League of Legends will receive its final major update for 2020 this week.
As we head towards the finale for 2020, there's a lot to be excited about in patch 10.25.
Patch 10.24 only arrived a few weeks ago, but the latest patch is coming very soon with a new champion - Rell, the Iron Maiden.
A number of champion updates, item changes and cool new skins are also being added.
This new patch is available for testing on the PBE and players can already get a preview of what's to come.
Here's what's changing in the new patch.
Find all of the information you need in the latest patch notes right here:
- Release Date
- 2021 Refund Token Grant
- Rell Champion
- Prestige Skins
- Battle Queen Skins
- Elderwood Skins
- Champion Changes
- Item Changes
- Item Shop Updates
- In-Game Chat Updates
- Nexus Blitz
- Ranked Update
- Bugfixes/QOL Changes
LoL Patch 10.25 Release Date
The new patch update is expected to release on the 9th December.
While we haven't got details on a time or duration, usually they begin at:
- 3am PT(NA servers)
- 5am GMT (EUW servers)
- 3am CET (EUNE servers)
The patch takes roughly three hours to be deployed.
More details will follow closer to release (usually the day before).
Update 10.25 Patch Notes
The full patch notes have been posted by Riot Games.
Photo via Riot Games
2021 Refund Token Grant
As outlined in the Content Refund FAQ, players with less than three refund tokens in 2020 will receive their 2021 refund token granted in 10.25! As a reminder, you only get back one refund token per year, even if you are down more than one. You can always check how many you have in the Store and read through the Player Support FAQ for more information about refund tokens.
Rell Champion
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus.
Perceived to be a tank, she'll be a difficult Champion to deal with in the rift.
Read all about the latest champion right here.
Prestige Skins
The 2020 End of Year Prestige Shop opens on the 9th December.
2020 Event Prestige skins become available for 100 Prestige Points, without border or icon. This is not your last chance for these skins.
Diana will be getting the final Prestige skin of the year.
You can read more about the future of Prestige skins here.
Battle Queen Skins
BATTLE QUEEN DIANA – 1350 RP
BATTLE QUEEN DIANA PRESTIGE EDITION - 2000 EVENT TOKENS
BATTLE QUEEN KATARINA – 1820 RP
BATTLE QUEEN KATARINA - ??? RP
BATTLE QUEEN QIYANA – 1350 RP
Elderwood Skins
ELDERWOOD AZIR - ??? RP
ELDERWOOD IVERN - ??? RP
ELDERWOOD ORNN - ??? RP
ELDERWOOD RAKAN & ELDERWOOD XAYAH - ??? RP
Champion Changes
Amumu
- BASE STATS
- MANA GROWTH 60 ⇒ 40 (revert of 10.23 buff)
- E - TANTRUM
- BASE DAMAGE 75/100/125/150/175 ⇒ 75/95/115/135/155
- R - CURSE OF THE SAD MUMMY
- STUN DURATION 2 seconds ⇒ 1.5/1.75/2 seconds
Anivia
- Projectile attacks’ base speed increased to 1600 from 1500
- Flash Frost (Q):
- This ability now applies a chill effect to enemies it passes over
- Damage dealt decreased to [50/70/90/110/130 (+25% AP)] from [60/85/110/135/160 (+45% AP)]
- Detonation damage dealt increased to [70/105/140/175/210 (+50% AP)] from [60/80/110/135/160 (+45% AP)]
- Cooldown changed to 11/10/9/8/7 seconds from 10/9.5/9/8.5/8 seconds
- Mana Cost decreased to 80/85/90/95/100 from 80/90/100/110/120
- Projectile speed increased to 950 from 800
- Frostbite (E):
- Mana Cost changed to a flat 40 from 50/60/70/80/90
- Damage dealt increased to [60/90/120/150/180 (+60% AP] from [50/75/100/125/150 (+50% AP)]
- Glacial Storm (R):
- Cooldown changed to 4/2.5/1 seconds from a flat 6 seconds
- Damage dealt decreased to [30/45/60 (+12.5% AP)] from [40/60/80 (+12.5% AP)]
Annie
- Molten Shield (E):
- Movespeed decreased to 20-50% (according to level) from (30-60% according to level)
Ekko
- PASSIVE - Z-DRIVE RESONANCE
- DAMAGE RATIO TO MONSTERS 150% (caps at 600) ⇒ 250% (no cap)
Fizz
- Mana per level decreased to 37 from 57
Gragas
- Happy Hour (Passive):
- Healing increased to 8% max HP from 6%
- Drunken Rage (W):
- Cooldown decreased to 5 from 6
Irelia
- Stats:
- Base AD increased to 65 from 63
- Bladesurge (Q):
- Cooldown decreased to 11/10/9/8/7 from 12/11/10/9/8
Ivern
- Q - ROOTCALLER
- COOLDOWN 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
- E - TRIGGERSEED
- COOLDOWN 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
- SHIELD RATIO 80% AP ⇒ 90% AP
- R - DAISY!
