The Warzone 2 Season 4 patch notes are bound to contain a wealth of changes impacting various aspects of Call of Duty's battle royale. When it comes to the start of a Warzone 2 season, you can expect numerous adjustments and weapon balancing alongside all of the new content.
Season 4 will see the arrival of the Vondel map in addition to a new battle pass packed with a variety of new items to unlock. Additionally, the update is guaranteed to contain plenty of bug fixes so your gameplay experience is smoother than ever before.
Before we take a closer look at the Warzone 2 Season 4 patch notes, check out our other guides highlighting the current meta and when the next double XP event will take place.
Warzone 2 Season 4 patch notes
The Season 4 patch notes are now live and we've got all the confirmed changes coming to Call of Duty's battle royale. Scroll down for a closer look.
General
New Features
- Rejoin (BETA)
- Players that experience a client crash on their device will be able to reconnect to their match within 4 minutes.
- Criteria:
- Players must have at least 1 Squad member remaining alive.
- This does not apply to Solo Playlists.
- There must be at least 5 Squads remaining in the match.
- Players must have at least 1 Squad member remaining alive.
- Note:
- Playlist updates that go live during a match in progress will prevent Players from using the Rejoin feature.
- Known Issues:
- Last remaining teammate disconnecting may result in an undesirable spectator experience while the final teammate attempts to reconnect.
- Rejoining while still in the Driver seat of a vehicle will remove the player’s hands. Can be resolved by switching weapons.
- The functionality of Rejoin in Ranked Play is detailed in the Ranked Play section below.
Adjustments
- Gulag Killcam
- The killcam has been enabled in the Gulag.
- Pre-Match Lobby Audio Quality of Life
- Proximity Voice Chat has been disabled in the pre-match lobby.
- Exfil Sequence Quality of Life
- Players are now able to skip the Exfil sequence animation.
Weapon balancing
- Cronen Squall
- Full-Auto
- Bullets to Kill increased by 2 | Warzone Only
- Maximum Damage increased | Warzone Only
- Minimum Damage added | Warzone Only
- Full-Auto
- Semi-Auto
- Bullets to Kill increased by 1 | Warzone Only
- Maximum Damage decreased | Warzone Only
- Minimum Damage increased | Warzone Only
Shotguns
Bryson 800
- Minimum Damage decreased | Warzone Only
- Head Multiplier increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Arm Multipliers increased
- Leg Multipliers increased
Bryson 890
- Minimum Damage decreased | Warzone Only
- Head Multiplier increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Arm Multipliers increased
- Leg Multipliers increased
Expedite 12
- Minimum Damage added | Warzone Only
- Leg Multipliers increased
KV Broadside
- Mid Damage decreased
Lockwood 300
- Minimum Damage decreased | Warzone Only
- Head Multiplier increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Arm Multipliers increased
- Leg Multipliers increased
- Hip to ADS Spread transition speed increased
- Becomes accurate faster after aiming down sights
- Mid Damage Ranges increased
- Mid Damage decreased slightly
SMGs
Fennec 45
- Bullets to Kill decreased by 1 | Warzone Only
Attachments
- FTAC Siege
- Akimbo FTAC Siege (NEW)
- Unlock through in-game Challenge: 25 Hip Fire Operator kills with the FTAC Siege
- Akimbo FTAC Siege (NEW)
- Kastov-74u
- KSTV-17 Barrel (NEW)
- Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9
- Players who have progressed beyond this level will have it retroactively granted to their account following the launch of Season 4
- Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9
- KSTV-17 Barrel (NEW)
- KV Broadside
- 12 Gauge Dragon’s Breath
Bug fixes
- Fixed an issue with the SZ Aggressor-IR Optic where its ADS penalty was higher than intended
- Fixed an issue with 12-Gauge Dragon’s Breath residual damage where it would be counted as a headshot for scoring
- Fixed an issue that caused Death Effects to intermittently occur on incorrect bodies
- Fixed numerous incorrect Attachment unlock criteria
- Fixed an issue where the in-game challenge completed overlay for the KL40-M2 Drill underbarrel Attachment showed a placeholder name
- Fixed an issue causing the .300 BLK Overpressured +P ammunition to remain locked without unlock requirements, despite the Weapon being at max level
- Fixed an issue where Bipod Attachments were not blocked on some Weapons when using the canted iron sights
Events
- NEW: Assault on Vondel
- Your mission is to fight back against Nikto’s clandestine army, and reclaim the city in our seasonal event. The Assault on Vondel begins at the launch of Season 04 and goes through July 7. Earn rewards through two types of challenges during the event:
- Community Challenges: All Players must work together to gather medals through classic challenges, unlocking gameplay rewards such as the Taxi Boat and Trams, Reinforcement Flare Field Upgrade, the Favorite Supply Box and a brand new Tonfa melee Weapon.
