes

Map updates

Breeze

  • A Hall reopened
    • We’re still observing and gathering feedback on the most recent Breeze changes. We’ve been satisfied with the simplifications to A Main, Mid and B Site. However, we’ve noticed that attacking can feel overly restrictive due to the changes in addition to the closure of A Hall. As a result, we’re reopening A Hall to give attackers more options while retaining the rest of the changes to the map.
Valorant Breeze A Halls reopened
expand image
Credit: Riot Games

Agent updates

Skye

  • Guiding Light (E)
    • Guiding Light no longer regenerates charges during a round.
    • Guiding Light now automatically activates the flash at the end
      of its lifetime.
  • Seekers (X)
    • When a Seeker gets close to its target, the target player will now get a yellow directional warning indicator.

ISO

  • Double Trap (E)
    • Shootable orb duration increased from 2 to 3 seconds
    • Initial buff and shield duration increased from 15 to 20 seconds
    • Shield width reduced from 120 to 100
  • Contingency (C)
    • Cost reduced from 250 to 200

Raze

  • Blast Pack (Q)
    • Audio for Raze travelling through the air with Blast Pack is now louder when she is travelling towards you

Gameplay systems updates

Jump throw normalisation

We have implemented a feature to make jump-throw lineup behaviour more consistently reproducible. If you press the throw projectile input within 100 ms of jump start, the projectile will consistently have the same amount of velocity imparted from the thrower and as a result land consistently in the same location.

Most existing jump-throw lineups should still behave as they have in the past while being more consistent in output. In some cases, some minor adjustments may need to be made.

Performance updates

  • Improved boot and match load times by optimising file IO performance

Player behaviour updates

Bug fixes

Agents

  • Gekko
    • Fixed a bug where occasionally Thrash's (X) explosion was blocked from affecting enemies due to corners of geometry.
  • ISO
    • After eliminating practice bots in the Range, ISO's energy orbs will now spawn. They will still not spawn in Shooting Tests.
  • Reyna
    • After eliminating practice bots in the Range, Reyna's Soul Orbs will now spawn. They will still not spawn in Shooting Tests.

Gameplay systems

  • Fixed an issue when transitioning from inspect to scope using the Outlaw.
  • Fixed bullet tracers with Chamber’s Tour De Force (X) and the Operator when penetrating through corners.
  • Fixed a minimap visual issue where when you first load into a match, it showed a similar VFX to Omen’s From The Shadows (X).
  • Fixed an issue where the Spike’s white circle indicator on the minimap did not appear when Spike was dropped on the edge of someone’s minimap

Maps

  • Breeze
    • Fixed a bug where the A Hall Door was starting in the open position
  • Lotus
    • Fixed a bug where you could stand on top of the crumbled pillar on C Site
  • Icebox
    • Fixed a bug where you could stand on the container in B Green
  • Split
    • Fixed a bug where you could stand on a vent in B Garage

Modes

  • Team Deathmatch
    • Fixed a bug where, if the Outlaw was picked up from a weapon spawner, it had no reserve ammunition

Premier

  • Fixed a bug that was causing Premier Standings to not load your zone/division the first time you click into it.
  • Fixed a bug that was causing teams not to appear on the Standings tab right after their Season match.

There you have it, that's everything included in the Valorant 8.01 patch notes. For more, check out our news page for all the latest goings-on in gaming.