- BASE ATTACK SPEED 0.623 ⇒ 0.7
Jhin
- Dancing Grenade (Q):
- Total AD ratio decreased to 35/42.5/50/57.5/65% from 45/52.5/60/67.5/75%
Karthus
- Lay Waste (Q):
- Mana cost decreased to 20/25/30/35/40 from 20/26/32/38/44
- AP ratio increased to 35% from 30%
Kayle
- Stats:
- Base MR decreased to 30 from 34
- Starfire Spellblade (E):
- Passive AP ratio decreased to 20% from 25%
Kayn
- Stats:
- Base armour decreased to 35 from 38
- Reaping Slash (Q):
- Cooldown increased to 7/6.5/6/5.5/5 from 6/5.5/5/4.5/4
- Damage decreased to 65/85/105/125/145 from 75/95/115/135/155
Lee Sin
- Stats:
- Base armour increased to 36 from 33
- Tempest (E):
- Damage increased to 100/140/180/220/260 from 80/120/160/200/240
Lulu
- Glitterdance (Q):
- Damage dealt decreased to 70/105/140/175/210 (+40% AP) from 80/115/150/185/220 (+50% AP)
- Striking an enemy with both missiles will deal 25% bonus damage
- This ability no longer reduces damage on enemies following the first
Mordekaiser
- Obliterate (Q):Isolation bonus increased to 30/35/40/45/50% from 20/25/30/35/40%
Morgana
- Tormented Shadow (W):
- Damage per second lowered to 12/22/32/42/52 from 12/24/36/48/60
Nasus
- Siphoning Strike (Q):
- Cooldown decreased to to 7.5/6.5/5.5/4.5/3.5 from 8/7/6/5/4
Nidalee
- Javelin Toss (Q):
- Mana cost decreased to 50/55/60/65/70 from 50/60/70/80/90
- Spear minimum damage increased to 70/90/110/130/150 from 70/85/100/115/130
- Spear maximum damage increased to 210/270/330/390/450 from 210/255/300/345/390
- Primal Surge (E):
- Mana cost decreased to 50/60/70/80/90 from 60/75/90/105/120
Pantheon
- Stats:
- Movespeed decreased to 345 from 355
- Comet Spear (Q):
- Mana Cost decreased to 30 from 40
- Mana refunded increased to 60% from 50%
- Empowered Q no longer deals slow effect
- Shield Vault (W):
- Damage dealt increased to 60/100/140/180/220 from 60/80/100/120/140
- Aegis Assault (E):
- his ability now doesn’t block shots from towers
- The slow effect given for moving backwards or sideways decreased to 25% from 50%
- When Pantheon slams his shield he gains 60% move speed for 1.5 seconds
- Empowered E now doesn’t extend duration
- Grand Starfall (R):
- Pantheon gathers his strength to leap high into the air. He throws his spear from above which, in a small area, deals [damage of an unempowered spear] physical damage and slows by 50%
- Passive: Pantheon gains 10% Armour Penetration
Rengar
- Battle Roar (W):
- Bonus healing from monster attacks increased to 100% from 50%
- Extra damage to monsters increased to 65-130 from 50-100
- This ability now deals an extra [50-100 according to level] damage against monsters
Samira
- Flair (Q):
- Now grants lifesteal at 66.6% effectiveness
- Inferno Trigger (R):
- Each shot deals physical damage and applying lifesteal at 66.6% effectiveness
Seraphine
- Stats:
- HP per level increased to 90 from 80
- Surround Sound (W):
- This ability now grants Seraphine [90 – 180 (according to level) (+45% AP)] shield
Shyvana
- PASSIVE - FURY OF THE DRAGONBORN
- ARAM (HOWLING ABYSS) Shyvana begins the game with 5 bonus armor and magic resistance. She also gains permanent stacking armor and magic resistance whenever she or her allies kill Cannon Minions or Super Minions. Additionally, Shyvana gains 1 armor, 1 magic resistance, and Dragon Fury regeneration (0.05 per stack) whenever she is healed by a Health Relic AOE on the enemy side of the map.