- Mastery Challenges: Individual challenges that are directly tied to a cosmetic reward while also contributing to the Community Challenge. The most efficient way to get all cosmetic rewards is to land on Vondel, but playing across the game is also supported.
- Your mission is to fight back against Nikto’s clandestine army, and reclaim the city in our seasonal event. The Assault on Vondel begins at the launch of Season 04 and goes through July 7. Earn rewards through two types of challenges during the event:
Gameplay
Movement
- Parachute: Weapon Quick Raise is now always used when cutting your parachute or landing for improved responsiveness on landing
Adjustments
All Maps | All Modes
- Player Health
- The base Player Health pool has been increased to 150, up from 100.
- With full Armor Plates, the combined total will equal 300.
- Regen Delay increased to 7 seconds, up from 5.
- Note: The above changes apply across all Modes in Warzone including Ranked Play and DMZ.
- Armor Plates Quality of Life
- Players will automatically pick up 9 Armor Plates - 3 in the active Loadout slot and 2 full stacks in the Backpack. Players will have to manually pick up Armor Plates beyond that threshold to create more stacks in their Backpack.
- Armor Box Quality of Life
- Players will now receive a fixed number of 6 Armor Plates from Armor Boxes regardless of how many they already have.
- Munitions Box Quality of Life
- Players will now receive a fixed stack of Weapon ammo from Munitions Boxes regardless of how much they already have.
- To clarify, Lethal and Tactical Equipment will still only Refill to the maximum the Player can hold in their active Loadout slots.
- Vehicle Fuel
- Gas Cans will now drain a percentage of total Gas while refueling a Vehicle.
- You can now siphon Gas out of a Vehicle using a Gas Can.
- Rather than catching fire when out of fuel, the Heavy Chopper will now drop out of the air.
New Features
- TAV (Tactical Amphibious Vehicle) New Vehicle
- Amphibious vehicle that is able to traverse land and water
- Accommodates 1 driver, 1 passenger and 4 players in the back
- Mid range armor vehicle
- Dynamic Fog System New Environmental System
- Though typically sunny, Players will encounter a varying degree of fog as they play through matches on Vondel.
- Billboards found around the map will serve as a way for Players to plan around the weather forecast.
- Note: The visual obfuscation caused by fog is reduced in Resurgence compared to DMZ.
Vondel | Resurgence
- High Stakes New Public Event
- During this event, Players will be prompted to capture any of several crates that are dropped from the sky. Capturing one of these will provide Players with some very useful loot such as a Portable Buy Station, Armor and/or Munitions Box, alongside some Cash.
- In addition, a successful capture will grant Players with Double Weapon & Player XP for the duration of the match.
- Note: This multiplier stacks with active XP tokens.
- Reinforcement Flare New Field Upgrade
- This Field Upgrade will redeploy an eliminated Squad member that is randomly selected.
- Favorite Supply Box New Supply Box Type
- This is a rare Supply Box that arms Players with their 2 favorite Weapons.
- Players are able to dictate their favorite Weapons in the front-end menu by navigating to Custom Loadouts and using the “Set to Favorite” option by either right-clicking or pressing LS/L3.
