GTA VI Might Not Be Able to Hit 60 FPS When It Comes Out

GTA VI key art
Credit: Rockstar Games

GTA VI key art
Credit: Rockstar Games

GTA VI is expected to break the current boundaries of gaming by having an open-world that other games can’t compete with. Unfortunately, some of that innovation comes with sacrifice, as this epic sixth installment might launch with 30 fps. While this is a more than playable state for the game, it’s going to annoy those who were hoping this generation was about performance.

An ex-animator for Rockstar Games named Mike York spoke with Kiwi Talkz in a now-deleted interview (via VideoGamer) and shut down the option of 60 fps. York feels that the game is going to aim for a locked 30 fps, which means it will never go over or under that. Once again, this technically isn’t an issue, but 60 fps just looks and feels better.

“I don’t know if they’ll be able to pull off 60fps,” York said. “I don’t think so. I think they’re gonna be shooting for 30fps – and a locked 30fps, meaning it never dips below that.”

Only time will tell if GTA VI is going to live up to our lofty expectations, but 30 fps could be a sign that it won’t. While this is a very playable state for most games, the current generation of PS5 and Xbox Series games has spoiled most fans. Even if this game is going to get good scores, some fans won’t be able to get over this, petty as that sounds.

Maybe GTA VI will follow the same trend as GTA V and get consistently re-released for newer systems like the PS6. By that point, Rockstar Games might know how to make this game run in 60 fps. They might even add new gameplay mechanics, but let’s not speculate since we don’t even know what this base game will play like.

So that’s everything we know about GTA VI playing in 30 fps. For more on the game, check out its release date controversy. Gamers can also read about Halo coming to PS5.