- NEXUS BLITZ (TEMPLE OF LILY AND LOTUS) Shyvana gains permanent stacking armor and magic resistance whenever she or her allies kill nearby epic monsters, jungle monsters, and Rift Scuttlers. Additionally, Shyvana gains permanent Dragon Fury regeneration (0.05 per stack).
Taliyah
- Threaded Volley (Q):
- Ground sizing decreased to 375 from 450
Talon
- Rake (W):
- Mana Cost decreased to 45/50/55/60/65 from 55/60/65/70/75
- Duration of slow increased to 1.25 seconds from 1 second
- Return Damage increased to 45/70/95/120/145 from 45/65/85/105/125
Twitch
- Ambush (Q):
- Attack speed increased to 40/45/50/55/60% from 30/35/40/45/50%
- Venom Cask (W):
- Movement speed slow increased to 30/35/40/45/50% from 25/30/35/40/45%
- Spray and Pray (R):
- AD increased to 25/40/55 from 20/30/40
Warwick
- Eternal Hunger (Passive):
- On hit damage dealt increased to [12-46 according to level] from [10-44 according to level]
Wukong
- Nimbus Strike (W):
- This ability now deals [120/165/210/255/300 + 120% AP] damage against monsters
Yasuo
- BASE STATS
- ATTACK SPEED GROWTH 2.5% ⇒ 3.5%
Yone
- BASE STATS
- ATTACK SPEED GROWTH 2.5% ⇒ 3.5%
Items Changes
As provided by @MarkYetter - Riot's Gameplay Design Director for League of Legends.
General
- The Collector
- DEATH AND TAXES EXECUTES: All enemy targets except epic monsters and turrets ⇒ Enemy champions
- Muramana
- SHOCK DAMAGE PROC Procs on all abilities and basic attacks ⇒ Procs on abilities that deal physical damage and basic attacks
- PARTICLE ADDITION Readded the star particle that would appear when Manamune transforms into Muramana
- Guinsoo's Rageblade
- SEETHING STRIKE CONVERSION Now converts your crit chance to on-hit damage, leaving you with 0% crit chance
- Zeke's Convergence
- HEALTH 300 ⇒ 250
- ARMOR 30 ⇒ 25
- CONVERGENCE MARK DURATION 4 seconds ⇒ 8 seconds
- CONVERGENCE BONUS DAMAGE 25-50 ⇒ 30-70
- Seeker's Armguard
- ABILITY POWER 30 ⇒ 20
Jungle Starter Items
- Hailblade
- SEAR ON-HIT Basic attacks no longer grant one tick of damage
- Emberknife
- SEAR ON-HIT Basic attacks no longer grant one tick of damage
Support Items
- Bandleglass Mirror
- COST 365 gold ⇒ 265 gold
- Chemtech Putrifier
- COST 450 gold ⇒ 550 gold (with the above cost change, total cost is unchanged)
- Ardent Censer
- BUILD PATH Forbidden Idol + Blasting Wand + 650 gold ⇒ Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold
- Staff of Flowing Water
- BUILD PATH Forbidden Idol + Blasting Wand + 650 gold ⇒ Forbidden Idol + Amplifying Tome + Amplifying Tome + 630 gold
- Imperial Mandate
- TOTAL COST 2700 gold ⇒ 2500 gold
- DAMAGE 60-100 ⇒ 36-60
- ALLY DAMAGE 60-100 ⇒ 90-150
- Moonstone Renewer
- TOTAL COST 2700 gold ⇒ 2500 gold
- [UPDATED] STARLIT GRACE VFX Improved particle visuals when in combat
- STARLIT GRACE HEAL 60-90 (based on ally's level) ⇒ 70-100 (based on ally's level)
- STARLIT GRACE HEAL MULTIPLIER IN COMBAT 25% per second (max 100%) ⇒ 12.5% per second (max 50%)
- Locket of the Iron Solari
- TOTAL COST 2700 gold ⇒ 2500 gold
- DEVOTION SHIELD 250-420 ⇒ 230-385
- Shurelya's Battlesong
- TOTAL COST 2700 gold ⇒ 2500 gold
- INSPIRE BONUS DAMAGE 40-60 (based on ally's level) ⇒ 35-55 (based on ally's level)
Crit Strike Items
- Galeforce
- ATTACK DAMAGE 55 ⇒ 60
- CLOUDBURST COOLDOWN 90 seconds ⇒ 60 seconds
- Typhoon
- ATTACK DAMAGE 75 ⇒ 80
- Essence Reaver
- ATTACK DAMAGE 50 ⇒ 55
- Zeal
- TOTAL COST 1200 gold ⇒ 1050 gold
- Rapid Firecannon
- TOTAL COST 2700 gold ⇒ 2500 gold
- Phantom Dancer
- TOTAL COST 2700 gold ⇒ 2500 gold
- Mortal Reminder
- TOTAL COST 2900 gold ⇒ 3000 gold
- ATTACK DAMAGE 30 ⇒ 40
- Lord Dominik's Regards
- ATTACK DAMAGE 30 ⇒ 35
- Infinity Edge
- [REMOVED] CRIT SCALING Infinity Edge no longer grants critical strike damage scaling with critical strike chance (max 40% at 100% crit chance)
- [NEW] THIS IS CRITICAL If you have at least 60% critical strike chance, Infinity Edge now grants 35% Critical Strike Damage.