- This is a rare Supply Box that arms Players with their 2 favorite Weapons.
Perks
Adjustments
- Bomb Squad now scales both explosive damage and clamps the maximum damage unless the damage was a direct impact
Field upgrades
Bug Fixes
- Field Upgrades now refund properly when shocked by a shock stick mid-deployment
- Throwing Star kills now properly extend Battle Rage and Dead Silence
Audio
Adjustments
- Added ability for War Tracks to play in 3D positions from Vehicles in the world, rather than only to Players riding in a Vehicle
UI/UX
New Features
- Multiple Attacker Notifier Quality of Life
- When a Player is downed while simultaneously under fire from multiple enemy Players, a text notifier will appear near their crosshair indicating the total number of recent attackers.
- Perk Package Name Quality of Life
- Players will now be able to see the name of their equipped Perk Package in various areas of the interface.
- Buy Station Pings Quality of Life
- A floating icon will now appear above a Buy Station to indicate an item that a Player has pinged for purchase.
- Scoreboard in Gulag
- Players are now able to view the scoreboard while in an active Gulag match or in the holding pen.
Ranked Play
- Text Chat Quality of Life
- Players are now able to disable Global Text Chat while leaving Team Text Chat enabled.
Adjustments
- Added a new splash that calls out when a Player is downed or killed by more than one attacker
- Players can now view Skins for locked Operators
- Added the ability to select Skins for Tacticals and Lethals… check out the new Wumpa grenade!
- Added the ability to remove all of your equipped attachments on your weapon by pressing and hold RT/R2 in Gunsmith.
- Improved clarity on which Attachments have Skins, are Tunable, or are Pro-Tuned
- Added the Pro-Tuned tag to the loadout preview widget for Blueprint-tuned Weapons
- Added Pros and Cons for all Attachments
- Improved usability of Loadout select
- Perk Packages now use a double-stacked row
- Additions and improvements to the HUD for Search and Destroy and Rescue Modes
- Added reticles and tracers to the Loadout preview in Gunfight
- Added a POI label under the Compass in Gunfight
- General visual improvements to the HUD in Gunfight
- Redesigned AAR and Scoreboard to accommodate 6v6 and larger matches
Global bug fixes
- Fixed an issue where exiting the Tactical Camera would sometimes leave a blurry screen
- Fixed an issue where the Player would have their controls locked if they tried to re-enter a Recon Drone as it dies, while looking through a Spotter Scope
- Fixed an issue where the Wheelson could be deployed on top of other vehicles
- Fixed an issue where the Player’s FOV would remained zoomed in after leaving control of the Gunship
- Fixed an issue that prevented bots from being able to revive downed teammates
- Fixed an issue where Weapon progress trackers could become misaligned with their Weapons in the Weapon Challenges menu
- Fixed an issue where the Buy Battle Pass menu launched abruptly when accessed for the second time while on View Map in the Battle Pass tab
- Fixed an issue where the Operator could disappear when the Player enters the Emblem or Calling Card tab and goes back
- Fixed an issue where Players could experience dropped frames when switching Calling Card tabs
- Fixed an issue where loot could be destroyed if a Player died on top of an exploding vehicle
- Fixed an issue where the Player would exit the Light Helo but still remain inside of it
- Fixed an issue that could cause Players to end up in a broken state when performing a roof exit on a vehicle as it blew up
- Fixed an issue where vehicles didn't collide with Players reviving other Players
- Fixed an issue where collision sounds on the armor of the armored pickup truck didn’t play
- Fixed an issue causing a number of missing vehicle icons in Ground War's Tac Map legend
- Fixed an issue that prevented the Apply All Plates setting from taking into consideration any new Armor Plates that were looted while plating.
- Fixed an issue that prevented spectators from hearing Proximity Voice Chat.
- Fixed an issue that caused the Deployable Buy Station icon on the Tac Map to remain white during Fire Sale Public Events.
