Despite Activision announcing a delay to the next Warzone 2 seasonal update, attention is already turning to the Warzone 2 Season Two patch notes. Infinity Ward is already teasing numerous changes to Call of Duty's latest battle royale offering which is hugely exciting news for those looking forward to Season Two starting.
The second major update for Warzone 2 has plenty riding on it as players grow tired of a boring meta and graphical glitches transforming Al Mazrah into Rainbow Road.
Before we take a look at what to expect in the Warzone 2 Season Two patch notes, check out our other guides containing the latest intel on the Warzone 2 meta and information on upcoming Warzone 2 double XP events.
Warzone 2 Season Two patch notes
Weapon tuning balances
- Tuning has been enabled for Laser attachments
- Tuning Sliders have been updated for numerous attachments
- Some beneficial Tuning attribute magnitudes have been increased
- Some harmful Tuning attribute magnitudes have been decreased
- Season 01 Pro-Tuned Blueprints have received performance adjustments
Weapon balancing
Assault rifles
- M13B
- Increased damage at mid range
- Increased upper torso damage
- Kastov 762
- Small damage reduction
- Added additional long range damage falloff
- Lachmann-556
- Increased semi auto rate of fire
- M4
- Increased semi auto rate of fire
- STB 556
- Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg
Battle rifles
- Lachmann-762
- Decreased full auto head and torso damage
- Increased semi-auto upper torso damage
- Increased semi auto rate of fire
- Reduced full auto recoil
- Increased damage on long range
- Added minimum damage against armor
- FTac Recon
- Decreased full auto upper torso damage
- Sped up ads time
- Reduced full auto recoil
- Increased close range damage distance
- Increased lower torso damage multiplier
- Added minimum damage against armor
- SO-14
- Increased semi auto rate of fire
- Increased long range damage
- Reduced semi-auto headshot damage
- Added minimum damage against armor
- TAQ-V
- Decreased mid-range damage
- Increased semi-auto torso damage
- Reduced semi auto leg damage
- Decreased full auto head damage
- Decreased full auto head damage
- Reduced semi auto rate of fire
Handguns
- X13 Auto
- Reduced damage while using Akimbo
- Increase lower body damage
- Increased close range damage
- Increase damage distances
Launchers
- STRELA-P
- Removed activation distance for projectile
- Projectile will now explode at any range
- RPG-7
- Small increase to splash damage amount
- Small reduction to splash damage range
LMGs
- RPK
- Small reduction to ADS movement speed
- Reduced mid and long-range damage
- Reduced damage ranges
- Small increase to ADS time
- RAAL MG
- Increased recoil
Marksman rifles
- EBR-14
- Reduced long range damage
- Increased upper torso damage
- Added minimum damage against armor
- LM-S
- Added minimum damage against armor
- TAQ-M
- Slight increase to rate of fire
- Increased upper torso damage
- Added minimum damage against armor
Melee
- Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
- Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
SMGs
- Vasznev-9K
- Reduced mid-to-long range damage
- Minibak
- Reduced damage ranges
- Reduced lower torso damage at close range
- Reduced lower body damage at mid to close range
- Added minimum damage against armor
- Fennec 45
- Decreased damage overall
- Decreased headshot damage
- Added minimum damage against armor
Sniper rifles
- Signal 50
- Reduced sprint out speed
- Reduced movement speed
- Reduced long range damage
- Small decrease to bullet velocity
Attachments
- Reduced ADS penalty for bipods
- Fixed an issue with choke attachments scaling hip spread incorrectly
Vehicles
Personal Watercraft
- A nimble seacraft capable of swiftly carrying up to two Operators across any body of water.