Mana Mythics
- Luden's Tempest
- ABILITY HASTE 10 ⇒ 20
- MAGIC PENETRATION 10 ⇒ 6
- Everfrost
- ABILITY HASTE 10 ⇒ 20
Lethality Mythics
- Duskblade of Draktharr
- [NEW] UP CLOSE AND SLOWED Nightstalker's on-hit slow is now only applied with melee basic attacks (just like before 10.23)
- [UPDATED] NIGHTSTALKER VFX Improved visibility when champion becomes stealthed
- Eclipse
- EVER RISING MOON SHIELD (RANGED) 100 (+30% bonus AD) ⇒ 75 (+20% bonus AD)
Tank Items
- Bami's Cinder
- TOTAL COST 1000 gold ⇒ 1100 gold
- Sunfire Aegis
- HEALTH 450 ⇒ 350
- Frostfire Gauntlet
- SNOWBIND FROST FIELD RANGE 275 ⇒ 250
- MYTHIC INCREASED SIZE 7.5% ⇒ 6% (Reminder that Immolate and Snowbind's effect ranges also scale with your champion's size)
- Turbo Chemtank
- SUPERCHARGED SLOW DURATION 2 seconds ⇒ 1.5 seconds
Item Shop Updates
- [NEW] SMARTER RECOMMENDATIONS The data is flowing in nicely and during 10.25 we'll be enhancing the recommendation system with the latest and greatest builds from around the world
- NEWQUICKBUY PINS You can now pin open any Quickbuy Panel by clicking the button that appears in the top-left of the panel when it is opened. In a future update, the shop will remember the pins you set.
- NEWSHOP SCALING If the shop was either too smol or thicc for your liking, you can now change this from interface settings in the options menu
- LOCKED ITEMS In more instances, items you cannot purchase for reasons other than you being broke will have a lock displayed on them.
- WE RECOMMEND THIS TAB The default tab of the shop has been changed from All Items to Recommended.
- EXTENDED STATS Extended stats in the main UI will now properly show while the in-game shop is openLANGUAGE SEARCH Items can be searched for in different languages
In-Game Chat Updates
- Font size decreased
- Chat widened
- Fixed some issues with the scrollbar not mapping correctly to the window
- Fixed the 1px misalignment between chat and input that made the game unplayable
Nexus Blitz
Nexus Blitz is back in 10.25, this time with a couple of changes we've made from feedback we received from last run, as well as some bugfixes:
- Jungle Guardian now deals less damage, but CCs more often. It also now has a laser that shows who it's targeting.
- All Nexus Blitz-only items are removed, except The Golden Spatula. Nexus Blitz items match what you're familiar with on Summoner's Rift, except without gold generation items or warding items.
- Frogs! Foxes! Environment art updates and features added throughout the map.
- Scuttle's home in the bottom of the map has been updated to provide more opportunity for strategic vision play
- Entrances into the bases have been widened slightly
- Mentioned already in her section above, but Shyvana has a new passive!
- The Catapult of Champions can no longer be displaced from its location when crashed into by the Battle Sled
- Champions participating in URF Deathmatch do not permanently lose access to abilities after the event is over (i.e. Lulu's E - Help, Pix!)
