Warzone Pacific Season 5 Reloaded patch notes

Image showing Warzone players fighting in prison block
Credit: Activision

Image showing Warzone players fighting in prison block
Credit: Activision

The Warzone Pacific Season 5 Reloaded patch notes will contain a wealth of information surrounding various elements of the battle royale. The final mid-season update features plenty of new content alongside plenty of changes to the current weapon balance.

Typically, patch notes for the mid-season updates are much shorter than patch notes that arrive along with the start of a new season. As attention begins to turn toward the launch of Warzone 2, there's a chance Raven Software will wind down support for the current version of the game.

Before we reveal more about what the patch notes may contain, check out our guides showcasing the best Warzone guns to use along with information on the next Warzone double XP event taking place.

Warzone Season 5 Reloaded patch notes

As expected, Raven Software has released the patch notes ahead of the mid-season update going live.

Check out the full list of changes below.

Gameplay

Gameplay Updates

  • Loadout Cost Reduction
    • Similar to “Titanium Trials”, Loadout Drop Markers in the Buy Station will now cost $500 less per circle.
      • Circle 1 = $10,000
      • Circle 2 = $9,500
      • Circle 3 = $9,000
      • Circle 4 = $8,500
      • Circle 5 = $8,000
      • Circle 6 = $7,500
      • Circle 7 = $7,000
      • etc.
  • ATMs
    • ATMs will now appear in Battle Royale!
  • Gulag Tokens and Redeploy Tokens
    • Doubled the spawn rate in Legendary Supply Boxes
    • Slightly increased spawn rate in regular Supply Boxes

Quality of Life

General

At the start of the year we made Quality of Life improvements one of our key focus points. 9 months and more than 100+ changes later, we are happy to reveal the final set of Quality of Life improvements below.

We’d like to thank our entire community for every piece of constructive feedback and the positive engagement you have shown each season. Even at times where we turned left instead of right, we were never afraid to try new things to see how they landed… and correcting course where necessary based on your feedback.

QoL Updates

  • “Recommended” Weapons
    • Increased the number of Players that will see “Recommended” Weapons appear in the Gunsmith.
    • Weapons from Modern Warfare 2019 and Black Ops: Cold War will also show as “Recommended” if they are meta relevant.
  • Golden Keycard Bunkers
    • Golden Keycard Bunkers will now have a Yellow Circle highlighted on the Tac Map.
  • Manual Gas Mask
    • Improved Manual Gas Mask text in the settings menu to better detail how Players manually equip the Gas Mask.
    • Moved the Gas Mask to be the first entry in the Quick Inventory for easier manual equipping.
  • Supply Box UAVs
    • Supply Box UAVs will no longer show red Rebirth Supply Boxes.

Perks

General Adjustments

  • Ground Loot Perks
    • Text will be displayed on the UI when a Perk is acquired via ground loot.

Perk Adjustments

  • Scavenger Pouch
    • Scavenger pouches will now drop a guaranteed $1,000 on enemy elimination

Field Upgrades

Field Upgrade Adjustments

  • Portable Decontamination Station
    • Duration has been increased to 20 seconds, up from 13 seconds

Weapons

General

  • Ground Loot and Gulag Loadouts Refreshed
    • Leaning into the history of Warzone , you’ll find some of the greatest hits from Modern Warfare, Black Ops and Vanguard in Ground Loot. We have significantly increased the variance on offer from what was previously on offer in order to make the early game feel more dynamic each drop.

» Assault Rifles «

CR-56 AMAX (MW)

  • Max Damage Range increased to 28.62 meters up from 24.1 meters
  • Upper Torso Damage Multiplier increased to 1.1, up from 1.0

Assault Rifle Hotel (VG)

  • Neck Damage Multiplier decreased to 1.3, down from 1.5
  • Lower Torso Damage multiplier decreased to 1.0, down from 1.1

Assault Rifle Charlie (MW)

  • Neck Damage Multiplier increased to 1.1, up from 1.01

QBZ-83 (BOCW)

  • Headshot Damage Multiplier increased to 1.6, up from 1.5
  • Neck Damage Multiplier increased to 1.25, up from 1.2

Oden (MW)

