- Primary Subject: Black Ops 7 Season 2 Reloaded Patch Notes
- Key Update: Treyarch has released the complete patch notes for Season 2 Reloaded of Black Ops 7.
- Status: Confirmed
- Last Verified: March 11, 2026
- Quick Answer: The patch notes for Black Ops 7 Season 2 Reloaded reveal weapon tuning, QoL additions to Ranked Play, fixes for Zombies, and more.
Season 2 Reloaded is starting very soon in Black Ops 7, meaning a new update will hit the game to add new content and make changes. Just a day before its release, the developers have released the respective patch notes.
To help you get up to speed and prepare for the mid-season refresher, we have compiled all the important details from the notes in one place.
When Does the Black Ops 7 Season 2 Reloaded Patch Come Out?
The Black Ops 7 Season 2 Reloaded patch is scheduled to release on Wednesday, March 11, on all platforms. The update will go live at 9:00 AM PT (4:00 PM GMT).
PC players can already preload the update through the Battle.net launcher, allowing them to download the patch in advance. The preload for console users usually starts a few hours before release.
Patch Notes
Excluding everything announced before through the roadmap and blog posts, here are the patch notes for Black Ops 7 Season 2 Reloaded:
Global
Skip Video Intro
- To help with time-to-fun, the “Skip Movie Intro” setting will be set to “ON” by default for new players Videos will play the first time and be skippable, but will not show at the second boot-up unless the setting is set to “OFF.”
Weapons (MW and ZM)
General
- Addressed an issue that allowed some Multiplayer weapon stats, such as weapon recoil, to be overridden by Call of Duty: Warzone weapon stats if the player navigated from Warzone menus to Multiplayer menus.
Weapon Tuning
Shotgun
- SG-12
- Maximum Damage Range reduced from 0 - 6.3m to 0 - 5.08m
- Medium Damage Range 1 base damage reduced from 30 to 26
- Medium Damage Range 1 range reduced from 6.4 - 14.2m to 5.09 - 8.9 m
- Medium Damage Range 2 reduced from 14.3 - 22.9m to 9 - 19m
- Minimum Damage Range base damage reduced from 20 to 19
- Minimum Damage Range reduced from 23 - 29.2m to 20 - 25.4m
- General SG-12 Adjustments
- Increased ADS Pellet Spread from 3.26° to 3.65°
- Akita Full Bore-12
- Reduced Tac Stance ADS Pellet Spread improvement.
- Beadline Tactical Pad
- Reduced Tac Stance ADS Pellet Spread improvement.
LMG
- XM325
- XM325 Titan Wield
- Improved damage against scorestreaks.
- XM325 Titan Wield
Multiplayer

Maps
- Sake
- Corrected missing bullet collisions in some buildings.
- Fixed shadow casting outside of the playable area.
Perks
- Vigilance
- Addressed an issue where players would not be immune to Scrambler after respawning.
Equipment
- Decoy Grenade
- Addressed an issue where footstep audio would sometimes not trigger
- Hunter Bot
- Now targets Needle Drone in both manual and automatic mode.
Scorestreaks
- Deadeye Drone
- Addressed an issue where the Deadeye Drone could sometimes miss targets fired upon within crosshair.
- Added missing Deadeye Drone image to call-in device.
- Addressed an issue in which player HUD could be disrupted if attempting to use equipment at same time as deployment.
- RC-XD
- Addressed an issue where the Scorestreak widget could get stuck in the incorrect DST (Destroyed) state
- Sentry Turret
- Addressed an issue where the Sentry Turret would regain health after redeploying in a new location.
- Grim Reaper
- Addressed an issue where Grim Reaper would not be countered by Counter UAV, UAV, or HARP flares (Overclocks)
- Rhino
- Disabled ability to emote while using Rhino, which caused multiple issues.
- Pinpoint Grenade no longer reveals Rhino location.
- SAM Turret
- Addressed an issue where DST (Destroyed) state would get stuck on Scorestreak widget.
Ranks + Prestige
- Improved visuals for “Hold To Prestige” Weapon prompt readability so that it’s clear that the button needs to be held to enter Weapon Prestige.
UI
- Closed an exploit allowing players to equip two of the same Scorestreak.
- Addressed some cases where friendly overhead nametags would not appear consistently.