- Fixed an issue that caused an elimination to not count if the target Player disconnected in the middle of an execution animation.
- Fixed an issue that caused the Player Buyback cost in the Squad widget to not properly reflect the Firesale Public Event discount.
- Fixed an issue that prevented Players from being able to pick up ground loot while in a Weapon reload animation.
- Fixed an issue that caused Players to receive 100% of Progression XP as Weapon XP when completing Contracts, which has now been appropriately reduced to 20% as originally intended.
- Fixed an issue that prevented Players returning from the Gulag from seeing Most Wanted Contract target icons on the Tac Map.
- Fixed an issue that caused the Deployable Buy Station Tac Map icon to remain white during Fire Sale Public Events.
- Fixed an issue causing an equipped heartbeat sensor to drop with 1% battery life after equipping a loadout. The heartbeat sensor will now drop with the correct remaining battery percentage.
- Fixed an issue causing the gas to do less damage to the Players health during the first three circles.
- Fixed an issue that prevented Players from receiving a Killstreak warning when the backpack UI was open.
- Fixed an issue that caused the Plunder scoreboard to not display completed Contract total and Supply Box total.
- Fixed an issue in Battle Royale that caused inactive Contracts to disappear from the Tac Map if Players picked up an active Contract.
- Fixed an issue where Perk Packages were impossible to pick up on the train.
- Fixed an issue that caused the Train to unintendedly eliminate Players within close proximity while not in motion.
- Fixed an issue that was causing Players to resist more Gas damage than intended with Gas Masks during the first 4 Circles.
- Fixed a number of incorrect Buy Station spawn locations across Al Mazrah.
- Fixed an issue that caused the Birdseye Perk to not function properly in Battle Royale.
- Fixed an issue causing missing UI elements for the Champion’s Quest objective.
Al Mazrah map adjustments
- Sandstorm
- The sandstorm in Al Mazrah has subsided.
- Al Mazrah City now has several sand banks to climb upon, which offer new and creative ways to approach some of the city’s prominent buildings. Specifically, expect a massive sand dune up the side of the TV tower, the Embassy, and the “Highrise” building. The dunes also piled up across some roadways, including covering parts of the highway system, and nearly flooded entire small structures in the main downtown area. There is also some partial destruction that will offer new approaches to maneuvering in, within, and out of the city.
- Landscape
- Added vibrancy to vegetation throughout the map.
Adjustments
All Maps | All Modes
- Loot Update
- Loot found on the ground and via Supply Boxes has been updated to include:
- New Season 04 Weapons
- Revised Attachments for most Weapons
- Loot found on the ground and via Supply Boxes has been updated to include:
- Armor Box
- Buystation price increased to $2,500, up from $2,000.
- Buystation price increased to $2,500, up from $2,000.
- Munitions Box
- Buystation price increased to $2,500, up from $2,000.
- Buystation price increased to $2,500, up from $2,000.
- Backpack Inventory Quality of Life
- While attempting to loot an item that a Player already has in an active Loadout slot, they will be presented with the option to stow the duplicate in their Backpack.
- Marker Smoke Effects Quality of Life
- Differentiated the color of the smoke produced by various markers for easier at-a-glance legibility:
- Loadout Drops = Red
- Deployable Buy Stations = Green
- Smoke Grenades = Grey
- Differentiated the color of the smoke produced by various markers for easier at-a-glance legibility:
- Resupply Perk
- The time to recharge equipment has been increased to 50 seconds, up from 30.
- Redeploy Drone Destruction Damage
- The explosion damage caused by a Redeploy Drone when it impacts the ground has been adjusted.
- Minimum damage increased to 50, up from 10.
- Maximum damage increased to 150, up from 50.
- The explosion damage caused by a Redeploy Drone when it impacts the ground has been adjusted.
- Bounty Contract Quality of Life
- The Bounty Contract will prioritize selecting a target that is on the ground and within close proximity of the Player.
