The DayZ developers at Bohemia Interactive are constantly releasing new updates to the game. This is why it's worth keeping track of the latest patch notes so you know every small change to the survival sandbox as it happens. On this page we'll be tracking the patch notes for the game.
It's worth noting, the game has TWO sets of patch notes. The first is for the game's stable servers. That's the version of the game most commonly available on ALL platforms. In addition to this DayZ also has experimental servers, where new features are tested ahead of their official release.
Generally speaking, the stable patch notes don't change all that often, but the experimental patch notes will undergo constant tweaks as the team look to make sure everything is working perfectly before being officially released to the wider population of players. Keep reading for a look at the game's latest patch notes, regardless of what servers you choose to play on.
Latest News
15 February Update -
The new DayZ 1.16 update will be available on all official servers today. PC servers will go down at 13:00 CET followed shortly by consoles at 14:00 CET. Patch notes will follow later. More to follow.
3 February 2022 -
A new DayZ 1.16 Experimental Update has been deployed. Keep reading for the latest patch notes further down the page for both PC & Xbox players.
27 January 2022 -
The DayZ 1.16 Experimental Update is set to release today on PC & Xbox Experimental servers. Stay tuned for more details & patch notes shortly.
6 January 2022 -
It's been a while since we saw any updates to the game. Thankfully we know that the team is planning to reveal the DayZ 2022 Roadmap "likely in the middle of January." That's according to ScottyB, a PR & Brand Manager for the game. With any luck the DayZ 1.16 update will be just around the corner.
DayZ Update 1.16 Patch Notes
Below you'll find the latest official stable 1.15 patch notes for PC. We'll endeavor to also add hotfixes as they're released by the development team.
DayZ Update 1.16 | PC Patch Notes
Version 1.15.154535 (Released on 15.02.2022)
GAME
ADDED
- Bizon SMG
- 64rd Bizon magazine
- Alarm Clock
- Yellow Motorbike helmet variant
FIXED
- Player sometimes stepping forward during melee combat with a close target while only intended for far targets
- Fireplaces wouldn't properly disappear if the last attachment removed were stones or a tripod
- It was possible to detach the tripod from the fireplace while a pot was attached
- "Place" UI element would show up falsely when pointing at an indoor fireplace with selected consumables
- Dead chicken couldn't be buried after being picked up and dropped (https://feedback.bistudio.com/T161088)
- Fire mode of the revolver was changing while shooting (https://feedback.bistudio.com/T162103)
- Shock was not decreasing when swimming backward/sideways with broken legs
- Moving with broken legs while crouched could deal unsteady amounts of shock damage
- Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments
- Dug up items were levitating above the ground
- Client error when attaching/detaching items to/from a tripwire trap
- In specific cases, the tripwire trap did not display its attachment slot
- Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793)
- Attacking with animal carcasses could trigger blood particles and knife slashing sounds
- The inventory of the Sarka 120 was accessible through its engine, rather than the trunk
- The player could be desynced if their legs were broken during an action
- The player could be desynced if their legs were broken while swapping items
- Locked indoor stoves could not be opened by force
- Interrupting two-handed animations by dropping the tool could freeze the character
- Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854)
- The UI of a deployed land mine could be seen when holding another land mine in hands
- Shooting while on back after kicking would play the kick animation after each shot
- Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577)
- Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018)
- Fixed several inconsistencies when it comes to bullet penetration of objects
- The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444)
- The light source of the head torch was in a wrong position (https://feedback.bistudio.com/T152289)
- Fixed an exploit for extended melee hit distance
- The flame of the gas stove was slightly clipping with the frying pan
- Slightly improved twisted wrists when holding certain items
- Several headgear items were clipping with the female survivor head introduced in 1.15
- Fixed typographic errors on the 1PN51 Scope
- Infected had bad collisions while crawling
- It was possible to hit players inside a vehicle with melee from the opposite side
- Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495)
- It was possible to survive without food at all, by only drinking (https://feedback.bistudio.com/T161579)
- Some localized settings weren't fully displayed
- It was possible to place land mines under train tracks
- Names of vehicle parts were not shown when on ruined cars (https://feedback.bistudio.com/T158230)
- It was possible to destroy the fence frame before the actual wall
- Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 - private, https://feedback.bistudio.com/T157846)
- Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757)
- Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741)
- It was possible to bury corpses inside buildings
- FOV settings changes were not saved upon reconnect
- Respawn points for server switching/hopping were not functioning as intended (https://feedback.bistudio.com/T162673)
- Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654)
- Adjusted misleading description of Codeine tablets
- The camera focus would glitch during certain actions (https://feedback.bistudio.com/T160921)
CHANGED
- Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground
- It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914)
- Consuming charcoal has no effect when another charcoal is already active in the player's body (https://feedback.bistudio.com/T161862)
- Increased energy and water given by mushrooms (now similar to fruits)
- Some jackets can now be torn into rags similar to their pants-counterpart
- Removed action to take fireplace from fire barrel
- Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 - private)
- First Aid Kits and Teddy Bears can now be repaired with sewing kits
- Protector Cases and Ammo Boxes can now be repaired with epoxy putty
- The gas stove now emits light when active
- The pickaxe can now be used to bury things and bodies
- Duct tape can now be utilized to craft a splint
- Hid the UI element showing parts of the car while sitting inside
- Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets
- Reduced the range of the thermometer results
- Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428)
- Reduced inventory size of the pumpkin and pumpkin slices for consistency
- Bear traps now won't kill infected, but break their legs
- Damaging a tent now also damages items stored inside
- Adjusted damage zone selections of vehicles
- Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463)
- Red and orange arm bands were looking too similar in certain lighting
- Tweaked the mid-air appearance of tracer bullets
- Renamed Folding Buttstocks to "lightweight"
- Disabled leaning while sprinting
SERVER
- Added: use3DMap parameter to the gameplay settings to disable the 2D map overlay of the Tourist Map
- Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is conscious
- Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is unconscious
- Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings
- Added: quantmin and quantmax parameters can now be used to randomize quantity in the internal magazines of firearms
- Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles
- Changed: Greatly expanded script class indexing (allows more mods to be used on the same server)
MODDING
- Added: Methods in Weapon_Base for spawning weapons with magazines and/or chambering and/or filling inner magazines
- Added: Weapon.Synchronize to force fsm synchronization
- Added: AmmoTypesAPI for validating ammotype or converting magazinetype to ammotype
- Added: Documentation for correctly setting up properties for WeaponStableState
- Added: All animation commands of Animal are now moddable
- Added: All animation commands of Infected are now moddable
- Added: Possibility to change variables and command properties from animal commands
- Added: Possibility to change variables and command properties from infected commands
- Added: Additional script compiler warnings (error in Diag) signalling hazardous ref usage
- Added: Possibility to change variables and command properties from CommandHandler inside DayZPlayer class
- Added: ErrorExString, to store the output into a string instead of logs
- Added: Documentation for static script defines
- Added: Class.StaticType -> To get typename of a non-instantiated class
- Added: EnumTools class with functionality for extracting information from an enum
- Added: Entity.GetIsSimulationDisabled()
- Fixed: JsonFileLoader overwriting defaults set in script (bool, int, float, string)
- Fixed: mod.cpp: tooltip, overview and author are no longer required to be localized to work
- Fixed: InventorySlots (e.g. MAGAZINE3) compile errors when a mod loads a CfgSlots before the vanilla CfgSlots is loaded (https://feedback.bistudio.com/T136963, https://feedback.bistudio.com/T148950)
- Fixed: int MIN value changed from -2147483647 to -2147483648
- Fixed: CARFLUID_USER{N} can have capacity setup via config property
- Fixed: Private dtor was inaccessible for static refs even within the class itself (https://feedback.bistudio.com/T162982)
- Changed: m_BrokenLegState can now contain negative values, use GetBrokenLegs() instead to access leg state from player
- Changed: DZ_Data and DZ_Scripts do no longer need to be filled in as requiredAddons as they will always load first (https://feedback.bistudio.com/T148950)
- Changed: Renamed m1911 magazine textures
- Changed: Bolt action rifles with an external magazine had their state machines unified into one base class BoltActionRifle_ExternalMagazine_Base
KNOWN ISSUES
- Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar
- Issue with attaching an items from hands with an item in the shoulder slots
The 1.16 update for console has also been released but with a separate set of patch notes, containing a few console only fixes and additions. To read the 1.16 console patch notes, follow the link.