- Jungle monsters can no longer be moved and trapped behind the Catapult of Champions through certain champions' abilities (i.e. Syndra's W - Force of Will, Blitzcrank's Q - Rocket Grab
- Champions entering a zombie state (i.e. KogMaw's Passive - Ichathian Surprise) mid-Catapult-flight will still land at their intended location
- Certain champion abilities (i.e. Tahm Kench's W - Devour) can no longer temporarily grant death immunity to Loot Goblins
- If a champion enters the Catapult while mid-air through their abilities (i.e. Nidalee's W - Pounce, Ziggs' W - Satchel Charge, etc.), they will now properly gain the Catapult effects when they land as if they entered the Catapult normally
- Yone's E - Soul Unbound properly detonates and deals true damage against DPS Check Target Dummy and Loot Goblins
- Kalista's R - Fate's Call can no longer be used on allies in stasis during Prize Fight
Ranked Update
Continuing our work on Ranked to ensure that the start of season is a less frustrating experience for all players. For Diamond specifically, we're removing the complexity in the system since the tier used to have an entirely different version of decay. This new version is also more forgiving for Diamond players than the old version, in addition to being more relaxed than the rules for Master+.
- Initial Placement Configuration: The Ranked reset at the start of the season will be smaller this year to get players back to their expected rank faster. To compensate, LP gains and losses have been made slightly smaller.
- Unified Ranked Decay: Diamond now uses the same banked-game decay system as Master+, though with more relaxed tuning.
Master, Grandmaster, Challenger
- Each game played banks 1 day of activity, up to 10
- After 10 days of inactivity, you'll begin consuming banked days
- Once all banked days have been consumed, you lose 250 LP each day until you fall out of Master
Diamond
- Each game played banks 7 days of activity, up to 28
- After 28 days of activity, you'll begin consuming banked days (this initial grace period is skipped if you decayed into Diamond from Master+)
- Once all banked days have been consumed, you lose 50 LP each day until you fall out of Diamond
Bugfixes/QOL Changes
- LEAGUE CLIENT: "This skin is no longer available for purchase" tooltip no longer appears at the start of Champ Select
- LEAGUE CLIENT: Chat window no longer jumps to the left in Champ Select
- LEAGUE CLIENT: Social Panel - Hovercards once again correctly display a friend's game type and champion while they are in-game
- We've standardized the icon that appears next to targets when their resistances have been shredded
- Renekton's death VO now properly plays in all languages
- Sylas now properly gets credit for attacks landed when using Passive - Petricite Burst
- Yuumi's W - You and Me! now properly goes on cooldown when she is affected by charms or knock-ups
- The orb that Cosmic Vladimir holds now properly reappears upon revival
- Nami's W - Ebb and Flow now properly grants enemies with movement speed from Passive - Surging Tides
- Attacking a target multiple times as Bard with Meeps from Passive - Traveler's Call will now properly reapply Imperial Mandate
- Elise's E - Rappel now properly increases the effects of her Passive - Spider Queen
- Knight's Vow's Sacrifice, Immortal Shieldbow's Lifeline, Night Harvester's Soulrend, Hextech Rocketbelt's Supersonic, and Lock of the Iron Solari's Devotion icons now properly display in the buff bar
- When Jhin equips Guinsoo's Rageblade and Runaan's Hurricane, the bolts from his fourth shot will now properly deal normal damage
- Champions' health bars will now accurately reflect the shield health even after activating Bloodthirster's Eclipse passive while another shield is active
- Fixed a bug where it was possible to reset the cooldown of another item if you swapped the location of it with a freshly activated Sheen in your inventory
- Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters
- Fixed a bug where Kayle's attack range would unintentionally increase after levelling up her R - Divine Judgement
- Corrected Kalista's E - Rend AD ratios to their proper values
- Karthus can now properly trigger Horizon Focus with Q - Lay Waste
- Killing a target as Kalista with Q - Pierce will now properly transfer all of the original target's E - Rend stacks to the next target
- Kalista can no longer proc Electrocute or Phase Rush with two attacks (a basic attack or Q - Pierce, followed by E - Rend). It will now properly proc after 3 separate attacks/abilities.
- Fixed many items' tooltips to match the actual in-game values in places like Match History, End of Game screen, etc.
- Immolate's range indicator now properly increases in size with the champion (like Cho'Gath)
- Shen's W - Spirit's Refuge no longer blocks all of Katarina's abilities that have an on-hit element. The spell portion of her damage should still be dealt to Shen.
- All Runaan's Hurricane bolts now properly apply damage from Ravenous Hydra's Cleave passive
- Fixed a bug where a player could cast Ashe's W - Volley while it's on cooldown if they level up it and cast it at the near same time
- White tiles no longer appear at Zed's feet while recalling or during his death animation
- Little Legends can now be saved through the Loadout Selector in ARAM, even if its the first game after unlocking the Little Legend