Ranked Play
New feature: Stay With Team
- Stay With Team makes it easier than ever to party up and continue playing with matchmade teammates you’ve encountered in Ranked Play matches. At the conclusion of a Ranked Play match, players in Diamond Rank and below will have the option to opt-in to forming a party with anyone else on their team who also opts-in. All teammates who opt-in will automatically stay together and search for the next Ranked Play match as a formed party.
Vote to Forfeit Improvements
- Players can now initiate or participate in a Vote to Forfeit at any time during Ranked Play matches, not just while alive during gameplay.
- Addressed an issue where players would be unable to forfeit in Ranked Play.
- Addressed an issue that was causing text in the Vote to Forfeit voting widget to not appear correctly.
Competitive Integrity
- Adjusted how the Ranked Play matchmaker works in high Ranks to put Iridescent and Top 250 players into matches with other Iridescent or Top 250 players as often as possible. As a result of this, players in Iridescent or Top 250 may encounter longer search times than before the update as the matchmaker waits longer to try to find the ideal Rank match.
- Addressed an issue that would allow console players to minimize the game at the end of the match to occasionally avoid receiving SR for losses.
Zombies
Maps
- Astra Malorum
- Slowed down O.S.C.A.R. in higher rounds to give players more breathing room during high-round gameplay.
- Added a unique Mega Death Machine drop to O.S.C.A.R. when defeated.
- Addressed an issue that caused O.S.C.A.R. to be immune after destroying all of its drones.
- Addressed an issue that caused O.S.C.A.R. to spawn in a lock zone.
- Addressed an issue that caused the AOE from Caltheris's rock throw attack to sometimes go under the ground, causing the purple effect to not be seen.
- Addressed an issue that caused the Fully Equipped Augment for Mule Kick to lower the number of shiny trinkets the player can carry for an Easter Egg.
- Addressed multiple collision issues.
- Ashes of the Damned
- Addressed an issue that caused players to go out of the playspace after exiting Ol' Tessie when taking a ramp in Orda Graveyard.
- Addressed an issue with the prompt being difficult to interact on the damaged mask during the Ritual of Terror.
- Addressed an issue where a green circle would appear underneath the Aether Plants.
- Addressed an issue with the overcharge health from the Necrofluid Gauntlet not appearing correctly after a player leaves and rejoins a match.
- Addressed an issue that allowed players to accept the same T.E.D.D. Task trial twice.
- Hip fire kills from the Necrofluid Gauntlet are now being tracked for hipfire T.E.D.D. Tasks trial.
- Closed an exploit with a destroyed Vending Machine being repaired after reloading a save.
Modes
- Directed
- Updated the three-panel objectives when loading into a map.
- Ashes of the Damned
- Addressed an issue that caused the Visions of the Forgotten objective from progressing when reloading a save when the first Serum Ingredient was the Bone or the Ravager's Eyes.
- Addressed an issue that caused the quest objective to not appear after grabbing the Abomination Carcass during the Upgrade Ol' Tessie step.
- Addressed an issue that caused the Explore quest objective to not update if the player was inside the Sheriff's Office in Ashwood during the Restore Power step.
- Cursed
- Added Ultra Aether Tool to the Mystery Box when players are at Tier 2 or above.
- Health values for the Uber Klaus and Uber Klaus Core now scale properly within Cursed.
- Addressed an issue that prevented the Seed Relic portal to unlock if the pistol is upgraded with the Pack-a-Punch Machine.
- Addressed an issue with Perk-a-Colas showing the incorrect price at the Der Wunderfizz Machine when reloading a save with the Spider Fang Relic.
- Addressed an issue that allowed Combat Axes to deal damage in the Dragon Relic trial.
- Addressed an issue that allowed players to use the HKDs during a Relic trial when it should be disabled due to Aether Interference.
- Addressed an issue that allowed traps to damage HVTs during Relic trials with restricted damage types.
- Addressed an issue that caused the Blood Vials Relic to be non-functional after reloading a save.
- Addressed an issue that caused Wonder Weapons to inherit the Ultra Rarity with Samantha's Drawing Relic.
- Addressed an issue that would allow Peeks’ Favor Augment from the Mister Peeks Field Upgrade to be used while Mystery Boxes are disabled with the Seed Relic.
- Addressed an issue that caused the wine bottles for the Focusing Stone Relic to not appear correctly.
- Addressed an issue that would cause the Mystery Box to sometimes appear with the Seed Relic active.
- Addressed an issue with Samantha's Drawing Relic swapping the Wonder Weapon that was acquired from the quest after reloading a save.
