TLDR - Cyberpunk 2077 Patch 1.1 Patch Notes confirmed and added to the bottom of this page.
Original Story - Get ready Cyberpunk 2077 fans - the 1.1 patch update that is imminently due at some stage in January.
With CD Projekt Red announcing the update to arrive in the next 10 days (from the 13th January) we could receive it any day now.
Since launch, the game has been littered with bugs and issues that CD Projekt Red has vowed to fix and rectify the rocky launch that wrapped up a dismal 2020.
We've already had six major patches in the space of a month of its launch, suggesting what state the game was in; making the game unplayable on some platforms.
If you're playing on Xbox One or PS4, you may have already refunded the game, but if you're sticking with it you'll be looking forward to the developer's January and February patches which are aimed at fixing performance on those platforms.
The most recent update, 1.06, was much smaller than we've seen previously, solving the 8 MB save file size limit.
Here's what you can expect from Patch 1.1 in Cyberpunk 2077.
Read More: Cyberpunk 2077 Review: The More You Want, The Less You Get
Click the links below to read about the Cyberpunk 2077 patch.
Latest News
Update Roadmap - 22nd January
CD Project Red has officially released the January 1.1 Patch for Cyberpunk 2077. This update is said to "lays the groundwork for the upcoming patches" focussing mainly on "various stability improvements and bugfixes." You'll find the official patch notes at the bottom of this page.
Update Roadmap - 13th January
Cyberpunk 2077 has revealed its update roadmap, including a look at the next two patch updates.
They also confirmed the update will arrive in the next 10 days.
Cyberpunk 2077 Is Losing Players FAST - 6th January
Over the course of three weeks, Cyberpunk 2077 has lost 79% of its initial concurrent player count; according to Analysis from GytHyp.
It is worth bearing in mind that the game had over a million concurrent players on the platform at launch.
While it's still at a comfortable 150,000+ concurrent players, CDPR will no doubt want to push out an update fast.
Release Date And Time
The 1.1 patch is scheduled for release in January 2021.
CD Projekt Red confirmed that once they are back after the holidays, they will continue working on game improvements including two big patches.
While many had hoped the patch would arrive before the start of 2021, it's worth remembering that the team is likely working long hours to finish the update.
Still, the patch has been earmarked for January, with another one slated for February. Here's hoping for some news soon.
If we were to guess, we'd expect the update to arrive towards the end of the month. CDPR will be eager to get out a big fix as users are dropping off the game rapidly and they had ample time before the Christmas break to sort something out.
What To Expect In Future Updates
CD Projekt Red have a good track record for post-launch support and they've obviously dedicated themselves heavily to getting Cyberpunk 2077 to a point at which they are happy.
So what have they done in the past?
Witcher 1
With the Witcher, the game released back in 2007 and updated with four major bug-fixing patches.
The free Enhanced Edition released in 2008, incorporating all prior fixes while overhauling many models, animations, and improving translations.
Witcher 2
Three years later, the Witcher 2 launched followed by four patches.
Patch 2.0 introduced an entirely new tutorial, a higher difficulty level, and a combat arena mode.
Fast-forwarding to Patch 3.0, the free Enhanced Edition incorporated prior fixes while adding new quests, cinematics, locations and cutscenes, along with more fixes.
This was then finalised with four smaller patches allowing for mod support.
Witcher 3
Launching in 2015, the game had received 18 patches over the space of a year.
Patch 1.30 launched alongside the GOTY edition, which had all DLC, both expansions and many more fixes.
Consoles received more patches to improve performance on Xbox One X and PS4 Pro.
Past Patches
- December: Patch 1.0, 1.01, 1.02, 1.03, 1.04, 1.05, 1.06
- January: Expected to see 1.1
- February: Expected to see 1.2
Cyberpunk 1.1 Patch Notes
Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia.
Below you'll find the confirmed patch notes as posted on the official Cyberpunk 2077 website.
The developers also added: "In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience."
Stability
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Visual
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
Xbox-specific
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.