Skyrim modder randomises the destinations of all the game’s doors

A Skyrim player heading into a randomised door.

A Skyrim player heading into a randomised door.

Modders have put a lot of effort into making sure Skyrim has continually evolved and expanded in the eleven years since it was first released into the world.

Some of these efforts have focused on adding new quests, mechanic overhauls or side activities to the game, while others enact less showy changes simply designed to make things more immersive by allowing you to have your ear chewed off by a chatty carriage driver or watch a hunter’s campfire be put out by the rain.

Now though, one modder is giving the game a surreal makeover that’ll leave even the most hardened players struggling to complete the main quest, having randomised the destination of most of its doors.

Fancy having a go at the most confusing Skyrim playthrough possible?

The mod that does this is called ‘Skyrim World Randomizer (WIP)’, and is the work of modder ddmlink. A lot of their previous work has also focused on making some rather interesting Skyrim playthroughs possible, for example, by ensuring that you can’t spend too much time outside or changing the Dragonborn into something random on a regular basis.

This time, they’ve decided to make navigating the province in a coherent manner nearly impossible by randomising where all of the doors in the base game, of which there are just over 1.5k, lead using a program that shuffles their destinations.

As you can see in the video below from YouTuber Joov, this makes the experience of playing Skyrim rather hectic and full of surprises, especially if you aren’t carefully making a map of where each door you try leads.

So, get ready to jump from cities to dungeons and interiors to exteriors in the blink of an eye, forcing you to quickly adjust to your new surroundings and pray that your next trip will take you to the Thalmor Embassy rather than the heart of a Dwemer ruin.

That said, you can use SkyUI’s mod configuration menus to tweak some aspects of your journey, for instance, if you want to try and make sure main quest locations can’t be rendered inaccessible.

You’ll also need to grab exiledviper and meh321’s ‘PapyrusUtil SE - Modders Scripting Utility Functions’ and ‘powerofthree's Papyrus Extender’ in order to begin your terrifying odyssey through Tamrielic space and time.

It’s also worth keeping an eye out for updates, as ddmlink looks to have plenty of future plans for the mod, including extending it to feature the doors added by Skyrim’s DLCs and adding a reset button.

Regardless of whether your Dragonborn is now trying to work out how they ended up in Nazeem’s house for the tenth time that day, make sure to follow us for more updates on The Elder Scrolls 6 and the interesting world of Skyrim modding. You can also check out our mods of the month for November.