Keep reading for details on the game's most recent experimental updates.
What Is DayZ Experimental?
Like all good online games, DayZ has a testing ground. Another server if you will that allows the devs to roll out updates and trial changes before they push it to the main game.
This way, the developers can be sure that when they do roll out any big changes to the main player base, it's been thoroughly tested for bugs and balanced appropriately (as much as they can, anyway).
How To Play DayZ Experimental?
If you're on Steam:
Right-click DayZ in your Steam Library and select "Properties". Now go to the "BETAs" tab. Select if you wish to opt into or out of the Experimental version.
If you're on Xbox:
You can download 'DayZ - Experimental' from the Xbox Live store.
DayZ 1.16 Patch Notes - Experimental Servers
Below you'll find the latest DayZ experimental patch notes. These updates typically arrive in small doses, so we've broken the page into the various updates and when they are released.
DayZ Experimental 1.16 Update 2 | PC & XBOX Change Log
PC - Version 1.15.154501 (Released on 03.02.2022)
GAME
FIXED
- Bizon ironsights were disabled while having the PSO-1-1 Scope attached
- The camera focus would glitch during certain actions (https://feedback.bistudio.com/T160921)
- Melee attacks would in some cases rotate the player to the side
CHANGED
- Tweaked the muzzle velocity of the Bizon
MODDING
- Fixed: CARFLUID_USER{N} can have capacity setup via config property
KNOWN ISSUES
- Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar
- Issue with attaching an items from hands with an item in the shoulder slots
- Alarm clock animations are not complete
Xbox - Version 1.15.154493 (Released on 03.02.2022)
GAME
FIXED
- Bizon ironsights were disabled while having the PSO-1-1 Scope attached
CHANGED
- Tweaked the muzzle velocity of the Bizon
KNOWN ISSUES
- Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar
- Issue with attaching an items from hands with an item in the shoulder slots
- Using the D-Pad while in inventory might trigger other actions, such as movement or VOIP
DayZ Experimental 1.16 Update | Change Log
Version 1.15.154478 (Released on 27.01.2022)
GAME
ADDED
- Bizon SMG
- 64rd Bizon magazine
- Alarm Clock
FIXED
- Player sometimes stepping forward during melee combat with a close target while only intended for far targets
- Fireplaces wouldn't properly disappear if the last attachment removed were stones or a tripod
- It was possible to detach the tripod from the fireplace while a pot was attached
- "Place" UI element would show up falsely when pointing at an indoor fireplace with selected consumables
- Dead chicken couldn't be buried after being picked up and dropped (https://feedback.bistudio.com/T161088)
- Fire mode of the revolver was changing during shooting (https://feedback.bistudio.com/T162103)
- Shock was not decreasing when swimming backward/sideways with broken legs
- Moving with broken legs while crouched could deal unsteady amounts of shock damage
- Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments
- Dug up items were levitating above the ground
- Client error when attaching/detaching items to/from the tripwire trap
- In specific cases the tripwire trap did not display its attachment slot
- Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793)
- Attacking with animal carcasses could cause blood particles and knife slashing sounds
- The inventory of the Sarka 120 was accessible through its engine, rather than the trunk
- The player could be desynced if their legs were broken during an action
- The player could be desynced if their legs were broken while swapping items
- Locked indoor stoves could not be opened by force
- Interrupting two-handed animations by dropping the tool could freeze the character
- Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854)
- The UI of a deployed land mine could be seen when holding another land mine in hands
- Shooting while on back after kicking would play the kick animation after each shot
- Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577)
- Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018)
- Fixed several inconsistencies when it comes to bullet penetration of objects
- The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444)
- The light source of the head torch was in the wrong position (https://feedback.bistudio.com/T152289)
- Fixed an exploit for extended melee hit distance
- The flame of the gas stove was slightly clipping with the frying pan
- Slightly improved twisted wrists when holding certain items
- Several head gear items were clipping with the female survivor head introduced in 1.15
- Fixed typographic errors on the 1PN51 Scope
- Infected had bad collisions while crawling
- It was possible to hit players inside a vehicle with melee from the opposite side
- Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495)
- It was possible to survive without food at all by only drinking (https://feedback.bistudio.com/T161579)
