FIFA 20: Title Update #2 Pitch Notes (October 2019) - Contain Changes, Low Driven Adjustments, VOLTA, FUT And More

FIFA 20 is dropping its first major title update (title update #2) listed in the most recent 'Pitch Notes'. With FIFA 20 Ultimate Team being enjoyed by many, there are some issues that players have expressed their grievance at and this update will hopefully cover those.

One of the big focuses in this patch is improving the gameplay for attackers, defending is now much more difficult as contain has been adjusted and low driven shots have been made more accurate. With this change to defending, players maybe looking for a FIFA 20 defending tutorial or the latest tips and tricks - which you can find here.

This latest FIFA 20 patch covers the following areas:

Read More: FIFA 20 Ultimate Team: Tips and Tricks Tutorial To Earn Coins And Improve Your Gameplay For Beginners And Experts

Goalkeepers

Saving & Rebounds

  • Goalkeepers will be more likely to push the ball further away from the net when they make a save that would result in a rebound.

Penalty Kicks

  • In a penalty kick situation we have Increased the range that a goalkeeper will react to the ball, and attempt to make a save, when they are standing still in the middle of the net.

The saving range (marked in yellow) for a keeper that receives no input before TU #2:

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Photo via EA

The saving range (marked in yellow) for a keeper that receives no input after TU #2:

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Photo via EA

Dribbling

Improved Dribbling For Skillful Players

  • Improved the responsiveness of dribbling, when not using any dribbling modifiers or skill moves, for players that have an average rating of 80 or higher between the Attributes of Dribbling, Agility and Balance.

The effectiveness of this improvement will scale based on the average rating with the least improvement being felt at 80 and the most improvement at 99. This will not have an impact on players that do not have an average rating of exactly 80 or higher between the Attributes of Dribbling, Agility and Balance.

Contain/Secondary Contain

Containing Speed

  • Players that are being controlled by Contain or Secondary Contain will no longer sprint to catch up to the player they are trying to chase.

Containing Reactions

  • Players that are being controlled by Contain will now take longer to react to the ball carrier’s movements.

These changes have come in as FIFA 20's goal to make manual defending more rewarding and a primary focus of the gameplay.

Low Driven Shots

Low Driven Accuracy

  • Low Driven Shots were being impacted by more error than other types of shots when being taken in easy shooting situations, such as when there is low defensive pressure or where the player is well balanced and in control of the ball.

The accuracy of low driven shots before TU #2:

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Photo via EA

The accuracy of low driven shots before TU #2:

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Photo via EA

Passing

Lofted Ground Pass & Lofted Through Pass

  • Reduced the effectiveness of Lofted Ground Passes and Lofted Through Passes by increasing the amount of error present when making these passes.

The lofted passes were providing too significant a benefit to increase risk.

The accuracy of lofted passes before TU #2:

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Photo via EA

The accuracy of lofted passes after TU #2:

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Photo via EA

VOLTA Gameplay

  • Long distance shots taken from the shooter’s side of the pitch will now be impacted by more error.

In VOLTA, due to the changes that have been addressed in TU #2, players were scoring from rebounded shots taken in their own half. By increasing the chance of error there should be less reward and more risk for attempting this.

The accuracy of shots before TU #2:

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Photo via EA

The accuracy of shots after TU #2:

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Photo via EA

FUT Changes

  • Improved the discoverability of, and added new functionality to, Multi-Swap in the Squad Screen and Squad Building Challenge Screen.

Previously, you could only engage the Multi-Swap functionality if you entered the Club tab without having specifically selected a position in your squad prior to tabbing over. Now, you can engage that functionality regardless of how you entered the tab by pressing the Options button on a PlayStation 4 controller and the Menu button on an Xbox One controller.

In addition, when Multi-Swap is active, you can quickly refresh the search results, relative to the newly highlighted position, by once again pressing the Options button on a PlayStation 4 controller and the Menu button on an Xbox One controller.

  • Adjustments to Player Item swapping functionality on the Club tab.

With this change, if you move over to the Squad tab without specifically selecting a spot on your squad beforehand, you will now be able to browse your Club and select a player without them automatically being dropped into your squad. You will now be able to select a player, move back over to the Squad tab and decide where you want to put that player.

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Written ByChris Trout@TheTrout91