- Most Wanted Contract Quality of Life
- The Most Wanted target Player will now carry a flag on the back of their Operator for the duration of the Contract to better help enemy Players track the target.
- Data Heist Public Event Quality of Life
- Players will now receive a Circle Peek reward of the upcoming circle when they complete the Data Heist Public Event on Ashika Island.
- Gas Circle Finale Behavior
- The number of “Moving Circles” in the final phase of a match has been decreased to 2, down from 4.
- These circles move and collapse in size slower than before.
- Gulag
- The time to capture the overtime flag has been increased to 4 seconds, up from 3 seconds.
- Vehicle Fuel
- The Heavy Chopper no longer catches fire when it runs out of fuel. Instead, it will now drop out of the air, surviving if close enough to the ground
- Gas Cans now spawn with a fill percentage of 100%
- Filling a vehicle now drains a portion of the total gas in the can, depending on how much the vehicle needed
- You can now siphon gas out of a vehicle and into your gas can
All Maps | Battle Royale, Resurgence
- Gas Damage
- Reduced Gas damage to 6 while not wearing a Gas Mask, down from 9.
- During the first 4 Circles, reduced Gas damage while wearing Gas Mask to 5, down from 6.
Al Mazrah | Battle Royale
- Armor Plates
- The number of Armor Plates that Players spawn with in the Gulag has been decreased to 1, down from 2.
- Players will continue to spawn with a full 3 Armor Plates in Warzone Ranked Play.
- The number of Armor Plates that Players spawn with in the Gulag has been decreased to 1, down from 2.
- Gulag Overtime
- The time it takes to capture the domination point in the Gulag has been increased to 4 seconds, up from 3.
- Strongholds
- Inactive Strongholds have been renamed to Abandoned Supply Caches.
- Active Strongholds and Abandoned Supply Caches are now enabled from the moment the match starts during Infil.
- Active Strongholds and Abandoned Supply Caches now have floating POI indicators that can be seen from above in the world space during Infil.
- White Supply Boxes have been removed from active Strongholds.
- We’re putting the focus of strongholds on the loadout acquisition and UAV benefits for owning the structure. Abandoned supply caches are intended to be fruitful loot locations worthy of a visit.
- Enemy NPC Combatants have been removed from active Strongholds.
- Players will now be prompted with the “Hold the Line” capture objective.
- The “Bomb Defuse” objective has been removed from active Strongholds.
- With Strongholds activating at the start of each match, we are balancing the rewards to reflect the challenge.
- Completing an active stronghold will only reward the black site key upon first capture. The loadout is awarded when the stronghold is captured and can only be acquired once per squad.
- Players are now able to recapture a stronghold that has been captured by another squad.
- Subsequent captures will only reward Players with access to the custom Loadout crate and the Stronghold UAV effect.The UAV effect from completing a Stronghold will now be shown to enemy Players on the Tac Map.
- The mission tracker widget on the UI while progressing through Stronghold and Black Site completion has been removed for a cleaner interface.
- Black Sites
- The UAV effect from completing a Black Site will now be shown to enemy Players on the Tac Map.
- The potency of enemy NPC Combatants in Black Sites has been reduced.
All Maps | Resurgence
- Dynamic Resurgence
- The Resurgence Countdown Timer is now dynamic and will adapt based on the current number of Players in your Squad.
- To clarify, a Solo Player that queues into a Quads Playlist will play with Solo Countdown Timer rules.
- Vengeance Icon
- When a Squad member pings an enemy that recently eliminated a friendly Player, they will now observe an icon above the enemy to indicate that said Player will reduce the Resurgence Countdown Timer more than others.
- Tracked Squad Indicator
- Squads will receive a HUD warning similar to the one used for the Interrogation mechanic when a Squad member has been eliminated and the enemy Squad is able to see the position of remaining Squad members.
- Redeployment Loadouts
- Players will now encounter more variety in the Loadouts that they redeploy with as we’ve added Submachine Guns to the pool of Weapons for the third circle onwards.