- Addressed an issue that allowed GobbleGums to be used while weapon swapping with Samantha's Drawing Relic.
- Addressed an issue that prevented players from progressing the Golden Spork Relic trial when hip-firing Support Items.
- Exfil time would now be seen on screen when active.
- Addressed an issue that allowed the Golden Spork Relic to be earned before round 60.
- Addressed an issue that prevented T.E.D.D. Tasks trial to be accepted with Rampage Inducer on and Teddy Bear, Focusing Stone, Spider Fang, and Seed Relics active.
- Survival
- Mars
- Addressed D.A.W.G. and LDBR Support Items being available from the Crafting Table and T.E.D.D. Tasks rewards.
- Addressed an issue that caused the Uber Klaus death scene to not play correctly if the player fails the Exfil from time running out.
- Addressed an issue that caused the visual effect for the T.E.D.D. Tasks reward chest to not display correctly.
- Addressed an issue that caused the collision of the Reward Chest to be present after the chest has been removed.
- Closed an exploit spot behind the Exfil booth.
- Mars
- Starting Room
- Tac-map has been adjusted to show only the starting area of the map.
- Dead Ops Arcade 4
- Bug Fixes
- Addressed an issue where Armor Plates could stop functioning correctly when taking damage-over-time effects.
- Addressed an issue where Papaback would not appear on the minimap when viewed in first-person.
- Addressed an issue in Koi Crossing where zombies could attack players from beneath the central bridge.
- Addressed an issue on Redins Rally where some players spawned facing the wrong direction at the start of the match.
- Addressed occasional movement glitches affecting the Chicken companion.
- Addressed an issue where enabling “L1 Button Ping” on controllers could prevent players from using boost.
- Addressed alignment issues with the “Skip” label and button prompt.
- Addressed an issue where players could not be revived if a teammate with Trained Medic was standing nearby before they were downed.
- Reduced excessive brightness when firing tanks and helicopters.
- Addressed spacing issues in some GobbleGum descriptions.
- Addressed an issue where item descriptions in Slayer Mart could appear misaligned when using the largest text size.
- Addressed a lighting issue in the intro cutscene where the left side of the border artwork appeared darker than intended.
- Quality of Life
- The scoreboard now displays total match time.
- Updated the timer bar color for temporary items (such as D.A.W.G. and Chicken) from red to white to avoid confusion with health indicators.
- Bug Fixes
- Stability
- Addressed multiple errors to improve overall game stability.
General Playlist Updates
- Addressed an issue that stopped the AFK timer when using the Crafting Table.
Weapons
- Ballistic Knife's Projectiles now gain the bonus damage from Pack-a-Punching the weapon.
- Addressed an issue that caused the M10 Breacher Wasteland Buck Blueprint to display an incorrect ammo count.
- Addressed an issue that caused the H311-SAW to progress electric damage challenges.
- Adjusted the hip spread from the Ray Gun and Ray Gun Mark II.
Ammo Mods
- Addressed an issue that caused the initial damage from Contact Burn Minor Augment to not work with Petroleum Major Augment for Napalm Burst.
- Updated the description for Aftershock Minor Augment for Dead Wire.
Perk-a-Colas
- Mule Kick
- Addressed an issue that caused the Fully Equipped Augment for Mule Kick to not give the correct amount of equipment if the player picked up the fully stacked equipment after being swapped for another.
- Addressed an issue that prevented the player from having the Ray Gun when downed when the weapon was in the player's third slot with Ol' Reliable Augment for Mule Kick after triggering Equivalent Exchange Augment for Quick Revive.
- Addressed an issue that caused the Kick Back Augment for Mule Kick to not give the discount.
- Death Perception
- Addressed an issue that caused equipment to lose its outline with the Hidden Gems Minor Augment for Death Perception.
- Jugger-Nog
- Addressed an issue that caused the health increase from the Iron Core Major Augment for Jugger-Nog to stay after purchasing Armor from the Armor Wall Buy.
- Stamin-Up
- Addressed an issue that caused the camera to shake significantly when sprinting and using the Knife with the Guns Up Augment for Stamin-Up.
- Melee Macchiato
- The Mocha Maul Augment for Melee Macchiato no longer overrides the Necrofluid Gauntlet melee attack.
- Wisp Tea
- Addressed an issue that caused the wisp from the Zombie Sitter Augment for Wisp Tea to attract other zombies besides the last zombie.
- Addressed an issue that caused the wisp from Wisp Tea to ignore crawling zombies.