  • Muzzle Velocity increased by 3.5%
  • Upper Arm Damage Multiplier increased to 1.2, up from 1.0

EX1 (VG)

  • Min Damage increased to 11, up from 10
  • ADS Spread decreased to 0.01, down from 0.2
  • PWN Beam Condenser
    • Min Damage increased to 30, up from 28
  • Burst AC1-4
    • Damage increased to 24, up from 20
  • Low Temp Laser
    • Recoil Control now increased by 1%
    • Hip Fire Accuracy now increased by 1%
  • Charge Amp PV
    • Movement Speed Penalty now decreased by -1%
    • ADS Movement Speed Penalty now decreased by -5%

Assault Rifle Bravo (VG)

  • Auto Burst-Fire Now Enabled
  • Rate of Fire Time decreased to 0.068, up from 0.065
  • Perfetto 140mm Rapida
    • Rate of Fire Bonus decreased to 14%, down from 20%
    • Vertical Recoil now increased by 18%
    • Horizontal Recoil Control Penalty increased to -50%, down from -40%
  • .303 British 36 Round Mags
    • Burst Fire Cooldown Bonus decreased to 6%, down from 10%
  • Hardscope
    • Initial Recoil Control decreased when using Hardscope on the Itra Burst

EM2 (BOCW)

  • Headshot Multiplier increased to 1.5, up from 1.3
  • Min Damage increased to 36, up from 35

FFAR 1 (BOCW)

  • Muzzle Velocity increased by 4.25%
  • ADS Movement Speed Scale increased to 1.4, up from 1.25
  • ADS Transition In Time decreased to 300ms, down from 310ms
  • 17.9” Ultralight
    • ADS Movement Speed while firing now increased by 3.5%

Volkssturmgewehr (VG)

  • ADS Movement Speed Scalar decreased to 1.42, down from 1.55

» Shotguns «

.410 Ironhide (BOCW)

  • Mid 1 Pellet Damage increased to 35, up from 30
  • Mid 2 Pellet Damage increased to 24, up from 23
  • Min Pellet Damage increased to 20, up from 18
  • Buck and Slug Rounds
    • Headshot Damage has been increased

Combat Shotgun (VG)

  • Rechamber Time decreased by 10%
  • Slug Rounds
    • Max Damage increased to 120, up from 100
    • Mid Damage increased to 80, up from 75
    • Min Damage increased to 70, up from 60
    • Lower Extremity Damage Multiplier increased to 0.8, up from 0.7

Shotgun Bravo (BOCW)

  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 15, up from 12
  • ADS Transition In Time decreased to 305ms, down from 320ms
  • ADS Transition Out Time decreased to 295ms, down from 320ms
  • Movement Speed Scaler increased to 0.89, up from 0.87
  • 21.4” Reinforced Heavy Barrel
    • Damage Range increased to 18%, up from 11%

Streetsweeper (BOCW)

  • Mid 2 Pellet Damage increased to 14, up from 12
  • Min Pellet Damage increased to 13, up from 10

» Submachine Guns «

Armaguerra 43 (VG)

  • Headshot Damage Multiplier decreased to 1.5 down from 1.58
  • Neck Damage Multiplier decreased to 1.30, down from 1.3
  • ADS Movement Speed Scalar decreased to 1.29, down from 1.32
  • Imerito TA Skeletal
    • ADS Movement Speed Bonus decreased to 28%, down from 35%
  • 9mm 60 Round Mags
    • Magazine Capacity decreased to 55, down from 6
  • 8mm 72 Round Mags
    • Magazine Capacity decreased to 64, down from 60

Bullfrog (BOCW)

  • Lower Arm Damage Multiplier increased to 1.0, up from 0.9
  • Hand Damage Multiplier increased to 1.0, up from 0.9

RA 225 (VG)

  • Neck Damage Multiplier decreased to 1.1, down from 1.7
  • Urban Rapid 11”
    • Rate of Fire Bonus decreased to 10%, down from 15%
    • Vertical Recoil Control Penalty increased to -10%
    • Horizontal Recoil Control Penalty increased to -45%, down from -40%
  • 7.62 Gorenko 38 Round Mags
    • Magazine Capacity increased to 42, up from 38
  • .45 ACP 38 Round Mags
    • Magazine Capacity increased to 42, up from 38