- Some localized settings weren't fully displayed
- It was possible to place land mines under train tracks
- Names of vehicle parts were not present when the car became ruined (https://feedback.bistudio.com/T158230)
- Traps were not reacting to vehicles
- It was possible to destroy the fence frame before the actual wall
- Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 - private, https://feedback.bistudio.com/T157846)
- Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757)
- Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741)
- It was possible to bury corpses inside buildings
- FOV settings changes were not saved upon reconnect
- Respawn points for server switching were not functioning as intended (https://feedback.bistudio.com/T162673)
- Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654)
- Adjusted misleading description of Codein tablets
CHANGED
- Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground
- It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914)
- Consuming charcoal has no effect when another charcoal is already active in the player's body (https://feedback.bistudio.com/T161862)
- Increased energy and water given by mushrooms (similar to fruits now)
- Some jackets can now be torn into rags similar to their pants-counterpart
- Removed action to take fireplace from fire barrel
- Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 - private)
- First Aid Kits and Teddy Bears can now be repaired with sewing kits
- Protector Cases and Ammo Boxes can now be repaired with epoxy putty
- The gas stove now emits light when active
- The pick axe can now be used to bury things and bodies
- Duct tape can now be utilized to craft a splint
- Hid the UI element showing parts of the car while sitting inside
- Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets
- Reduced the range of the thermometer results
- Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428)
- Reduced inventory size of the pumpkin and pumpkin slices for consistency
- Bear traps now don't kill infected, but just break their legs
- Damaging a tent now also damages items stored inside
- Adjusted damage zone selections of vehicles
- Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463)
- Red and orange arm bands were looking too similar in certain lighting
- Tweaked the mid-air appearance of tracer bullets
- Renamed Folding Buttstocks to "lightweight"
SERVER
- Added: use3DMap parameter to the gameplay settings to disable to the 2D map overlay for the Tourist Map
- Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is conscious
- Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is unconscious
- Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings
- Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles
MODDING
- Added: Methods in Weapon_Base for spawning weapons with magazines and/or chambering and/or filling inner magazines
- Added: Weapon.Synchronize to force fsm synchronization
- Added: AmmoTypesAPI for validating ammotype or converting magazinetype to ammotype
- Added: Documentation for correctly setting up properties for WeaponStableState
- Added: All animation commands of Animal are now moddable
- Added: All animation commands of Infected are now moddable
- Added: Possibility to change variables and command properties from animal commands
- Added: Possibility to change variables and command properties from infected commands
- Added: Additional script compiler warnings (error in Diag) signalling hazardous ref usage
- Added: Possibility to change variables and command properties from CommandHandler inside DayZPlayer class
- Added: ErrorExString, to store the output into a string instead of logs
- Added: Documentation for static script defines
- Added: Class.StaticType -> To get typename of a non-instantiated class
- Added: EnumTools class with functionality for extracting information from an enum
- Added: Entity.GetIsSimulationDisabled()
- Fixed: JsonFileLoader overwriting defaults set in script (bool, int, float, string)
- Fixed: mod.cpp: tooltip, overview and author are no longer required to be localized to work
- Fixed: InventorySlots (e.g. MAGAZINE3) compile errors when a mod loads a CfgSlots before the vanilla CfgSlots is loaded (https://feedback.bistudio.com/T136963, https://feedback.bistudio.com/T148950)
- Fixed: int MIN value changed from -2147483647 to -2147483648
- Changed: m_BrokenLegState can now contain negative values, use GetBrokenLegs() instead to access leg state from player
- Changed: DZ_Data and DZ_Scripts do no longer need to be filled in as requiredAddons as they will always load first (https://feedback.bistudio.com/T148950)
- Changed: Renamed m1911 magazine textures
- Changed: Bolt action rifles with an external magazine had their state machines unified into one base class BoltActionRifle_ExternalMagazine_Base
KNOWN ISSUES
- Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar
- Issue with attaching an items from hands with an item in the shoulder slots