Valorant's 1.04 update is now live and so are the patch notes!
A few agents were subject to changes including Viper, Raze, Brimstone and Cypher.
Here's what we know.
Patch 1.04
Viper
- Viper's Pit
- Max time outside of her ult before it collapses changed from 5>>>12 seconds
- Viper can hold the ability key to drop her ult early
- Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies
- Increased the brightness of the red enemy glow at the edge of Viper's near-sight
- Decay
- Enemy decay per second increased from 10 to 15 from all sources.
- After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade
- Fuel
- Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active
Raze
- Showstopper ultimate Cost changed from 6 to 7 Ult points
Brimstone
- Orbital Strike ultimate cost changed from 6 to 7 Ult points
- Stim Beacon no longer Buffs enemies and no longer shows its effect radius to enemies
- Brimstone’s Arms Fidelity
Cypher
- Cyber Cage can now be picked up during the buy phase
Weapon Updates
- Fixed bug where running inaccuracy on the right-click was much higher than intended
- running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols
- Fixed bug where jumping had no inaccuracy penalty
- Running spread is changed from 3.4 >>> 2.1
- primarily a bug fix
- Jumping spread changed from 1.9 >>> 2.3
- Walking spread changed from 1.9 >>> 1.95
- Added a 10% bonus to accuracy when crouching and stationary
- Intent is to feel consistent with crouch providing an accuracy benefit
HUD & UI
- Replaced the previous Weapon Stats textbox in the pre-round shop with an easier-to-compare graphical representation of stats
Quality Of Life
- Observer minimap vision cones are now coloured by team
- Replaced Reyna's Voice Over for Italian and Mexican - Unfortunately, due to COVID-19 the talents we identified for the role were not able to record due to regional restrictions. You can now find in-game, the voices we originally intended for Italian and Mexican Reyna!
Elderflame Skins
- Adjusted the volume on the Elderflame Operator equip animation
- Fixed bug that would cause the volume to stack if you spam equipped the Operator
- Enemy footsteps duck cosmetic bus properly
- This means that enemy footsteps will always lower the volume of the skin sound effects that are not important to gameplay, like the flame whooshes, dragon roar, etc.
- Elderflame Melee inspect animation now has sound effects for level 1 and 2
Performance Updates
- Gun pickup targeting and Sage Ultimate targeting unified with ally character highlights, saving VRam and GPU performance
- Minor rendering performance fixes
- Gun skin upgrade videos are now streamed instead of locally stored, reduced install size by 380MB
Bug Fixes
- Fixed requirement for Reyna to look at Soul Orbs to activate them and maintain her healing, the behavior should match that of patch 1.02
- Fixed one-way Brimstone smokes when the player’s camera was around the top of the smoke
- Fixed Breach’s Aftershock not properly applying damage to all characters if multiple are hit by it
- Fixed jittering when reaching the max flight height of Sova’s drone
- Fixed Marshall bug where the weapon maintained accuracy while walking
- Fixed issues with some translucency effects being one frame behind (such as Jett's dash, when used by the player)
- Fixed ally highlights not showing up on some AMD GPUs when using MSAA, and some Intel GPUs
- Fixed a bug where loading screens did not cover the entire screen when playing in certain resolution/aspect ratio combinations
- Shortened the text on the photosensitivity warning screen
- Fixed a bug where the “equip” button would stay greyed out when purchasing a skin variant that is being previewed
- Fixed Brimstone smokes on Haven spawning offset of where intended
- Fixed a typo in Brimstone’s biography (thanks mooonlimes for the report)