H4 Blixen (VG)

  • Lower Torso Damage multiplier decreased to 1.01, down from 1.1

ISO (MW)

  • Neck Damage Multiplier increased to 1.15, up from 1.01
  • Sprint to Fire Speed increased by 5%

CX-9 (MW)

  • Headshot Damage Multiplier increased to 1.5, up from 1.45
  • Neck Damage Multiplier increased to 1.2, up from 1.01
  • Sprint to Fire Speed increased by 5%

KSP 45 (BOCW)

  • Auto Burst-Fire Now Enabled
  • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0

Submachine Gun Charlie (VG)

  • 7.62 Gorenko 45 Round Mags
    • Muzzle Velocity Penalty decreased to -10%, up from -20%
    • Damage Range Penalty decreased to -15%, up from -20%

PPSh-41 (VG)

  • Min Damage decreased to 18, down from 19
  • Upper Leg Damage Multiplier decreased to 0.9, down from 1.0
  • Kovalevskaya 230mm B03P
    • Hipfire accuracy decreased to 45%, down from 50%
  • 8mm Nambu 71 Round Mags
    • Magazine Capacity decreased to 64, down from 71
    • Damage Range Penalty decreased to -20%, up from -25%
    • Rate of Fire Bonus decreased to 5.5%, down from 6.6%
    • Vertical Recoil Control decreased to 10%, down from 15%
    • Horizontal Recoil Control decreased to 20%, down from 25%
    • Hipfire accuracy decreased to 3%, down from 4%
  • Empress 140mm Rapid
    • Rate of Fire Bonus decreased to 8.5%, down from 10%
    • Vertical Recoil Control now decreased by 10%
  • Tight Grip
    • The benefit that Tight Grip provides has been decreased

» Light Machine Guns «

UGM-8 (VG)

  • Min Damage decreased to 22, down from 23
  • Headshot Damage multiplier decreased to 1.5, down from 1.6
  • Neck Damage multiplier decreased to 1.1, down from 1.3
  • Recoil Intensity increased
  • Bernard XL214 736mm
    • Muzzle Velocity bonus decreased to 30%, down from 35%
  • Romuald 560mm
    • Muzzle Velocity bonus increased to 15%, up from 10%
  • 6.5mm Sakura 125 Round Box
    • Box Capacity decreased to 100, down from 125
    • Recoil Control decreased to 12.5% down from 15%

» Marksman Rifles «

Crossbow (MW)

  • Upper Extremities Damage Multiplier increased to 1.8, up from 1.5
  • Lower Torso Damage Multiplier increased to 1.9, up from 1.5

M1 Garand (VG)

  • Min Damage decreased to 47, down from 48
  • Hardscope
    • Initial Recoil Control decreased

» Sniper Rifles «

Sniper Rifle Charlie (MW)

  • Bullet Dropoff decreased
  • Muzzle Velocity increased by 2.7%

Sniper Rifle Alpha (MW)

  • Max Damage Range increased to 57.2 meters, up from 54.9 meters
  • Max Damage increased to 90up from 80
  • Min Damage increased to 75, up from 60
  • Upper Torso Damage Multiplier decreased to 1.9, down from 1.95

Rytec AMR (MW)

  • Can now one-shot down to the head at all ranges.
  • Min Damage increased to 112, up from 96
  • Headshot Damage Multiplier increased to 2.7, up from 2.4
  • 25x59mm Explosive 5-R Mag
    • Direct Hit Damage increased to 206, up from 176

Pellington 703 (BOCW)

  • ADS Transition In Time decreased to 399ms , down from 421ms
  • ADS Transition Out Time decreased to 410ms, down from 433ms
  • Neck Damage Multiplier increased to 1.2, up from 1.1
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.1, up from 1.0

Gorenko Anti-Tank Rifle (VG)

