The Warzone Season 3 Reloaded patch notes are bound to contain a wealth of changes to the battle royale.
The Call of Duty cycle has reached the halfway stage and Season 3 Reloaded for Warzone features plenty of new content ranging from the Specialist Perk to the Utility Box field upgrade. As with all updates, there's a high chance weapon balancing spices up our weapon tier list as the BAL-27 assault rifle makes its debut.
In this guide, find all the intel on the Warzone Season 3 Reloaded patch notes showcasing all of the changes made to the game.
Warzone Season 3 Reloaded Patch Notes
The patch notes are now live and as expected, there's a huge dose of weapon balancing that's going to spice up the meta.
Global
Customization
- Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
- Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
- Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.
Progression
Weapon Prestige Camos
In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weapons in Modern Warfare III.
To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.
Maps
Urzikstan
- Bunkers
- [[REDACTED]]
Modes
» REBIRTH ISLAND «
- Loaded Resurgence
- Similar to Plunder, this Resurgence variant allows players to deploy with the Loadout of their choice! Expect non-stop action with moving circles inspired by High Trip Resurgence.
- Lockdown
- Customized for Rebirth Island, Lockdown will be returning to Warzone later this season!
General
- Resurgence Champion’s Quest
- Resurgence fans may now experience the ultimate Resurgence challenge on two new maps: Fortune’s Keep and Vondel.
- Cosmetic rewards are shared between Rebirth Island, Fortune’s Keep and Vondel.
- Rebirth Island Audio Improvements
- Improvements have been made to audio occlusion.
- Audio level adjustments have been made to the following:
- Ascenders
- Parachutes
- Enemy footsteps
- Ascender Audio Improvements
- Enemies and allies using ascenders will now make two distinct audio sounds.
- Interrogation & Revive Sounds Quality of Life
- Increased audible distance and volume of Interrogation and Revive sounds.
Adjusted Features
- Ascender Improvements Quality of Life
- Minor adjustments to the use range and angles for ascenders. This change primarily helps with circumstances where ascenders in elevators would not provide a prompt at certain angles and ranges.
- Elevator Ascenders Quality of Life
- Ascenders at elevator locations will now be easier to interact with
Weapon Adjustments
BP50
- Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s.
- Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s.
- Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s.
SVA 545
- Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s.
- Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s.
- Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s.
RAM-7
- Max Damage decreased to 28, down from 32.
- Near-Mid Damage decreased to 26, down from 28.
- Near-Mid Damage Range decreased to 39.37 meters, down from 43.18.
- Mid Damage Range decreased to 49.53 meters, down from 53.34.
- Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s.
MTZ-556
- Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s.
- Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s.
- Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s.
Holger 556
- Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s.
- Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s.
- Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s.
MCW
- Mid Damage increased to 24, up from 23.
- Min Damage increased to 20, up from 18.
- Max Damage Range increased to 30.48 meters, up from 26.67.
- Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s.
- Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s.
FR 5.56
- Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s.
- Increased bullet velocity to 720m/s, up from 680m/s.
- Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x.
- 600mm FR Longbore Barrel
- Removed hipfire spread minimum benefit.
- Decreased hipfire spread penalty by 8%.
- Decreased aim down sight speed penalty by 20%.
- Replaced aiming idle sway penalty with benefit.
- 435mm FR 435 Barrel
- Removed movement speed penalties.
- Removed hipfire spread penalties and benefits.
- Increased recoil control benefit by 5%.
- Added firing aim stability benefit.
- Removed bullet velocity benefit.
- Removed damage range penalty.
- Decreased aim down sight speed penalty by 2%.
- Decreased aim down sight movement speed penalty by 3%.
- Removed aiming idle sway penalty.
- 395 FR Minibore Barrel
- Replaced hipfire spread minimum penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aiming idle sway penalty.
- FR Sprinter Stock
- Removed tactical sprint speed benefit.
- Added aim down sight speed benefit.
- Decreased aiming idle sway penalty.
- Added flinch resistance benefit.
- Recon Stock Pad
- Removed crouch movement speed benefit.
- Added movement speed benefit.
- Replaced hipfire spread penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aim down sight speed benefit.
- FR Anchor Comb
- Removed tactical sprint speed penalty.
- Decreased sprint to fire speed penalty by 3%.
- Added aiming idle sway benefit.
- FR TON-618 Comb
- Decreased aim down sight speed penalty by 18%.
- Removed aiming idle sway benefit.
- Added firing aim stability benefit.
- FR Giga Comb
- Increased aim down sight speed benefit by 2%.
- Removed aim down sight movement speed penalty.
- Added flinch resistance penalty.
- RMT Rear Grip
- Increased aim down sight speed benefit by 2%.
- 45 Round Magazine
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 4%.
- 60 Round Magazine
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 7%.
M13B
- Max Damage increased to 24, up from 23.
- Headshot Modifier decreased to 1.4x, down from 1.5x.
- Upper Torso Modifier increased to 1.2x, up from 1.1x.
- Arm and Hand Modifiers increased to 1.2x, up from 1x.
Tempus Razorback
- Near-Mid Damage increased to 26, up from 22.
- Min Damage increased to 22, up from 18.
FR Avancer
- Near-Mid Damage increased to 22, up from 20.
- Mid Damage increased to 20, up from 17.
- Min Damage increased to 18, up from 16.
