The Modern Warfare 3 April 16 patch notes contain numerous changes impacting various areas of multiplayer.
With Season 3 Reloaded of the Call of Duty cycle moving into view, Sledgehammer Games continues to apply weapon balancing in addition to bug fixes in a bid to ensure gameplay is as smooth as possible.
Before we take a closer look at the MW3 April 16 patch notes, be sure to check out our other guides showcasing the best ranked play loadouts for competitive play along with the best MORS loadout for long-distance duels.
Modern Warfare 3 April 16 patch notes
Multiplayer
UIX
- Maps widget in the Quick Play menu can now be scrolled to view all entries.
- MORS Sniper Rifle will now display the correct icon in the kill feed.
- Emblems unlocked in MWII will now be stated as such in the Customization menu.
- Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.
- Resolved an issue causing the score to appear as 0-0 during the round transition in Gunfight and Search and Destroy.
- Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.
Progression
- Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.
- Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.
Weapons and attachments
- MTZ-556
- Increased bullet velocity from 650m/s to 690m/s (+6%).
- Holger 556
- Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
- M16 (MWII)
- Decreased horizontal and vertical recoil by 20%.
- Decreased gun kick by 20%.
- Decreased visual recoil by 18%.RAM-9
- Decreased minimum and maximum hipfire accuracy by 10%.
- Increased aim down sight time from 200ms to 220ms (+10%).
- Striker 9
- Removed the ability to aim down sights while sliding without Tactical Pads equipped.
- Striker
- Decreased aim down sight time from 215ms to 204ms (-5%).
- Increased bullet velocity from 540m/s to 570m/s (+6%).
- WSP Swarm
- Decreased flinch resistance from 0.8N to 0.15N (-81%).Haymaker
- JAK Maglift Kit
- Decreased damage pellet count from 5 to 4 (-20%).
- Decreased near-medium damage from 20 to 19 (-5%).
- Decreased near-medium damage range to 6.4m.
- MORS
- Corrected an optic misalignment causing shots to travel slightly off-center.
- MORS Hexer Optic
- Removed aim down sight speed benefit.
- ECS Requieter Suppressor Muzzle
- Added compatibility with all MWII Submachine Guns.
Equipment
- EMD Grenade (Tactical)
- Tracking device will now ignore enemies who are downed.
- Downed players now must stand before removing the tracking device.
- Frag Grenade (Lethal)
- Increased intermediate explosive damage from 130 to 150 (+15%).
- Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).
Killstreaks
- Remote Turret
- Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.
Ranked play
- Starting April 16th, the following weapons will be unrestricted and available in MWIII Ranked Play loadouts until April 23rd.
- ARs
- BP50
- Holger 556
- MTZ-556
- SMGs
- HRM-9
- RAM-9
- ARs
Bug fixes
- Addressed an issue that prevented a limited number of players from accessing MWIII Ranked Play.
- Addressed an issue that prevented Platinum and above players from being able to view their Seasonal Rewards.
- Addressed an issue that impacted the Seattle Surge 2024 camo pattern.
- Players will now see the correct lightning pattern as shown in the Camo select menu.
Source: Activision