Adjustments
- Vehicle turrets now cool down faster if they don’t overheat
- Added War Track customization on the Armored Truck
- Added EV charging stations for the GMC Hummer EV
- Shooting windows no longer damages the vehicle itself
- Make vehicle exits less likely to fail beneath low roofs
Vehicle bug fixes
- Fixed an issue where players could get unlimited fuel by leaning out of vehicles
- Fixed an issue with the refueling bar not appearing under certain conditions
- Fixed an issue with vehicle armor not reducing explosion damage properly
- Fixed an issue where the Heavy Tank tracks weren't animating properly
- Fixed various ways the Player could get out of bounds with vehicle collisions
- Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver
Audio
Adjustments
- Proximity chat now fades out more effectively over distance
- Improved sound effect of reloading underwater
Audio bug fixes
- Addressed a number of missing audio elements in the UI
- Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions
- Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death
- Fixed several issues where specific materials were occluding incorrectly
- See other mode-specific audio fixes below
Social
Adjustments
- Added a wide range of usability improvements across Social screens
- Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List
- Added Party Finder option within Special Ops Raid lobby
- Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)
- Added a search bar option when inviting Players to Friends, Parties, and Groups
- Added additional invite privacy settings
- Increased refresh frequency of Recent Players list to dynamically update list faster
- Added shortcut to manage Blocked Players
- Added mode-based Recent Players filtering
- Added offline Players as option for channel invites
- Added ability to report Groups for toxicity (i.e. Group Name, Group Description)
- Added notification stacking for high-volume notification types (i.e. Group Invites)
- Improve visibility changes across all game modes - assigned color + squad color integration
Social bug fixes
- Fixed a number of online status, party invite, friend invites and joinability related issues
- Significant fixes related to voice chat channels based on observed issues and player feedback
- Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites
- Fixed an issue causing Emblems to sometimes revert to a placeholder image
- Fixed several bugs related to muting/unmuting other Players
- Fixed bugs related to inviting Player to game and social channels
- Fixed an issue that prevented Players from muting or unmuting self in select scenarios
- Fixed crash related to accepting old party invites from channels menu
- Fixed an issue that caused text-chat messages to sometimes appear blank
- Fixed an issue preventing Players from connecting or disconnecting from channels
- Fixed an issue causing players to be unable to change weapon in Player Showcase
- Fixed issues impacting ability to scroll to end of large Friends List
- Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center
- Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline
- Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams
- Fixed multiple bugs related to current speaker visibility and mute status
- Fixed an issue causing large Group member lists to not update or be scrollable
- Fixed an issue that prevented Players from selecting Group Privacy as “request to join”
- Limited number of Group notification pop-ups sent to Group Owners
- Improved Group Browser search options including filtering by labels and sorting
UI/UX
- Improved navigation and organization of Camo menu including:
- Clearer tracking of your progress
- Discoverability of camos you have unlocked
- Improved view, rotation and zoom of Operators and weapons in preview
- Slight increase to animation speed of the Polyatomic Camo
- More polished Social tab, including improved channel swapping and player muting
- Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns
- Quick Equip option for items from Battlepass, My Bundles, and Store
- Reticle previews in Store and Gunsmith
- Improved clarity of attachment blocking logic in Gunsmith
- Updated Loadouts UI to support Pro-Tuning changes
- Updated UI to reflect improvements to tracer packs
- Improved After Action Report UI
UI/UX bug fixes
- Addressed some issues blocking camo progression across certain weapons
- Fixed some incorrect preview cards in the UI for Operators and Blueprints
- Addressed bugs impacting the After Action Report to show challenge and camo progress correctly
- Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu
Global bug fixes
- Fixed an exploit involving use of the Sentry Gun and Recon Drone
- Fixed an issue that sometimes caused the Portable Radar to not activate upon landing
- Fixed an issue where enemy markers persisted after use of the Spotter Scope
- Fixed some instances of Operators rendering incorrectly in the lobby
- Addressed some instances of Operators posing incorrectly in the lobby
- Fixed several issues impacting the Firing Range
- Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy
- Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked
- Fixed an issue where the Loadout menu would not show an icon for the primary weapon
- Fixed several issues that caused the Playstation™ Store icon to display inconsistently
Game modes
Private matches
- Private Matches are enabled for Battle Royale Standard (Solos, Duos, Trios, Quads) on Al Mazrah
- The spectating feature for Private Matches will be enabled at a later date
Gameplay features
Counter UAV
- A defensive Killstreak that deploys an autonomous UAV to target an area and jams the enemy's radar, minimap, as well as their HUD.
Redeploy Packs
- This new Tactical Equipment will give Players another shot at victory! They can be found in ground loot, on some Buy Stations and are guaranteed from completing the Strongholds & Black Sites mission.
Gameplay adjustments
- Loot that spawns across Al Mazrah has been adjusted…
- Slight adjustment to the existing loot pool
- Counter UAV has been added
Cash economy
- Players will now drop more Cash upon elimination
- Players will now retain more Cash upon redeployment
- Overall balance change to economy so that Players earn more Cash per match
- Slight reduction to Cash rewards for completing Contracts
- Cash found via ground loot has been increased to compensate for the above change
- Minimum Cash value found:
- On ground increased to $500
- In cash registers to $500
- Basic Supply Boxes - $500
- Legendary Supply Boxes - $800
- It was previously mentioned that Cash would no longer be obtainable via Basic and Legendary Supply Boxes - this has since been adjusted
Armour plates and vest
- All Players will now have a 3-Plate Armor Vest at all times
- Players will also spawn with a different number of equipped Armor
- Plates depending on the following:
- Infil deployment - Players will deploy with 2 plates
- Gulag redeployment - Players will redeploy with 3 plates
- Resurgence redeployment - Players will redeploy with 2 plates
Perk packages
- Players will now be able to customize their own Perk Packages
Disabled- Overclock
- Birdseye
Buy Stations
- Spawn locations have been adjusted
- All spawn locations will be static across each match
- Loadout Drop Markers now have unlimited stock at all Buy Stations and prices have been reduced. Prices will scale to Squad sizes.
