The preliminary patch notes have arrived for Update 12.5 in Escape From Tarkov and it comes with a host of new additions.
A lot of it will change the face of the game and there's talk about the next update (12.6) coming soon after.
Here's what you need to know about the new update.
Update 12.5 Patch Notes
Posted onto Reddit, the next update will bring a much-needed optimisation to optics, which should greatly improve the frame rate when using them.
A new service called the 'Therapist' will allow players to heal right after a raid ends and allow you to see which parts of the body you didn't treat while damaged.
Players will also no longer be able to use another item until the use of the previous one has completed.
Here are the full preliminary patch notes:
Optimizations
- Redesigned part of the optics functionality, which reduces the occurrence of errors and on some PC configurations gives an increase in performance while aiming.
- Fixed some subsystems that could cause short-term freezes.
- Various minor performance improvements
Added
- New Therapist service - quick treatment, available at the end of a raid. Allows you to heal the character
- immediately after the raid, as well as shows the sources of damage in untreated parts of the body in the raid
- "Hideout" and "main menu" are added to the panel at the bottom of the screen for quick access
- In-game color correction settings (post-fx)
- Various improvements to the UI layout
- Added dependence of mouse sensitivity on the multiplicity of optics
Fixed
- Fixed one of the bugs where the grenade and its explosion were not visible
- Fixed a bug with the missing image in optics after reconnect
- Fixed a bug displaying the movement of the bots in the third person
- Fixed a bug where money could be spent on insurance from the character's inventory, and not from the stash
- Fixed a bug that blocked the entire interface when calling the context menu
- Fixed one of the bugs that caused the player to see the "Leaving the game" error before the end of the raid
- Bolt-action sniper rifles have a shot sound delay removed
- Fixed a bug where the sharpness setting was reset
- Fixed an exploit with a door pushing the player out at an Interchange that allowed you to get into a locked pharmacy
- Fixed a bug with displaying the map if you zoom in and out
- Fixed incorrect display of a third-person grenade throw
- Adjusted the position of the weapon behind the character's back
- Fixed a minor bug that turned on the flashlight when getting into the Hideout
- Fixed cursor position offset when dragging windows (inspector menu\looting interfaces) for 2K resolution
- Fixed a bug that left the inspector window open if you close it via ESC
- Fixed a bug where aspect ratio changed every time the game was launched
- Fixed a bug where the stock of weapons in the inventory does not fold if the player is holding a melee weapon
- Fixed a bug where the context menu on the map screen disappeared
- Various bug fixes on locations
- Many different fixes in the interfaces
- Various bug fixes for AI behaviour
- Various minor bug fixes and improvements
Changed
- Location map moved from the matching screen to a separate button
- Now, when using items, the use of the new item is blocked until the use of the previous one is completed