The Warzone 2 Season Two Reloaded patch notes are bound to contain a wealth of changes to Call of Duty's battle royale. Players dropping into Al Mazrah and Ashika Island are hoping plenty of adjustments are on their way to Warzone 2 after demanding shotgun nerfs and listing numerous adjustments needed to fix the game.
With Season Two Reloaded on the way, Infinity Ward and Raven Software have shared plenty of content arriving to the game but haven't revealed the full extent of changes expected to arrive. In addition to the Tempus Torrent, there's a high chance of numerous bug fixes and a much-needed dose of weapon balancing.
But, before we take a closer look at the Warzone 2 Season Two Reloaded patch notes, take a look at our guides showcasing the best AR and all there is to know about the next double XP event.
Warzone 2 Season Two Reloaded start time
Season Two Reloaded kicks off on March 15 at 4PM GMT. If you're outside of North America, you'll have the ability to drop into the action a few hours ahead of those across the pond due to daylight savings time.
Warzone 2 Season Two Reloaded patch notes
Weapon Balancing
» Assault Rifles «
- STB 556
- Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
- RAAL MG
- Reduced far range damage
- Small increase to close range damage
- Reduced headshot damage
- Reduced upper torso damage
- Increased recoil
- RPK
- Reduced walking speed
- Reduced muzzle velocity
- Sakin MG38
- Reduced damage range
» Marksman Rifles «
- Crossbow
- Increased time period to trigger double kills for challenges
» Submachine Guns «
- MX9
- Increased mid damage ranges
- BAS-p
- Increased sprint to fire time
- Increased damage ranges
- PDSW 528
- Slightly offset weapon while ADS using iron sights to improve visibility
- Vel 46
- Increased close damage ranges
- Fixed attributes on 30 round magazine to improve handling and mobility
- Lachmann Sub
- Reduced movement speed
- Reduced aim down sight speed
- Improved recoil control
- LM Nebula Barrel
- Improved damage range
- Improved recoil control
» Shotguns «
- KV Broadside
- Reduced lower torso damage
- 12 Gauge Ammo
- Reduced damage ranges
- Reduced close range damage
- Dragon’s Breath Ammo
- Reduced damage ranges
- Reduced close range damage
- Global reduction to 12 gauge Dragon’s Breath maximum residual damage
- Bryson 800 and Bryson 890
- Increased headshot damage on all slugtype ammo
- Added minimum damage against armor
Attachments
» Global «
- Flinch
- Reduced recenter speed for Flinch
- Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
- Hollow Point Rounds
- Removed bullet velocity penalty
- Frangible Rounds
- Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
- Removed damage range penalty
- Overpressure Rounds
- Removed recoil penalty
- Increased flinch imparted on Players
- 12 Gauge Dragon’s Breath
- Reduced residual damage while burning
- 12 Gauge Slugs and HE Slugs
- Added minimum damage against armor
» Underbarrel Launchers «
- Removed movement penalty from Grenade Launchers
- Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
- Added one extra ammunition stock to Grenade Launchers
» Stocks «
- Reduced flinch received on no stock modifications
» Bipod Grips «
- Reduced ADS penalty for the Bipod V9 grip
- CORE BP2 Bipod Grip:
- Fixed bug in stat reporting
- Added hip recoil control
- Reduced hip walking speed
- Removed ADS penalty
- Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
- Reduced ADS penalty on all underbarrel grips
- Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
- Breachers
- Greatly reduced ADS penalty
- Added hip movement speed buff
- Flash Hiders
- Reduced ADS penalty
» Optics «
- Reduced ADS penalty on holo optics
- Removed movement penalties on holo optics
- Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
- Reduced ADS penalty on shotgun scopes
» Comb Attachments «
- Fixed Handling stat UI on:
- Shlager TTF3 Riser
- FSS Ammo Sleeve
- PD-A40 Sleeve
- Wingman Comb
- FSS EL-T Pouch
Weapon bug fixes
- Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
- Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
- Fixed an issue that prevented Crossbow bolts from penetrating water
Equipment
- Frag Grenade
- Damage against armor increased
- Claymore
- Damage against armor increased
- Semtex
- Damage against armor increased
Audio
- Submix fixes that were affecting enemy footstep volume
- Equalized sand footsteps to better cut through the mix similar to dirt & concrete
- Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
- Fixed an issue preventing the War Tracks of a Patrol Boat's driver from being heard while in the Patrol Boat turrets
UI/UX
- Update Requires Restart
- If the title requires a restart due to an update, it will restart automatically
- New Menus
- All new menus for Weapon and Camo Challenges
- Added a Store tab for Players to see all available bundles for a specific weapon
- New Party Queuing
- Party queuing allows players to automatically join a friend’s party once they are finished with their active match. Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
Bug fixes
Global
This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
- Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
- Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
- Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
- Flash and Stun grenade blast will no longer kill Players at low health
- Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
- Throwing Knives can now kill Recon Drones and Bomb Drones
- Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
- Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
- The Player's field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
- Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
- Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
- Fixed an issue causing Care Packages to time out while a Player is using it
- Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
- Fixed an issue that could cause the Player's view to be looking downwards after using a Cruise Missile
Equipment
- Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
- Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
- Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
- Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
- Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
- Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
- Fixed an exploit where Players could sometimes equip two of the same weapon
- Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
- Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
- Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
- Fixed an issue causing Navigation bar headings to be cut off in some languages
- Fixed an issue causing Private match menu headers to occasionally overlap in some languages
- Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
- Fixed an issue where some Players would display a garbled clan tag
- Fixed an issue where the Gus Operator would sometimes appear without a full character model
- Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
- Fixed an issue where the background would not load when backing in and out of Showcase
Social
- Fixed various issues affecting Social notifications
- Fixed an issue where splitscreen was displaying channels incorrectly
- Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
- Fixed an issue affecting the displayed Lobby elapsed match time
- Fixed various issues affecting Displayed Party Members
- Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
- Fixed an issue affecting Queued Party Members in View Party Panel
- Fixed an issue causing Members in Voice count to appear incorrectly
- Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
- Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
- Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
- Fixed various issues with Party Queuing, including Party Members Join/Invite availability
- Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
- Fixed an issue to improve Social Hub Tile actioning
- Fixed an issue affecting Queued Party Members in Game Chat
- Fixed various issues affecting Game Chat in Parties
Vehicles
- Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
- Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
- Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
- Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
- Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
- Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
- Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
- Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
- Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
- Fixed an issue causing vehicles parked at extreme angles to become unusable
- Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
- Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
PC settings
Audio
PC users will have an audio update allowing Players to select stereo or surround outputs. This option will default to stereo if not set. We have been investigating clips which appear to only include the front left and right channels, when the output on some PCs may default to surround - resulting in missing channels of audio.
Gyro Aiming Ratcheting
A "Gyro Ratcheting" setting has been added in the Controller category (Advanced tab) for Season 02 Reloaded. This option improves the Player experience by allowing a Player to disable manually the Gyro function by pressing a specific button, that can be chosen by the Player among several options, to be able to reposition the controller as desired. Players looking for more controls regarding the Gyro Aiming experience should customize this setting.
Accessibility
Inverted Flash
An "Inverted Flash" option has been added as an accessibility option in the Interface category for Season 02 Reloaded with two values: Off (default behavior) and On (added behavior). This option allows to change the color of the flash effect of the flashbang tactical grenade from white to black. We recommend adjusting this option for Players who feel discomfort when affected by the full white screen effect of the flashbang tactical grenade. Duration and visual are at parity between the two values of the option, providing no competitive advantage.
Quality of life
- Killstreak Availability
- The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
- Cluster Strike & Precision Airstrike Improvements
- Improved the Airstrike danger notification to be more consistent based on each damage location.
- Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
- Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
- Give-Up Timer Consistency
- The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
- Navigation Pings
- Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
- Armor Break
- The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
- Auto-Looting Armor Plates
- As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
- Spawn Protection
- Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
- We will continue to refine as we move forwards given the importance of this feature to redeploying players.
- Resurgence Killfeed
- The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.
UI/UX
- Spectating
- Friendly pings and splash screens are now visible to spectators.
- Gas Mask
- Loot cards for gas mask now more accurately reflect their damage amounts.
Bug fixes
- Fixed some issues causing rainbow glare to appear on the horizon in Al Mazrah (Xbox only).
Tac Map & Minimap
- Fixed an issue preventing elevation arrows on map icons not accurately indicating their position.
- Fixed an issue causing the Counter UAV to affect Player maps even while outside of the effective range.
Warzone 2 St Patrick's Day event
To celebrate the St Patrick's Day festivities, the waters of Al Mazrah will turn green alongside the appearance of rainbows in the skies above. The event is likely to begin on St Patrick's Day itself or a few days before so everyone gets to experience a slightly different-looking map.
That's all there is to know about the Warzone 2 Season Two Reloaded patch notes. Once the developers reveal the full list of changes, we'll update the guide with all the intel.