- First Circle = Handgun without Attachments
- Second Circle = Handgun with Attachments
- Third Circle and Beyond = Either Assault Rifle, Battle Rifle, or Submachine Gun without Attachments and Handgun with Attachments
- Players will now encounter more variety in the Loadouts that they redeploy with as we’ve added Submachine Guns to the pool of Weapons for the third circle onwards.
- Interrogation
- This feature, which allows a Player to interrogate a downed enemy Player to reveal their Squad’s position, has been enabled in Resurgence.
Al Mazrah | Plunder
- Strongholds
- Active Strongholds has been disabled in this mode.
- Abandoned Supply Caches will now be enabled from the moment the match starts during Infil.
Ranked play
Restricted Weapons & Equipment
- Items
- Gas Cans
SR (Skill Rating) & Divisions
- Deployment Fee Update
- Iridescent: -110 SR + 10 SR every 500 SR above 10,000, up to a max Deployment Fee of -230 SR.
- [Updated] Max Fee increased from -210 to -230
- Iridescent: -110 SR + 10 SR every 500 SR above 10,000, up to a max Deployment Fee of -230 SR.
- End of Season Skill Setback Update: At the end of each Season, your ending Skill Division will determine where you start the following season:
- Bronze through Crimson I players are set back three Tiers below where they finished in the previous season.
- Example: A player ending Season 03 in Gold III will begin Season 04 in Silver III.
- Players Crimson II and above will start Season 04 in Diamond I.
- Bronze through Crimson I players are set back three Tiers below where they finished in the previous season.
Season 04 Rewards
- Season 04 Challenge Rewards
- Throughout the Season 04, players can earn the following rewards:
- Placement Challenges
- Finish ‘Top 15’ 25 Times: ‘Cash Out’ Large Decal
- Finish ‘Top 5’ 25 Times: Pro Issue Lachman Sub Blueprint
- Finish 1st Place: ‘Team Wipe’ Weapon Charm
- Finish ‘Top 5’ 25 Times: Pro Issue Lachman Sub Blueprint
- Finish ‘Top 15’ 25 Times: ‘Cash Out’ Large Decal
- Kill & Assist Challenges
- Get 25 Kills or Assists: ‘WZ Season 04 Competitor’ Sticker
- Get 250 Kills or Assists: ‘WZ Ranked Play Season 04’ Loading Screen
- Get 1000 Kills or Assists: ‘WZ Season 04 Ranked Veteran’ Camo
- Get 250 Kills or Assists: ‘WZ Ranked Play Season 04’ Loading Screen
- Get 25 Kills or Assists: ‘WZ Season 04 Competitor’ Sticker
- Placement Challenges
- Throughout the Season 04, players can earn the following rewards:
- End of Season Division Rewards
- At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season.
- Seasonal Division Rewards
- Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season.
- The Season 04 rewards are as follows:
- Top 250: ‘WZ Season 04 Top 250’ Weapon Charm, Emblem, and Calling Card
- Iridescent: ‘WZ Season 04 Iridescent’ Weapon Charm, Emblem, and Calling Card
- Crimson: ‘WZ Season 04 Crimson’ Weapon Charm and Emblem
- Diamond: ‘WZ Season 04 Diamond’ Weapon Charm and Emblem
- Platinum: ‘WZ Season 04 Platinum’ Weapon Charm and Emblem
- Gold: ‘WZ Season 04 Gold’ Weapon Charm and Emblem
- Silver: Emblem
- Bronze: Emblem
- Iridescent: ‘WZ Season 04 Iridescent’ Weapon Charm, Emblem, and Calling Card
- Top 250: ‘WZ Season 04 Top 250’ Weapon Charm, Emblem, and Calling Card
- Ranked Play First Place: The player who finishes Season 04 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
There you have it, that's all there is to know about the Warzone 2 Season 4 patch notes so far. Before you go, take a look at our guides showcasing the best AR and the best ranked play loadouts for competitive action.