- Quick Revive
- Addressed an issue that would swap an Eternal Perk to Quick Revive after reloading a save.
- PhD Slider
- PhD Slider kills now progress kills with the PhD Flopper T.E.D.D. Tasks trial.
GobbleGums
- Addressed an issue that caused weapons to be duplicated if the player dropped their weapon and rejoined the match with Exit Strategy.
- Aftertaste will no longer be consumed if the player triggers the Equivalent Exchange Augment for Quick Revive.
- Addressed an issue that caused the items from Support Group from being granted and kept the GobbleGum active for the remainder of the match if the player started a Support Item T.E.D.D. Tasks trial.
- Power-Ups will now activate instantly if there is no space to spawn all of the Power-Ups from Reign Drops.
- If there is enough space for one Power-Up, then the Nuke will be the only one that does not activate instantly.
- Banned the Ballistic Knife from being used with Stock Option or Free Fire.
Field Upgrades
- Addressed an issue that caused Field Upgrades to take the same amount of kills to charge if it was changed in the pause menu after reloading a save.
- Addressed an issue that caused the number counter for Extra Charge being removed from the HUD after reloading a save.
- Closed an exploit that made players invulnerable when using Healing Aura's Enduring Radiance Major Augment.
Support
- Armor
- Addressed an issue that caused armor plating to take longer than expected.
- Death Machine
- Addressed an issue that caused the Death Machine to not be consumed after using all of its ammo.
- Disciple Injection
- Addressed an issue that prevented the progress UI from appearing when reviving a teammate using Disciple Injection.
- ARC-XD
- Addressed an issue that prevented damage from being applied when an ARC-XD detonated through collision with an enemy.
- Addressed an issue that caused the battery bar for the ARC-XD to flicker aggressively.
- General
- Addressed an issue that prevented the laser from appearing in third-person when calling certain Support Items, such as the D.A.W.G. and LDBR.
Enemies
- Addressed an issue that caused the Ravager enemy to fall out of the playspace or get stuck in the environment.
- The Shock Mimic's EMP Blast will no longer trigger from the projectiles of the Necrofluid Gauntlet.
Challenges
- Addressed an issue that caused the Muted Faceoff Calling Card to only appear in the All tab.
UI
- Added Progress Bars for Pack-a-Punch Camo Challenges.
- Addressed an issue where the Round Counter would be misaligned when using the Target Tracker HUD layout.
- Addressed an issue that caused the HUD Preset examples icons not being removed from the screen when the party leader resumes the game.
- Addressed an issue that caused the radar sweep for the mini-map from appearing the correct length depending on the direction the player is facing.
- Addressed an issue that showed every Operator in the squad widget as the one the player is using while spectating.
- Addressed an issue that caused the GobbleGum Packs Store shortcut in the Confirm Loadout to disappear.
- Addressed an input conflict between Set Zombie Build and Use Permanent Unlock since they share the same input.
- Permanent Unlock is triggered by tapping the button and Zombie Build is triggered by holding the button if using a controller.
- For keyboard/mouse, Permanent Unlock is triggered by pressing 1 and Zombie Build is triggered by pressing 4.
- Button prompt to exit the telescope in Astra Malorum now shows the correct input if players change their Change Stance/Slide/Dive in the Edit Button Layout setting.
- Addressed an issue that greyed out Perk-a-Cola icons after being revived.
- Addressed an issue that removed the hold button icon after purchasing the first door buy.
Graphics
- Players who do not accept Exfil will no longer see a white flash when Exfil is complete.
Audio
- Addressed an issue that prevented various Operator VO lines from playing.
- Addressed various subtitle issues.
- Addressed an issue that prevented sound effects from playing when transforming into Disciple Injection while in third-person.
- Addressed an issue with the Necrofluid Gauntlet inspect audio continuing to play after the inspect has been interrupted.
Stability
- Addressed various stability issues.
Endgame
Gameplay
- The Guild Strike is now an Activity instead of a World Event. Look out for the Guild Strike icon on the map and trigger it to unleash a Nightmare Zone.
Weapons
- Exotic Weapon Damage multiplier has been tuned up from 2.5x to 3.5x.
Bug Fixes
- Various stability and bug fixes.
- The friendly Guild Bot will no longer get swarmed by enemies.
- Address some cases where the Activity widget would unintentionally disappear.
You can purchase a copy of Black Ops 7 using this link if you are based in the USA, or this link for anyone based in the UK.
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