- Solos - $8,000
- Duos - $12,000 ($6,000 per Player)
- Trios - $16,000 ($5,300 per Player)
- Quads - $20,000 ($5,000 per Player)
Strongholds and Black Sites
- Strongholds & Black Sites are now a primary way to earn a Redeploy Pack
- A.I. Combatant damage decreased:
- Assault Rifle Damage decreased to 22, down from 34
- Shotgun Pellet Damage decreased to 15, down from 17
- A.I. Combatants in Strongholds or Black Sites will evacuate the area during the 3 final circles
Champion's Quest
- Players may notice an adjustment to difficulty
- A new Weapon Blueprint reward is now available for completing Champion’s Quest
- The Season 01 FTac Recon “Brass Tacks” Weapon Blueprint reward has been vaulted
- All other Champion’s Quest rewards remain the same
Backpacks and Inventory
- Loot will now drop out of all containers in the world, similar to loot from Supply Boxes
- Eliminated Players will drop loot onto the ground rather than loot-filled Backpacks
- To better define each Player’s role within the match, Medium and Large Backpacks will no longer be found in the environment
- Every Player will have the same Small Backpack throughout the entire game
- When Players expend an item in their active Loadout, stored items from the Backpack will no longer fill that slot. The only two items that will still automatically populate the Loadout from the Backpack are Armor Plates and Ammunition.
- The changes above should reduce the impact of stacking medical supplies, Equipment, and Killstreaks
Loadout Drops
- A second Loadout Drop Public Event has been added, which means the drops will now happen on the first and fifth Circles each match.
Spawn Protection
- Protects the Player when they are between 64 to 19 meters off the ground.
Gulag
- Players will now face one another in a 1v1 Gulag
- Flag Control has replaced the Jailer as the overtime mechanic
- Player Loadouts will change as Circles progress and can include:
- Either Assault Rifles, Submachine Guns, or Light Machine Guns as Primary Weapons
- Handguns will remain available as Secondary Weapons
- Snapshot Grenade as Tactical Equipment
- Shotguns have been removed
- Cash will now spawn as ground loot
Improvements
- Pre-Match Loadout Selection
- Now able to select and edit Loadouts in pre-match lobbies
- Plating Improvements
- Global plating animation speed increased by approximately 25%
- Movement speed increased while plating
- Players can now sprint while plating
- Players can now bust through doors while plating
- Ping Visibility
- Each squad member will have a unique color highlighting their name and pings.
- Interrogation
- The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
- Loot improvements
- Improved the separation of loot on steep inclines and in tight areas.
UI/UX
- Combat Records
- Warzone 2.0 Combat Records will come online as part of Season 02. The statistics present in the Warzone 2.0 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.
- Play Again
- This menu option enables Players to do the following:
- As the party leader:
- Play Again With This Squa
- Play Again With Party and Fill Squad
- As a squad member not in the party:
- Play Again With This Squad
- Play Again With A New Squad
- This menu option enables Players to do the following:
Bug fixes
- Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing Loadout icons to disappear on the Tac Map.
- Fixed an issue where Custom Loadouts would reset to a Default Loadout after exiting a match.
- Fixed an issue where Players could continue driving vehicles after running out of fuel.
- Fixed an issue where the Revive Pistol could be duplicated.
- Fixed an issue where the Revive Pistol would not do melee damage to downed Players.
- Fixed an issue where Stronghold Bombs could be defused through walls.
- Fixed an issue where the Champion’s Quest Bombsite would spawn near water and cause a physics issue.
- Fixed an issue where Helicopters could sometimes clip through the Control Tower at Al Malik Airport.
- Fixed an issue that caused obstructed or misaligned loot.
- Fixed an issue that caused geographic elements to float.
- Fixed an issue that caused corrupted lighting inside of one the Mawizeh Marsh buildings.
- Fixed an issue with Loadout Drops around Mawizeh Marsh.
- Fixed an issue where the Heartbeat Sensor was tracking incorrectly, almost never showing Players on the radar.
- Fixed an issue that allowed Players to duplicate Field Upgrades.
Fixed an issue that allowed Players to see the Bonus Battle Royale - Challenge prior to completing Daily Challenges.
When is Warzone 2 Season Two?
Season Two of Warzone 2 will begin on February 15. It was meant to start on February 1 before Activision announced the slight delay in order to allow developers extra time to implement changes and fix the multitude of bugs impacting players.
There you have it, that's all there is to know about the Warzone 2 Season Two patch notes so far. For more, take a look at the best Warzone 2 AR and the best Warzone 2 sniper rifle to use.