  • Bullet Dropoff increased
  • Fire Rate decreased to 111 RPM, down from 120 RPM
  • 420mm Empress
    • Muzzle Velocity decreased to 43%, down from 50%
    • Visual Recoil increased
  • 400mm Kovalevskaya Wrap
    • ADS Time Penalty decreased to -2%, up from -5%
  • 440mm Anastasia Custom
    • Muzzle Velocity increased to 25%, up from 20%
    • Rate of Fire Penalty decreased to -50%, up from -100%
    • Crouch Recoil Control decreased to 25%, down from 40%
    • Prone Recoil Control decreased to 35%, down from 67%
  • 13mm AM 7 Round Mags
    • ADS Time Penalty increased to -5%, down from -4%
  • 13mm AM 10 Round Mags
    • ADS Time Penalty increased to -6%, down from -4.5%

» Tactical Rifles «

Klauser (VG)

  • Wyvern 170mm 29L
    • Damage Range increased to 40%, up from 20%
    • Horizontal Recoil Control Penalty decreased to -15%, up from -25%
    • Vertical Recoil Control Penalty decreased to -5%, up from -10%
    • Movement Speed Penalty decreased to -2.5, up from -4%
  • Fitzherbert 200mm BL
    • Muzzle Velocity increased to 50%, up from 40%
    • ADS Time Penalty decreased to- 6%, up from -12
    • Movement Speed penalty decreased to -1%, down from -1.5%
    • ADS Movement Speed penalty decreased to -1%, down from -2%
  • .45 ACP 12 Round Mags
    • Magazine Capacity increased to 16, up from 12
    • Rate of Fire Penalty decreased to -4%, down from -10%

» Launchers «

JOKR (MW)

  • Mid Damage increased to 200, up from 175

Launcher Alpha (BOCW)

  • Mid Damage increased to 170, up from 155
  • Mid Damage Radius increased to 4.4 meters, up from 4 meters

Attachments

» Underbarrels «

Bipod (VG)

  • ADS Time now decreased by -4.5%

» Optics «

SVT-40 PU Scope 3-6x

  • Scope Magnification Transition Time increased to 250ms, up from 120ms
  • Visual Recoil increased by 15%

1913 Variable 4-8x

  • Scope Magnification Transition Time increased to 250ms, up from 200ms
  • Visual Recoil increased by 15%

» Gunperks «

Mechanic

  • Vehicle Damage Bonus increased to 200%, up from 150%

Vital

  • Vertical Recoil Control Penalty increased to -5.5%, down from -5%
  • Horizontal Recoil Control Penalty increased to -5%, down from -4.5%

Steady

  • ADS Movement Speed while Firing increased to 4%, up from 3.5%

» Muzzles «

Recoil Booster

  • Hip Fire Accuracy now decreased by 3%

Bug Fixes

  • Fixed an issue causing various elements of Gulag audio to not be present.
  • Fixed an issue causing some Players to not receive their Operation: Last Call Tier Skip.
    • Missing Tier Skips will start being granted shortly after the update.
  • Fixed additional collision issues with various elements across Caldera/Fortune's Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue with the UGM-8 (VG) causing the MK 3. Reflector Optic to be locked after the level requirement has been reached.
  • Fixed an issue with the UGM-8 (VG) Bipod attachment causing bullet impact effects and tracers to not display.
  • Fixed an issue where certain Grav (BOCW) blueprint statistics were not matching the base Weapon.
  • Fixed an issue where using the Whitley (VG) with Slight of hand caused an unintended delay in the ammo being credited to the Weapon.
  • Fixed an issue with the EX1 (VG) causing the Zombies Camos tab to not appear.
  • Fixed an issue with the Push Dagger (VG) causing the Zombies Camos tab to not appear.
  • Fixed an issue causing Camo Challenges on some Weapons to not track.

Downloads

Update Sizes

  • PlayStation 5:
    • 6.0 GB
  • PlayStation 4:
    • 6.0 GB
  • Xbox One Series X / S:
    • 5.8 GB
  • Xbox One:
    • 5.8 GB
  • PC:
    • 13.9 GB (Call of Duty®: Warzone™ Only)
    • 14.0 GB (Call of Duty®: Warzone™ and Modern Warfare®)

That's all there is to know about the Warzone Pacific Season 5 Reloaded patch notes. For more, check out the best Warzone sniper rifle to use.