SOA Subverter
- Min Damage decreased to 25, down from 28.
- Max Damage Range decreased to 20.57 meters, down from 22.86.
MTZ 762
- Decreased aim down sight time to 260ms, down from 280ms.
- JAK Thunder LMG Kit
- Decreased aim down sight time benefit by 20ms.
SO-14
- Fire Type: Full-Auto
- Decreased sprint to fire time to 261ms, down from 307ms.
- Decreased aim down sight time to 270ms, down from 290ms.
HRM-9
- Max Damage decreased to 28, down from 31.
- Near-Mid Damage decreased to 24, down from 28.
- Mid Damage decreased to 22, down from 24.
- Max Damage Range decreased to 10.41 meters, down from 11.3.
RAM-9
- Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s..
- Increased vertical recoil to 44.4deg/s, up from 42.9deg/s.
Rival 9
- Max Damage increased to 26, up from 25.
- Max Damage Range decreased to 12.19 meters, down from 13.97.
- Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
- Lower Torso Modifier increased to 1.1x, up from 1x.
WSP-9
- Decreased sprint to fire time to 66ms, down from 110ms.
Striker
- Min Damage increased to 28, up from 23.
- Mid Damage Range increased to 35.56 meters, up from 30.48.
KV Broadside
- JAK Jawbreaker
- Removed aim down sight spread.
Riveter
- Decreased aim down sight spread by 10%.
- .410 Gauge Ball Ammunition
- Increased aim down sight spread by 10%.
DG-58 LSW
- Upper Torso Modifier increased to 1.1x, up from 1x.
- Arms and Hands Modifiers increased to 1.1x, up from 1x.
- Lower Torso Modifier increased to 1.1x, up from 1x.
Bruen MK9
- Max Damage decreased to 26, down from 28.
- Leg Modifiers decreased to 1x, down from 1.05x.
- Lower Torso Modifier decreased to 1x, down from 1.1x.
TAQ Eradicator
- Decreased sprint to fire time to 189ms, down from 252ms.
- Decreased aim down sight time to 330ms, down from 340ms.
XRK Stalker
- Decreased bullet velocity to 790m/s, down from 860m/s.
MORS
- Increased aim down sight time to 580ms, up from 560ms.
- Decreased bullet velocity to 900m/s, down from 960m/s.
- HVP Anti-Material Slug Ammunition
- Increased bullet velocity penalty to 20%, up from 15%.
COR-45
- Increased movement speed to 5.4m/s, up from 5.2m/s.
Renetti
- Increased movement speed to 5.4m/s, up from 5.2m/s.
TYR
- Increased movement speed to 5.3m/s, up from 5.1m/s.
WSP Stinger
- Upper Torso Modifier increased to 1.1x, up from 1x.
- Increased movement speed to 5.9m/s, up from 5.7m/s.
P890
- Increased movement speed to 5.3m/s, up from 5.2m/s.
.50 GS
- Increased sprint speed to 5.8m/s, up from 5.7m/s.
X12
- Increased movement speed to 5.4m/s, up from 5.2m/s.
- Increased sprint speed to 6.1m/s, up from 6m/s.
9mm Daemon
- Increased movement speed to 5.4m/s, up from 5.2m/s.
- Akimbo 9mm Daemon Rear Grip
- Max Damage increased to 24, up from 22.
- Near-Mid Damage increased to 22, up from 21.
- Mid Damage increased to 20, up from 18.
- Min Damage increased to 18, up from 16.
- Max Damage Range increased to 10.36 meters, up from 5.64.
- Near-Mid Damage Range increased to 18.28 meters, up from 12.34.
- Mid Damage Range increased to 33.52 meters, up from 18.58.
- Removed 10% movement speed penalty.
- Decreased hipfire spread minimum to 1.7deg/s, down from 2.4deg/s.
- Decreased hipfire spread maximum to 5deg/s, down from 5.5deg/s.
UI/UX
- Ranked Play Restrictions Quality of Life
- Updated menu to provide additional clarity for restricted weapons in Ranked Play.
- Champion’s Quest
- We’ve added a prompt to notify players who attempt to leave a match that a Champion’s Quest objective is in progress and available to intercept.
- Bunker Buster Minimap Improvements Quality of Life
- Bunker Buster will now display a red circle on its landing location and will show a red circle for the duration of the damaging gas area.
- End of Match Flow Quality of Life
- After a match ends, players will be returned to the selected playlist mode rather than to the playlist select menu.
- Perk Descriptions
- Additional information has been added to some perk descriptions.
Bug Fixes
- Fixed several occlusion issues allowing players to exploit the map.
- Fixed an issue that prevented UAVs and Counter UAVs from being used while sitting in the passenger seat of a vehicle.
- Fixed an issue making it difficult to use the ladder at the lighthouse in Headquarters on Rebirth Island.
- Fixed an issue causing floating foliage around Rebirth Island.
- Fixed an issue causing the in-game Stats tab to show incorrect stats at the end of the match.
- Fixed an issue preventing players from respawning in Resurgence after they rejoin a match in progress.
- Fixed an issue causing players to get stuck loading when queueing for Warzone Bootcamp.
That's all there is to know about the Warzone Season 3 Reloaded patch notes. Take a look at our other guides showcasing the best HRM-9 loadout and what the Heavy Armor public event has in store.